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6,112 Commits over 3,806 Days - 0.07cph!

10 Years Ago
removed debug.log call
10 Years Ago
sadly reverted change to tool cupboards, they now block building again ( until we're ready for this change )
10 Years Ago
test change with tool cupboards, they no longer block building ( but are required for demolish, rotate etc)
10 Years Ago
adjusted drop rates of barrels/crates to be less generous radtowns will no longer be chock full of stuff upon server load
10 Years Ago
test
10 Years Ago
protocol++
10 Years Ago
Merge into Main! Completely new lootspawn system that spawns barrels and stuff and rebalanced lootspawn entirely
10 Years Ago
merge from main
10 Years Ago
adjusted spawn rates
10 Years Ago
Rebalanced drop tables hazmat suit now makes you take more damage from attacks
10 Years Ago
bugfix for disabling save on genericspawned items
10 Years Ago
merge from main
10 Years Ago
updated radtowns to use new loot system
10 Years Ago
genericspawn save/load
10 Years Ago
Fixed bug with DropToGroundLookAt Added LootContainer Refactored code for radial spawners
10 Years Ago
merge from main
10 Years Ago
GenericSpawn system for radtowns
10 Years Ago
Furnace more expensive, torch default item, removed leftover common blueprints from loot tables
10 Years Ago
adjusted some preventBuilding radiuses updated sleepingbag model
10 Years Ago
lootspawn changes
10 Years Ago
Modified melee ranges to be shorter (and spear to be slightly longer) Increased melee cone for spears again, decreased melee cone for rocks fixed key lock status not showing key lock is default blueprint
10 Years Ago
halved radiation damage rock has wider attack cone
10 Years Ago
bandage and low grade fuel are default again
10 Years Ago
wooden spear no longer takes cloth to craft
10 Years Ago
Added missing collision to some prefabs in radtown fixed barrels being too large
10 Years Ago
you now start with recipies for boneknife, spear, and stone hatchet + balance changes
10 Years Ago
fixed bug where lootables could become permenantly occupied
10 Years Ago
increased volume of trap sound slightly increased bear trap size
10 Years Ago
reduced thompson aimcone
10 Years Ago
ADS provides less recoil reduction crouching now provides recoil reduction
10 Years Ago
Fixed lootable corpse not dropping some of it's contents on death
10 Years Ago
merge into main
10 Years Ago
fixed codelock not showing status in green/red small storage is now default blueprint bear trap is now snap trap can no longer craft vagabondjacket + assaultrifle by default updated cupboard icon
10 Years Ago
fixed codelock not showing status in green/red small storage is now default blueprint bear trap is now snap trap can no longer craft vagabondjacket + assaultrifle by default updated cupboard icon
10 Years Ago
made torch light less pink
10 Years Ago
made corpses invulnerable to bullet damage
10 Years Ago
fixed out of order usage of RaycastAll in DropToGround fixed bug where corpses would disappear regardless if it took damage/was being looted corpses of objects killed by beartrap will hang around a looong time tweaked AR recoil
10 Years Ago
merge into main - AI should be attracted to traps now
10 Years Ago
merge fup
10 Years Ago
merge into main - AI should be attracted to traps now
10 Years Ago
merge from main
10 Years Ago
vagabond jacket is better AR has a bit more recoil proper LOD's for bear trap
10 Years Ago
Added vagabond jacket
10 Years Ago
Bear trap deals multiple damage types
10 Years Ago
compile error fix for client
10 Years Ago
protocol++
10 Years Ago
less recoil when aiming down the sight
10 Years Ago
Removed Armed flag
10 Years Ago
merge into main - bear trap and assault rifle changes
10 Years Ago
merge from main