6,112 Commits over 3,806 Days - 0.07cph!
sadly reverted change to tool cupboards, they now block building again ( until we're ready for this change )
test change with tool cupboards, they no longer block building ( but are required for demolish, rotate etc)
adjusted drop rates of barrels/crates to be less generous
radtowns will no longer be chock full of stuff upon server load
Merge into Main! Completely new lootspawn system that spawns barrels and stuff and rebalanced lootspawn entirely
Rebalanced drop tables
hazmat suit now makes you take more damage from attacks
bugfix for disabling save on genericspawned items
updated radtowns to use new loot system
Fixed bug with DropToGroundLookAt
Added LootContainer
Refactored code for radial spawners
GenericSpawn system for radtowns
Furnace more expensive, torch default item, removed leftover common blueprints from loot tables
adjusted some preventBuilding radiuses
updated sleepingbag model
Modified melee ranges to be shorter (and spear to be slightly longer)
Increased melee cone for spears again, decreased melee cone for rocks
fixed key lock status not showing
key lock is default blueprint
halved radiation damage
rock has wider attack cone
bandage and low grade fuel are default again
wooden spear no longer takes cloth to craft
Added missing collision to some prefabs in radtown
fixed barrels being too large
you now start with recipies for boneknife, spear, and stone hatchet + balance changes
fixed bug where lootables could become permenantly occupied
increased volume of trap sound
slightly increased bear trap size
ADS provides less recoil reduction
crouching now provides recoil reduction
Fixed lootable corpse not dropping some of it's contents on death
fixed codelock not showing status in green/red
small storage is now default blueprint
bear trap is now snap trap
can no longer craft vagabondjacket + assaultrifle by default
updated cupboard icon
fixed codelock not showing status in green/red
small storage is now default blueprint
bear trap is now snap trap
can no longer craft vagabondjacket + assaultrifle by default
updated cupboard icon
made torch light less pink
made corpses invulnerable to bullet damage
fixed out of order usage of RaycastAll in DropToGround
fixed bug where corpses would disappear regardless if it took damage/was being looted
corpses of objects killed by beartrap will hang around a looong time
tweaked AR recoil
merge into main - AI should be attracted to traps now
merge into main - AI should be attracted to traps now
vagabond jacket is better
AR has a bit more recoil
proper LOD's for bear trap
Bear trap deals multiple damage types
compile error fix for client
less recoil when aiming down the sight
merge into main - bear trap and assault rifle changes