6,112 Commits over 3,806 Days - 0.07cph!
reverted heldEntity holster offset delay
fixed batteries losing charge on pickup
fixed switch having invisible lights when off
fixed switch showing power when no power was received
recycler typo ( needs phrases )
restored pickup prevention for containerIOEntities that have an inventory
fixed spas12 weird worldmodel
fixed pink crossbow arrow during demos
fixed weapons not showing fire animations in third person / non local clients
fixed arrow pullback being invisible to non local clients
turret weapon reloading and target handling
fixed SAP muzzle rotation
increases ridable animal max frame budget from 0.334ms to 1ms
fixed medium battery max storage
commented out DDraw stuff
merge into main (actually fixed fireballs)
manual depth of field mode
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fireballs from kamakazi helicopters should never penetrate walls
fireballs should no longer slow movement through walls
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fixed phantom wires when trying to connect non-root entity to a root combiner
fixed medium battery energy density
generator now cost 125 scrap instead of 175
solar panel available at compound for 75 scrap
medium battery added, available at bandit for 75 srap
branch consumes branch out power, no longer adds children of branch out socket to drain calculation
batteries now store energy in rustWattHours instead of a static output amount and time
less drain on batteries results in less energy usage so they last longer
disabled majority of halloween content
circuit recomputation logic
circuits recompute when wires are cleared/added
removed OR switch short circuit detection
short circuit detection on OR switch improved
circuit changed signal sent to root entities
battery getdrain improvements
fixed every item showing candy vision
fixed cursed cauldron being able to be placed too close to walls