6,112 Commits over 3,806 Days - 0.07cph!
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massive manifest/bundle assignment commit, revert me if I screw up
halloween bundle assignments
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improved leaderboard
candy projectile work and effects
trick or treat fixes
basket viewmodel improvements
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ammo info fix for thrown melee weapons
fixed bradley sometimes not moving
skin approval
double door PropRenders
added tesla coil to electrical loot table, available at compound for 75 scrap
tesla coil rapid fire fix
fixed horse corpses not despawning until looted once
fix for not being able to mount/lead horses which got stuck during a sprint
fix for tesla coil effects being default on
increased excavator output (750 sulfur, 5000 stone, 2000 metal frags)
compile fix
basic horse shoes default bp
advanced horse shoes available at compound
scale movement drag for tesla coil based on heavy/weak shorting
m39 cost 400 scrap at bandit
removed debug.logs
tesla coil max damage clamped at 35/second
tesla coil has weak/strong particle/sound effects
tesla coil energy to damage ratio 1
spas 12 has slightly higher fire rate
shotgun slugs are more accurate and do slightly more damage, but with a 50% falloff at 40m
m92 has slightly slower fire rate
simple sight is now a default blueprint
m39 now available at bandit camp instead of l96
bradley loot crate rebalance, higher chance for L96
bradley is more vulnerable to HV rockets
bradley top turret enabled
removed errant debug.logs
fix for tesla coils doing too much damage when spammed on and off quickly enough
scrap heli fireballs no longer damage npcs
scrap heli no longer crush-kills npcs