6,112 Commits over 3,806 Days - 0.07cph!
fixed boats decaying while in use
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yield % indicates scale of fruit as well as amount
fixed fruit not appearing on plants
fixed plant skin colliders being too small for plant info
fixed rhib storage and clipping issues
rhib steering wheel turns
removed trout from food vendor, now sells tuna cans instead
netwrok++
added signs to bandit town shops
lowered scrap payment for keycards slightly
increased cost of lr300,spas, and m92
slashed durability of keycards - half as many uses
green keycard buy price reduced to 15 scrap
merge into main
protocol++
updated bandit town vendor names
updated bandit town black market/weapon vendor
crude now buys 1 scrap for 6 instead of 10
extra pickles
modified scale of bigwheel
fixed big wheel spin speed
updated bandit town with vendors + public works
humanoid vendor functionality
bandit town sell orders
fixed invisible chair pose
fixed jackhammer holster position
bigwheel added to bandit town
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bigwheel win/lose audio
bet terminals only accessible by those sitting in the corresponding seat
functional countdown timer
inventory locked during spins
greatly reduced aimcone on compound bow
compound bow functionality
compound bow functionality baseline
fixed NPCVendingMachine sometimes becoming out of stock on server restart
fixed bug with plant age disappearing
display plant yield
aiming at plants now shows a bunch of information about their state
ocean paths are now optimized and smoothed
ocean paths now shrinkwrap to the island based on depth and distance from terrain
two ocean paths (near/far) are generated and cached at startup (TerrainMeta.path.Ocean*)
ocean pathfinding/coastline path generation wip
rhib fuel/engine functionality
rhib editor collision fixes