6,112 Commits over 3,806 Days - 0.07cph!
merge from paddle_holdtype
compass displays ontop of scope/binocular/helmet overlays
fixed compound vending machines having two tool machines
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card readers keep door open until puzzle resets
GenerateCode
skin approval
dive sites won't despawn with players nearby
scientists drop sometimes drop green keycards
added audio to blast door and wheel
fixed puzzlereset settings not being saved
diving tank can be added to vending machine
blue keycard available at compound tools machine
grenades should no longer go through monument walls
hostile activities mark you as hostile for 30 minutes instead of 5-10 now
spas12 does 135 damage instead of 105
PuzzleReset NRE fix
card readers only accept cards of the same color rather than higher tier cards
keycards get 10 swipes before they become unusable
fixed keycard colors
added keycard itempickups
added puzzle reset script
fuses spawn in boxes and can be recycled for 20 scrap
keycards spawn on desks
fixed being able to drink water from rivers forever to heal, maxes out at 50% now
removed unuused card items
card reader color coordination
timer bugfixes
keycard implementation
compile fixes for #if SERVER
timer bugfix
pressbutton now saves press length
code cleanup
splitter fixes
missing files
added AND circuit
added splitter
updated puzzletest scene
added OR switch
added temp cardreader
electric generator ability for wheelswitch