6,112 Commits over 3,806 Days - 0.07cph!
fixed scientist loot drops
scientists have different colored hazmat suit
added throwable flares
NRE checks for TC
added worldmodels for flare/flashlight
flare/flashlight loot tables
skin approval
added tooltip to loot panel showing number of blocks and upkeep rate
removed upkeep from garlands (lol)
time for blocks to decay increased by 30% (good)
decay tiers increased by 50 blocks (cheaper decay)
crossbow can accept flashlight
tonnes of asset labels
manifest
missing icons
added examine/admire key
added examine gametip
compile fix
added handheld flashlight
fixed invisible flashlight beams
fixed invisible laser beam beam
added door garland (free w/ window garland steam item)
updated game tips to tell people to place cupboards
updated game tips to tell people to fill up cupboards
bugfixes for buildings changing and upkeep time vital info not changing
merge upkeep notify into main
protocol++
increased miner hat light size
added notifications on hud for building decay
fixed fireplace being unplacable under ceilings
added extra slots to TC
added christmas tree
added christmas tree decorations
fixed fireplace deploy issues
skin approval
phrases
manifest
fireplace common drop
sitem updates
fixed some sitems researchable
fixed snowman not obeying groundwatch rules
can no longer use broken items for purchases at vending machines (min 50%)
fireplace implementation
fixed wreath deploying on double doors
metal is 2x stone health, (70% increase)
armored is 2x metal health
metal base cost is 200 frags instead of 200
adjusted requirements for some items
reindeer/santa hat protection values
candy cane lickable
xmas enabled
xmas loot table balance
compile fix for outside_range_dist on client
fixed furnace skinning
emissionToggle NRE fix
subtracted TC loot change incase of hotfix
TC no longer drops any loot when destroyed (test)