6,229 Commits over 4,079 Days - 0.06cph!
clothing uses the Cloth-Flesh physics material & impact effects
re-added censorship to ragdolls, whoops!
Clicking will no longer interrupt bandaging
replaced terrible thompson xylophone sound
Can't repair building parts under attack (fixes defensive exploit)
radiation overlay maxes out at 100 rads instead of 500
Loot panels display proper names of objects you are looting, including alive players
fixed trash cans culling a little too early
Added metal physics material to metal armor
implemented burlap headwrap
fixed all impact effects not showing up on objects that take damage
grenade usability updates, better effects
lowered grenade light radius
lowered thompson rate of fire a bit
Explosions raycast so you can take cover from them now
+ c4 won't destroy all the boxes in someones house when placed on the outside
implemented dan's gibs for furnace, large storage, small storage,
wounding last damage type carried over to death
medical tools will revive players when used on them in wounded state
trying to chat while chat is disabled no longer locks your input up
finishing touches on rocket launcher
fixed bug with eoka dryfire
added loading music
protocol++
updated phrases & loot tables
merge into main, buckle up
added rocket launcher and rocket icons
updated particle effects
rocket now has long lasting trail
fixed godmode bug with metabolism
added rocket flight sound
made rocket effects viewable from further
barricades deal reflect damage and are more suceptible to explosives
rockets deal some non explosive damage as well
Increased health of sheet metal
slightly increased cost of sheet metal
bandages are once again a default blueprint WOW NICE
rocketlauncher starts with 0 ammo
Reduced rocket aimcone (more accurate now)
comments so I dont forget
signs no longer take bullet or explosive damage
Loading music obeys music volume convar
modified sign health and protection so they can't be used as damage shields - they're always worse than wood blocks
reduced explosive protection from signs
Prettied up rocket spawning (no longer a clipping mesh in your face)
rockets should be able to hit people now
fixed tracer material regression
prettied up rocket smoke trail
added missing normal map to grenade
fixed grenade pausing in mid air for a second after thrown
slowed down hammer refire rate
fixed explosives not resetting building block repair delay
Explosives now have a minimum damage distance (grenades are more effective)
viewmodels are snappier when aiming down the sight (better combat)
can't upgrade building blocks under attack
re-added consumption sound effects