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6,112 Commits over 3,806 Days - 0.07cph!

7 Years Ago
bandana bullet protection halved headdress melee protection reduced by 20% fully body armor values are displayed properly implemented primitive box model
7 Years Ago
missing seed panel fixed explosive information panel player preview glow changes
7 Years Ago
small tree bounds fix
7 Years Ago
seed info panel
7 Years Ago
added weapon modification information panel fixed alpha blend issue with player preview when closing inventory menu
7 Years Ago
explosives information panel
7 Years Ago
compile fix
7 Years Ago
clothing arrow protection unified with bullet protection
7 Years Ago
armor information displays in crafting window
7 Years Ago
compile fix color change for overlay again
7 Years Ago
new armor info panel bone armor protects legs as well
7 Years Ago
overlay colors
7 Years Ago
overlay mask for armor display
7 Years Ago
fix for quickcraft icon lag when looting players removed map update processing when the map was not even open (oops)
7 Years Ago
can hover over body part in inventory to see local protection removed a bunch of unused damage types from armor display can wear bandana with bucket helmet and wood armor helmet
7 Years Ago
compile fix
7 Years Ago
#if unity_editor
7 Years Ago
fix for tree minigame always going right and never left
7 Years Ago
tree minigame rotates each X less tree minigame X starts relative to the initial strike position rather than randomly tree minigame picks one direction to rotate never goes the other way
7 Years Ago
added bulletproof glass window insert
7 Years Ago
satchels that hit other satchels will attach to the first satchels parent instead of falling off timed explosives no longer act as garrys mod style thrusters on vehicles if a satchel becomes a dud it falls off the object it was attached to when it moves satchels that have fallen off their parent are always pickuppable ( no short fuse game)
7 Years Ago
tests
7 Years Ago
tree smoke no longer loops
7 Years Ago
tree audio fixes
7 Years Ago
merge into main
7 Years Ago
don't do marker effect beyond 30m
7 Years Ago
merge from main
7 Years Ago
tree fall optimizations
7 Years Ago
skin approval
7 Years Ago
tree minigame fixes
7 Years Ago
merge into main protocol++
7 Years Ago
code cleanup tonnes of minigame work tightened up all colliders trees give half their resources on falling disabled minigame on some weird small trees
7 Years Ago
merge from main
7 Years Ago
tree minigame
7 Years Ago
nre fix
7 Years Ago
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7 Years Ago
tree redux pt1 - falling trees explosions damage trees radiusdamage calls OnAttacked instead of Hurt protocol++
7 Years Ago
protocol++
7 Years Ago
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7 Years Ago
crossbow/bow no longer have stance recoil skin approval
7 Years Ago
old benches can now experiment nre fix
7 Years Ago
phrases
7 Years Ago
added experimentation to workbenches can use blueprint if in storage container oil refinery cheaper searchlight cheaper medkit cheaper miner hat cheaper chainlink cheaper prison cheaper double metal cheaper arrow default grill cheaper protocol++
7 Years Ago
nailgun no longer damages wood structures nailgun nails stay in world and are retrievable
7 Years Ago
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7 Years Ago
removed halloween sounds.. I think
7 Years Ago
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7 Years Ago
disabled scarecrow/skull pit purchasing :( skin approval nailgun nails are slightly more expensive
7 Years Ago
nailgun workshop icon minor balance
7 Years Ago
disabled halloween content nailgun cost/craft time balance