6,229 Commits over 4,079 Days - 0.06cph!
research bench 90% done ( minus artwork )
Bunch of bugfixes for research table
greyout locked slots
drop tables for research table
re-added merge stuff
finalized first pass of research table
giddyup - merged research table into main
beancan grenade first pass
beancan grenade first pass
fixed compile errors with grenade
grenade polish
reduced extra-long delay chance
nerfed arrow projectile velocity
beancan grenade icon update
Added Custom SMG
reduced revolver crafting costs
increased grenade effectiveness
updated wick sparks to be emissive
lowered SMG fov
repositioned viewmodel to be lower
added proper icons for beancan & smg
added light to beancan grenade fuse
firearms lose less condition per shot
Changed beancan unpredictability to be more event based than random
70% chance beancan is predictable with a 3.5-4 second fuse
15% chance to explode very shortly after throwing
15% chance for extra long fuse
25% chance for dud
50% chance dud re-ignites when picked up
fixed ak47 viewmodel clipping
fixed bullet texture on revolver
Can now use multiple ammo types
whole bunch of changes to the ammo/weapon system
//move num pellets into the ammo type
//move velocity base into the ammo type
//add velocity scalar to the weapon
//make eoka fire any rounds
added high velocity rocket (wip)
Proper ammotype change prediction
ServerProjectile aimcone calculated on server
WIP smoke rocket (disabled)
proper supply signal icon