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6,857 Commits over 1,096 Days - 0.26cph!

9 Months Ago
scientist_boats_gameplay_pass_4 -> main
9 Months Ago
Bug fixes with empty animator. Put 'IsEmpty' through a SyncVar
9 Months Ago
fix left 'ammoLeft' parameter not having the right string name
9 Months Ago
Show if mounted turret is full or empty of ammo via swapping its idle animation to have the chain removed
9 Months Ago
Mounted weapons now give you hit markers when you shoot others - Setup ownership system for held entity
9 Months Ago
Fix front pt boat turret having really high sensitivity and being hard to aim
9 Months Ago
naval_update -> naval_update/boat_steering_creaks
9 Months Ago
naval_update -> naval_update/boat_steering_creaks
9 Months Ago
scientist_boats_gameplay_pass_4 -> main
9 Months Ago
- Buff PT Boat loot - Buff RHIB Loot
9 Months Ago
Swap PTBoat loot door to a regular dry box
9 Months Ago
- Wrap setup effect in try/catch - guard against transform parent being null
9 Months Ago
hideifaiming_nre_fix -> main
9 Months Ago
head_animation_debug_command -> main
9 Months Ago
Added exit time transitions to head animations incase the lack of exit time or condition is stopping the transition on build
9 Months Ago
Add a command to debug cannon/ptboat head animations not working
9 Months Ago
pt_boat_turret_improvements_3 -> main
9 Months Ago
Compile fix
9 Months Ago
Make front turret 4x less accurate (by AI) than the rear
9 Months Ago
Properly cancel reload animation if you get off a turret
9 Months Ago
Fix clamping issues
9 Months Ago
Remove turret from Invoke Handler
9 Months Ago
Set rear turret pitch clamp 30 -> 10
9 Months Ago
Ensure front turret min walk distance is set to -2
9 Months Ago
mountable_bypass_extended -> main
9 Months Ago
Rollout position per frame bypass to cannons and tugboats
9 Months Ago
Support autosave/autoload in objects with inherited syncvars
9 Months Ago
easel_canvas_syncvar_autoload_fix -> main
9 Months Ago
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9 Months Ago
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9 Months Ago
proprenderer_print_log_fix -> main
9 Months Ago
Wrap proprenderer editor stuff in UNITY_EDITOR Try checking EditorApplication.isPlaying as well
9 Months Ago
pt_boat_turret_seat_angle_fix -> main
9 Months Ago
Compile fix
9 Months Ago
pt_boat_turret_seat_angle_fix -> main
9 Months Ago
Mounted scientist seat now moves closer and further away from the centre depending on how far tipped up the weapon is to try and keep the hands at a stable level This makes scientist animations at extreme angles much better
9 Months Ago
Stop another prop renderer log
9 Months Ago
main -> pt_boat_turret_seat_angle_fix
9 Months Ago
- Move turrets into the invoke handler - Minor turret code refactor
9 Months Ago
main -> pt_boat_turret_seat_angle_fix
9 Months Ago
proprenderer_error_spam_fix -> main
9 Months Ago
Dont update prop renderer in playmode
9 Months Ago
pt_boat_turret_prefabinfo -> main
9 Months Ago
Add prefab info to the front and rear pt boat 50 cal turrets
9 Months Ago
Generated the double pt boat turret icon
9 Months Ago
- Revert M249 icon - Add single turret icon
9 Months Ago
icon_generator_animation_support