userIan Hendersoncancel
branchrust_reboot/main/4ShotMiniCrossbowcancel

102 Commits over 61 Days - 0.07cph!

1 Year Ago
Implemented new quicker animations
1 Year Ago
primitive -> 4ShotMiniCrossbow
1 Year Ago
- Moved start barrel rotation to the correct time - Finally fixed the last few artifacts with reload -> idle layer changes
1 Year Ago
- Fixed angle glitching backwards between each reload step
1 Year Ago
40% ~ increase on mini crossbow projectile velocity
1 Year Ago
- Fixed reload animations - Further polish and refinements to transitions
1 Year Ago
- Greatly improved the smoothness of swapping between states during reload - Fixed flip that was happening mid way through - Cleared up a lot of the artifacting
1 Year Ago
Stop fire arrow flames spawning below the player in 3p animations
1 Year Ago
- Further rotation code changes - Prevent some animations from looping when they shouldn't be
1 Year Ago
- Setup new full reload 3p animation - Ensure straight transition from fire to idle state 3p
1 Year Ago
Minor entity value changes
1 Year Ago
Worldmodel changes
1 Year Ago
- Try a cheaty approach with rotation code in the viewmodel - Setup a reload end duration to prevent spam right at the end
1 Year Ago
Ensure idle animation is set to loop time
1 Year Ago
- Custom delta time to improve code animation smoothness - Override reload fraction to .95 instead of .90 - Reload fraction server time changes
1 Year Ago
Fixed bug in clientside fractional reload causing final reload to be scheduling another reload under the hood. (Was causing client animation problems)
1 Year Ago
primitive -> 4ShotMiniCrossbow
1 Year Ago
primitive -> 4ShotMiniCrossbow
1 Year Ago
primitive -> 4ShotMiniCrossbow
1 Year Ago
Balance changes
1 Year Ago
Added different animation curve for reload rotation
1 Year Ago
- manifest - smoothed out the barrel rotation code
1 Year Ago
Set to primitive era
1 Year Ago
- Redone arrowhead display system to be closer to regular crossbow - Use hashset to store enabled arrow heads - Move scope attachment point closer to front of barrel to move fov area forward - Increased default fov
1 Year Ago
remove deploy animation loop time
1 Year Ago
- Only allow holo and simple sight to be added to mini crossbow
1 Year Ago
Prevented shoot sound from firing twice
1 Year Ago
- Fixed bone arrow being used instead of fire arrow in viewmodel - Fixed strings wiggling back and forth
1 Year Ago
Fixed arrowheads appearing on the wrong slots
1 Year Ago
- Do effect events for deploy and dryfire - Merge conflicts - Manifest
1 Year Ago
primitive -> 4ShotMiniCrossbow
1 Year Ago
Reintroduce animation curve to shoot rotation (it had reverted to being linear again)
1 Year Ago
- Added effects to effects folder - Setup scope attachment points for vm and wm
1 Year Ago
3rd person fire effect if loaded fire arrows
1 Year Ago
Fix broken override controller on 3p anims
1 Year Ago
Properly toggle the rendering of crossbow bolts in the world model so players can see how many bolts others have in their crossbow simply by looking at it Using fancy bolts with larger arrow heads makes them easier to count
1 Year Ago
Ensure update arrowheads run on client init
1 Year Ago
- swap to move towards rather than move towards angle - Play with animation compression - Patched an animation combiner I found online to work - Combined reload animations into one clip - Setup on mini crossbow to use for 3p
1 Year Ago
Fixed screwed reload wm animation speed
1 Year Ago
Ensure entity handles arrow head swapping the same as viewmodel
1 Year Ago
- Worldmodel masks - Shorten reload to single loop - Update arrow tip enable list in the worldmodel
1 Year Ago
Setup some masks for 3rd person animations to ensure they dont fire all the arrows at once
1 Year Ago
Stopped log spam
1 Year Ago
- First pass on multiswap arrow heads - Disable arrow movement in shoot states and just turn it off when shooting - Change which arrows are turned on/off in each state
1 Year Ago
At the end of reloading, play back to idle animation (reload_end)
1 Year Ago
Some initial balance work (subject to change): Stats are similar to the bow, but slightly less range Regular Crossbow is still better overall (more effective long range and fires further)
1 Year Ago
- Move bolt joints forward - Setup more masks on idle animations
1 Year Ago
- Added view model renderers to the new skinned arrows - FIxed NRE
1 Year Ago
- Fixed 4th reload animation not working (implemented Jarryd's fix) - Removed loop time on the all strings drawn strings drawn layered - Virtual method for reload fraction duration
1 Year Ago
Removed extra renderer component