userIan Hendersoncancel
branchrust_reboot/main/4ShotMiniCrossbowcancel

102 Commits over 61 Days - 0.07cph!

12 Months Ago
Implemented new quicker animations
12 Months Ago
primitive -> 4ShotMiniCrossbow
12 Months Ago
- Moved start barrel rotation to the correct time - Finally fixed the last few artifacts with reload -> idle layer changes
12 Months Ago
- Fixed angle glitching backwards between each reload step
12 Months Ago
40% ~ increase on mini crossbow projectile velocity
12 Months Ago
- Fixed reload animations - Further polish and refinements to transitions
12 Months Ago
- Greatly improved the smoothness of swapping between states during reload - Fixed flip that was happening mid way through - Cleared up a lot of the artifacting
12 Months Ago
Stop fire arrow flames spawning below the player in 3p animations
12 Months Ago
- Further rotation code changes - Prevent some animations from looping when they shouldn't be
12 Months Ago
- Setup new full reload 3p animation - Ensure straight transition from fire to idle state 3p
12 Months Ago
Minor entity value changes
12 Months Ago
Worldmodel changes
12 Months Ago
- Try a cheaty approach with rotation code in the viewmodel - Setup a reload end duration to prevent spam right at the end
12 Months Ago
Ensure idle animation is set to loop time
12 Months Ago
- Custom delta time to improve code animation smoothness - Override reload fraction to .95 instead of .90 - Reload fraction server time changes
12 Months Ago
Fixed bug in clientside fractional reload causing final reload to be scheduling another reload under the hood. (Was causing client animation problems)
12 Months Ago
primitive -> 4ShotMiniCrossbow
12 Months Ago
primitive -> 4ShotMiniCrossbow
12 Months Ago
primitive -> 4ShotMiniCrossbow
12 Months Ago
Balance changes
12 Months Ago
Added different animation curve for reload rotation
12 Months Ago
- manifest - smoothed out the barrel rotation code
12 Months Ago
Set to primitive era
12 Months Ago
- Redone arrowhead display system to be closer to regular crossbow - Use hashset to store enabled arrow heads - Move scope attachment point closer to front of barrel to move fov area forward - Increased default fov
12 Months Ago
remove deploy animation loop time
12 Months Ago
- Only allow holo and simple sight to be added to mini crossbow
12 Months Ago
Prevented shoot sound from firing twice
12 Months Ago
- Fixed bone arrow being used instead of fire arrow in viewmodel - Fixed strings wiggling back and forth
12 Months Ago
Fixed arrowheads appearing on the wrong slots
12 Months Ago
- Do effect events for deploy and dryfire - Merge conflicts - Manifest
12 Months Ago
primitive -> 4ShotMiniCrossbow
12 Months Ago
Reintroduce animation curve to shoot rotation (it had reverted to being linear again)
12 Months Ago
- Added effects to effects folder - Setup scope attachment points for vm and wm
12 Months Ago
3rd person fire effect if loaded fire arrows
12 Months Ago
Fix broken override controller on 3p anims
12 Months Ago
Properly toggle the rendering of crossbow bolts in the world model so players can see how many bolts others have in their crossbow simply by looking at it Using fancy bolts with larger arrow heads makes them easier to count
12 Months Ago
Ensure update arrowheads run on client init
12 Months Ago
- swap to move towards rather than move towards angle - Play with animation compression - Patched an animation combiner I found online to work - Combined reload animations into one clip - Setup on mini crossbow to use for 3p
12 Months Ago
Fixed screwed reload wm animation speed
12 Months Ago
Ensure entity handles arrow head swapping the same as viewmodel
12 Months Ago
- Worldmodel masks - Shorten reload to single loop - Update arrow tip enable list in the worldmodel
12 Months Ago
Setup some masks for 3rd person animations to ensure they dont fire all the arrows at once
12 Months Ago
Stopped log spam
12 Months Ago
- First pass on multiswap arrow heads - Disable arrow movement in shoot states and just turn it off when shooting - Change which arrows are turned on/off in each state
12 Months Ago
At the end of reloading, play back to idle animation (reload_end)
12 Months Ago
Some initial balance work (subject to change): Stats are similar to the bow, but slightly less range Regular Crossbow is still better overall (more effective long range and fires further)
12 Months Ago
- Move bolt joints forward - Setup more masks on idle animations
12 Months Ago
- Added view model renderers to the new skinned arrows - FIxed NRE
12 Months Ago
- Fixed 4th reload animation not working (implemented Jarryd's fix) - Removed loop time on the all strings drawn strings drawn layered - Virtual method for reload fraction duration
12 Months Ago
Removed extra renderer component