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102 Commits over 61 Days - 0.07cph!

1 Year Ago
Setup LOD Renderers on Worldmodel
1 Year Ago
- Swapped to using correct order reload anims - Multiswap arrows improvements - Temporary swap code
1 Year Ago
- Rewrote crossbow vm attack and reload code from near scratch - Fixed reloads not working correctly - New animation controller setup - Use Viewmodel Camera
1 Year Ago
Ensured reload to reload step is smooth
1 Year Ago
- Use next free slot rather than shots left for reloading - Disable barrel animation for reloading (just now) - Ensure arrows are visible for the next shot when reloading (eg the one you are dragging into the barrel)
1 Year Ago
- Bettter reload slots - Reduced smoothing into reload from idle state to ensure reload event triggers. Backed smoothing into the idle state instead - Tweaked reload fraction settings - More logs
1 Year Ago
Fix broken reload timings
1 Year Ago
Added Viewmodel Renderers to arm and arrow parts
1 Year Ago
Remove start and end duration on fractional reload
1 Year Ago
WIP reload rotation fixes
1 Year Ago
Sorted most other issues, just left with reload
1 Year Ago
Fixed admire mask again to ensure state is retained whilst not overriding strings
1 Year Ago
Same treatment for deploy mask
1 Year Ago
Ensured idle animation mask includes all hand movements
1 Year Ago
- Fixed broken masks causing jaggy arrows - Ensured additive layer behaves itself - Stopped double start of the reload animation
1 Year Ago
- Sorted on attack rotation angles (they had messed themselves up) - Implemented new all strings drawn anim into idle layer
1 Year Ago
Turn on and off bow string layer weight when reloading, as reload animations handle the bow draw states instead
1 Year Ago
Fix dodgy masks on idle state
1 Year Ago
- Setup mask on string layer states - Adjust some rotation angles
1 Year Ago
- Cleaned up layer setup - Bow strings setup on additive layer again - Renames
1 Year Ago
main -> 4ShotMiniCrossbow
1 Year Ago
- Changed reload fraction duration to recommended - Enable loop pose on idle
1 Year Ago
- Comment updates - Fix animations having lower than normal playback speed
1 Year Ago
- Ensure arrow states are kept in admire - Ensure each reload state resets the rotation timer (still needs more work)
1 Year Ago
Don't transition to idle after each fractional reload part
1 Year Ago
Reduce fractional animation time so the transition to the end state is more apparent
1 Year Ago
Slightly more reliable reload animation. Reload now always dumps into the same slot no matter the barrel orientation
1 Year Ago
- Support seperated arrow meshes from bone - Modify on/off state depending on shots remaining
1 Year Ago
main -> 4ShotMiniCrossbow
1 Year Ago
Further work on handling reload state with arrow persistence
1 Year Ago
- Properly initiate fractional reload animation set - Sit for whole length of single reload animation
1 Year Ago
Fixed Single Reload Finish -> idle transfer
1 Year Ago
Fixed deploy -> idle time
1 Year Ago
- Managed to make it rotate without flipping the barrel mid way through - Major code cleanup: use set of angles instead of figuring them out on the fly
1 Year Ago
- Use fixed set of angles for clockwise/anticlockwise so we dont need to duplicate or create new animations - Ensured anticlockwise works just like clockwise angles
1 Year Ago
Setup rotation through animation curve
1 Year Ago
Swap over to using Quaternions instead
1 Year Ago
Ass rotate implementation. Setup anim events. Moved everything over to a Viewmodel script
1 Year Ago
main -> 4ShotMiniCrossbow
1 Year Ago
Major wip: - Set up fractional reload - Setup fast reload values (purely wip and testing) - Setup Mini Crossbow script (sets shots left value) - Use shots left to blend anims
1 Year Ago
Manifest Codegen
1 Year Ago
main -> 4ShotMiniCrossbow
1 Year Ago
Mini crossbow icon render setup and icon
1 Year Ago
Mini crossbow: - Swapped world model to use the viewmodel for just now - Added multi swap arrow script to support multiple swap arrows in different slots
1 Year Ago
main -> 4ShotMiniCrossbow
1 Year Ago
Fix viewmodel errors Rebuild manifest
1 Year Ago
Renamed '4 shot mini crossbow' to 'mini crossbow'
1 Year Ago
Setup crossbow world model - Setup colliders and alignment
1 Year Ago
Used prefab instead
1 Year Ago
Changed world model to be blockout