userIan Hendersoncancel
branchrust_reboot/main/4ShotMiniCrossbowcancel

102 Commits over 61 Days - 0.07cph!

10 Months Ago
Setup LOD Renderers on Worldmodel
10 Months Ago
- Swapped to using correct order reload anims - Multiswap arrows improvements - Temporary swap code
10 Months Ago
- Rewrote crossbow vm attack and reload code from near scratch - Fixed reloads not working correctly - New animation controller setup - Use Viewmodel Camera
10 Months Ago
Ensured reload to reload step is smooth
10 Months Ago
- Use next free slot rather than shots left for reloading - Disable barrel animation for reloading (just now) - Ensure arrows are visible for the next shot when reloading (eg the one you are dragging into the barrel)
10 Months Ago
- Bettter reload slots - Reduced smoothing into reload from idle state to ensure reload event triggers. Backed smoothing into the idle state instead - Tweaked reload fraction settings - More logs
10 Months Ago
Fix broken reload timings
10 Months Ago
Added Viewmodel Renderers to arm and arrow parts
10 Months Ago
Remove start and end duration on fractional reload
10 Months Ago
WIP reload rotation fixes
10 Months Ago
Sorted most other issues, just left with reload
10 Months Ago
Fixed admire mask again to ensure state is retained whilst not overriding strings
10 Months Ago
Same treatment for deploy mask
10 Months Ago
Ensured idle animation mask includes all hand movements
10 Months Ago
- Fixed broken masks causing jaggy arrows - Ensured additive layer behaves itself - Stopped double start of the reload animation
10 Months Ago
- Sorted on attack rotation angles (they had messed themselves up) - Implemented new all strings drawn anim into idle layer
10 Months Ago
Turn on and off bow string layer weight when reloading, as reload animations handle the bow draw states instead
10 Months Ago
Fix dodgy masks on idle state
10 Months Ago
- Setup mask on string layer states - Adjust some rotation angles
10 Months Ago
- Cleaned up layer setup - Bow strings setup on additive layer again - Renames
10 Months Ago
main -> 4ShotMiniCrossbow
10 Months Ago
- Changed reload fraction duration to recommended - Enable loop pose on idle
10 Months Ago
- Comment updates - Fix animations having lower than normal playback speed
10 Months Ago
- Ensure arrow states are kept in admire - Ensure each reload state resets the rotation timer (still needs more work)
10 Months Ago
Don't transition to idle after each fractional reload part
10 Months Ago
Reduce fractional animation time so the transition to the end state is more apparent
10 Months Ago
Slightly more reliable reload animation. Reload now always dumps into the same slot no matter the barrel orientation
11 Months Ago
- Support seperated arrow meshes from bone - Modify on/off state depending on shots remaining
11 Months Ago
main -> 4ShotMiniCrossbow
11 Months Ago
Further work on handling reload state with arrow persistence
11 Months Ago
- Properly initiate fractional reload animation set - Sit for whole length of single reload animation
11 Months Ago
Fixed Single Reload Finish -> idle transfer
11 Months Ago
Fixed deploy -> idle time
11 Months Ago
- Managed to make it rotate without flipping the barrel mid way through - Major code cleanup: use set of angles instead of figuring them out on the fly
11 Months Ago
- Use fixed set of angles for clockwise/anticlockwise so we dont need to duplicate or create new animations - Ensured anticlockwise works just like clockwise angles
11 Months Ago
Setup rotation through animation curve
11 Months Ago
Swap over to using Quaternions instead
11 Months Ago
Ass rotate implementation. Setup anim events. Moved everything over to a Viewmodel script
11 Months Ago
main -> 4ShotMiniCrossbow
11 Months Ago
Major wip: - Set up fractional reload - Setup fast reload values (purely wip and testing) - Setup Mini Crossbow script (sets shots left value) - Use shots left to blend anims
11 Months Ago
Manifest Codegen
11 Months Ago
main -> 4ShotMiniCrossbow
12 Months Ago
Mini crossbow icon render setup and icon
12 Months Ago
Mini crossbow: - Swapped world model to use the viewmodel for just now - Added multi swap arrow script to support multiple swap arrows in different slots
12 Months Ago
main -> 4ShotMiniCrossbow
12 Months Ago
Fix viewmodel errors Rebuild manifest
12 Months Ago
Renamed '4 shot mini crossbow' to 'mini crossbow'
12 Months Ago
Setup crossbow world model - Setup colliders and alignment
12 Months Ago
Used prefab instead
12 Months Ago
Changed world model to be blockout