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101 Commits over 61 Days - 0.07cph!

9 Days Ago
- Swapped to using correct order reload anims - Multiswap arrows improvements - Temporary swap code
11 Days Ago
- Rewrote crossbow vm attack and reload code from near scratch - Fixed reloads not working correctly - New animation controller setup - Use Viewmodel Camera
11 Days Ago
Ensured reload to reload step is smooth
11 Days Ago
- Use next free slot rather than shots left for reloading - Disable barrel animation for reloading (just now) - Ensure arrows are visible for the next shot when reloading (eg the one you are dragging into the barrel)
12 Days Ago
- Bettter reload slots - Reduced smoothing into reload from idle state to ensure reload event triggers. Backed smoothing into the idle state instead - Tweaked reload fraction settings - More logs
12 Days Ago
Fix broken reload timings
13 Days Ago
Added Viewmodel Renderers to arm and arrow parts
13 Days Ago
Remove start and end duration on fractional reload
13 Days Ago
WIP reload rotation fixes
13 Days Ago
Sorted most other issues, just left with reload
14 Days Ago
Fixed admire mask again to ensure state is retained whilst not overriding strings
14 Days Ago
Same treatment for deploy mask
14 Days Ago
Ensured idle animation mask includes all hand movements
14 Days Ago
- Fixed broken masks causing jaggy arrows - Ensured additive layer behaves itself - Stopped double start of the reload animation
14 Days Ago
- Sorted on attack rotation angles (they had messed themselves up) - Implemented new all strings drawn anim into idle layer
14 Days Ago
Turn on and off bow string layer weight when reloading, as reload animations handle the bow draw states instead
14 Days Ago
Fix dodgy masks on idle state
14 Days Ago
- Setup mask on string layer states - Adjust some rotation angles
15 Days Ago
- Cleaned up layer setup - Bow strings setup on additive layer again - Renames
15 Days Ago
main -> 4ShotMiniCrossbow
16 Days Ago
- Changed reload fraction duration to recommended - Enable loop pose on idle
31 Days Ago
- Comment updates - Fix animations having lower than normal playback speed
33 Days Ago
- Ensure arrow states are kept in admire - Ensure each reload state resets the rotation timer (still needs more work)
33 Days Ago
Don't transition to idle after each fractional reload part
33 Days Ago
Reduce fractional animation time so the transition to the end state is more apparent
33 Days Ago
Slightly more reliable reload animation. Reload now always dumps into the same slot no matter the barrel orientation
33 Days Ago
- Support seperated arrow meshes from bone - Modify on/off state depending on shots remaining
34 Days Ago
main -> 4ShotMiniCrossbow
39 Days Ago
Further work on handling reload state with arrow persistence
39 Days Ago
- Properly initiate fractional reload animation set - Sit for whole length of single reload animation
39 Days Ago
Fixed Single Reload Finish -> idle transfer
39 Days Ago
Fixed deploy -> idle time
40 Days Ago
- Managed to make it rotate without flipping the barrel mid way through - Major code cleanup: use set of angles instead of figuring them out on the fly
40 Days Ago
- Use fixed set of angles for clockwise/anticlockwise so we dont need to duplicate or create new animations - Ensured anticlockwise works just like clockwise angles
41 Days Ago
Setup rotation through animation curve
41 Days Ago
Swap over to using Quaternions instead
41 Days Ago
Ass rotate implementation. Setup anim events. Moved everything over to a Viewmodel script
42 Days Ago
main -> 4ShotMiniCrossbow
49 Days Ago
Major wip: - Set up fractional reload - Setup fast reload values (purely wip and testing) - Setup Mini Crossbow script (sets shots left value) - Use shots left to blend anims
50 Days Ago
Manifest Codegen
50 Days Ago
main -> 4ShotMiniCrossbow
2 Months Ago
Mini crossbow icon render setup and icon
2 Months Ago
Mini crossbow: - Swapped world model to use the viewmodel for just now - Added multi swap arrow script to support multiple swap arrows in different slots
2 Months Ago
main -> 4ShotMiniCrossbow
3 Months Ago
Fix viewmodel errors Rebuild manifest
3 Months Ago
Renamed '4 shot mini crossbow' to 'mini crossbow'
3 Months Ago
Setup crossbow world model - Setup colliders and alignment
3 Months Ago
Used prefab instead
3 Months Ago
Changed world model to be blockout
3 Months Ago
- Upped crossbow built in magazine to 4 - Enabled fractional reload - Manifest