branchrust_reboot/main/4ShotMiniCrossbowcancel

162 Commits over 92 Days - 0.07cph!

30 Days Ago
Implemented new quicker animations
31 Days Ago
updated minicrossbow 3p anims to match viewmodel
31 Days Ago
made minicrossbow reload anims quicker, from 97 frames to 70 frames
31 Days Ago
primitive -> 4ShotMiniCrossbow
32 Days Ago
- Moved start barrel rotation to the correct time - Finally fixed the last few artifacts with reload -> idle layer changes
32 Days Ago
- Fixed angle glitching backwards between each reload step
32 Days Ago
40% ~ increase on mini crossbow projectile velocity
32 Days Ago
- Fixed reload animations - Further polish and refinements to transitions
32 Days Ago
edited vm minicrossbow reload anims
32 Days Ago
- Greatly improved the smoothness of swapping between states during reload - Fixed flip that was happening mid way through - Cleared up a lot of the artifacting
32 Days Ago
reordered viewmodel minicrossbow reload anims
33 Days Ago
Stop fire arrow flames spawning below the player in 3p animations
33 Days Ago
- Further rotation code changes - Prevent some animations from looping when they shouldn't be
35 Days Ago
- Setup new full reload 3p animation - Ensure straight transition from fire to idle state 3p
35 Days Ago
Minor entity value changes
35 Days Ago
Worldmodel changes
35 Days Ago
- Try a cheaty approach with rotation code in the viewmodel - Setup a reload end duration to prevent spam right at the end
35 Days Ago
Ensure idle animation is set to loop time
35 Days Ago
- Custom delta time to improve code animation smoothness - Override reload fraction to .95 instead of .90 - Reload fraction server time changes
35 Days Ago
Fixed bug in clientside fractional reload causing final reload to be scheduling another reload under the hood. (Was causing client animation problems)
35 Days Ago
updated 3p and vm minicrossbow reload anims
35 Days Ago
mini crossbow world model anims updated with a clip of shoot 4 shots in a row and -90 rotation on the barrel
35 Days Ago
primitive -> 4ShotMiniCrossbow
35 Days Ago
exported reload anims 20 percent faster for 3p minicrossbow
36 Days Ago
exported updated vm mini crossbow reload anims
36 Days Ago
primitive -> 4ShotMiniCrossbow
37 Days Ago
primitive -> 4ShotMiniCrossbow
37 Days Ago
Balance changes
37 Days Ago
Added different animation curve for reload rotation
37 Days Ago
- manifest - smoothed out the barrel rotation code
37 Days Ago
Set to primitive era
37 Days Ago
- Redone arrowhead display system to be closer to regular crossbow - Use hashset to store enabled arrow heads - Move scope attachment point closer to front of barrel to move fov area forward - Increased default fov
37 Days Ago
remove deploy animation loop time
37 Days Ago
- Only allow holo and simple sight to be added to mini crossbow
37 Days Ago
Prevented shoot sound from firing twice
37 Days Ago
- Fixed bone arrow being used instead of fire arrow in viewmodel - Fixed strings wiggling back and forth
38 Days Ago
Fixed arrowheads appearing on the wrong slots
38 Days Ago
- Do effect events for deploy and dryfire - Merge conflicts - Manifest
38 Days Ago
primitive -> 4ShotMiniCrossbow
38 Days Ago
Reintroduce animation curve to shoot rotation (it had reverted to being linear again)
38 Days Ago
- Added effects to effects folder - Setup scope attachment points for vm and wm
38 Days Ago
3rd person fire effect if loaded fire arrows
38 Days Ago
Fix broken override controller on 3p anims
38 Days Ago
Properly toggle the rendering of crossbow bolts in the world model so players can see how many bolts others have in their crossbow simply by looking at it Using fancy bolts with larger arrow heads makes them easier to count
38 Days Ago
Ensure update arrowheads run on client init
38 Days Ago
- swap to move towards rather than move towards angle - Play with animation compression - Patched an animation combiner I found online to work - Combined reload animations into one clip - Setup on mini crossbow to use for 3p
38 Days Ago
3p minicrossbow 4 reload end anim set up
38 Days Ago
3p minicrossbow 4 reload animations set up
38 Days Ago
Fixed screwed reload wm animation speed
38 Days Ago
Ensure entity handles arrow head swapping the same as viewmodel