branchrust_reboot/main/4ShotMiniCrossbowcancel

162 Commits over 92 Days - 0.07cph!

1 Year Ago
Implemented new quicker animations
1 Year Ago
updated minicrossbow 3p anims to match viewmodel
1 Year Ago
made minicrossbow reload anims quicker, from 97 frames to 70 frames
1 Year Ago
primitive -> 4ShotMiniCrossbow
1 Year Ago
- Moved start barrel rotation to the correct time - Finally fixed the last few artifacts with reload -> idle layer changes
1 Year Ago
- Fixed angle glitching backwards between each reload step
1 Year Ago
40% ~ increase on mini crossbow projectile velocity
1 Year Ago
- Fixed reload animations - Further polish and refinements to transitions
1 Year Ago
edited vm minicrossbow reload anims
1 Year Ago
- Greatly improved the smoothness of swapping between states during reload - Fixed flip that was happening mid way through - Cleared up a lot of the artifacting
1 Year Ago
reordered viewmodel minicrossbow reload anims
1 Year Ago
Stop fire arrow flames spawning below the player in 3p animations
1 Year Ago
- Further rotation code changes - Prevent some animations from looping when they shouldn't be
1 Year Ago
- Setup new full reload 3p animation - Ensure straight transition from fire to idle state 3p
1 Year Ago
Minor entity value changes
1 Year Ago
Worldmodel changes
1 Year Ago
- Try a cheaty approach with rotation code in the viewmodel - Setup a reload end duration to prevent spam right at the end
1 Year Ago
Ensure idle animation is set to loop time
1 Year Ago
- Custom delta time to improve code animation smoothness - Override reload fraction to .95 instead of .90 - Reload fraction server time changes
1 Year Ago
Fixed bug in clientside fractional reload causing final reload to be scheduling another reload under the hood. (Was causing client animation problems)
1 Year Ago
updated 3p and vm minicrossbow reload anims
1 Year Ago
mini crossbow world model anims updated with a clip of shoot 4 shots in a row and -90 rotation on the barrel
1 Year Ago
primitive -> 4ShotMiniCrossbow
1 Year Ago
exported reload anims 20 percent faster for 3p minicrossbow
1 Year Ago
exported updated vm mini crossbow reload anims
1 Year Ago
primitive -> 4ShotMiniCrossbow
1 Year Ago
primitive -> 4ShotMiniCrossbow
1 Year Ago
Balance changes
1 Year Ago
Added different animation curve for reload rotation
1 Year Ago
- manifest - smoothed out the barrel rotation code
1 Year Ago
Set to primitive era
1 Year Ago
- Redone arrowhead display system to be closer to regular crossbow - Use hashset to store enabled arrow heads - Move scope attachment point closer to front of barrel to move fov area forward - Increased default fov
1 Year Ago
remove deploy animation loop time
1 Year Ago
- Only allow holo and simple sight to be added to mini crossbow
1 Year Ago
Prevented shoot sound from firing twice
1 Year Ago
- Fixed bone arrow being used instead of fire arrow in viewmodel - Fixed strings wiggling back and forth
1 Year Ago
Fixed arrowheads appearing on the wrong slots
1 Year Ago
- Do effect events for deploy and dryfire - Merge conflicts - Manifest
1 Year Ago
primitive -> 4ShotMiniCrossbow
1 Year Ago
Reintroduce animation curve to shoot rotation (it had reverted to being linear again)
1 Year Ago
- Added effects to effects folder - Setup scope attachment points for vm and wm
1 Year Ago
3rd person fire effect if loaded fire arrows
1 Year Ago
Fix broken override controller on 3p anims
1 Year Ago
Properly toggle the rendering of crossbow bolts in the world model so players can see how many bolts others have in their crossbow simply by looking at it Using fancy bolts with larger arrow heads makes them easier to count
1 Year Ago
Ensure update arrowheads run on client init
1 Year Ago
- swap to move towards rather than move towards angle - Play with animation compression - Patched an animation combiner I found online to work - Combined reload animations into one clip - Setup on mini crossbow to use for 3p
1 Year Ago
3p minicrossbow 4 reload end anim set up
1 Year Ago
3p minicrossbow 4 reload animations set up
1 Year Ago
Fixed screwed reload wm animation speed
1 Year Ago
Ensure entity handles arrow head swapping the same as viewmodel