userIan Hendersoncancel
branchrust_reboot/main/4ShotMiniCrossbowcancel

102 Commits over 61 Days - 0.07cph!

10 Days Ago
Implemented new quicker animations
11 Days Ago
primitive -> 4ShotMiniCrossbow
12 Days Ago
- Moved start barrel rotation to the correct time - Finally fixed the last few artifacts with reload -> idle layer changes
12 Days Ago
- Fixed angle glitching backwards between each reload step
12 Days Ago
40% ~ increase on mini crossbow projectile velocity
12 Days Ago
- Fixed reload animations - Further polish and refinements to transitions
13 Days Ago
- Greatly improved the smoothness of swapping between states during reload - Fixed flip that was happening mid way through - Cleared up a lot of the artifacting
13 Days Ago
Stop fire arrow flames spawning below the player in 3p animations
13 Days Ago
- Further rotation code changes - Prevent some animations from looping when they shouldn't be
15 Days Ago
- Setup new full reload 3p animation - Ensure straight transition from fire to idle state 3p
15 Days Ago
Minor entity value changes
15 Days Ago
Worldmodel changes
15 Days Ago
- Try a cheaty approach with rotation code in the viewmodel - Setup a reload end duration to prevent spam right at the end
15 Days Ago
Ensure idle animation is set to loop time
15 Days Ago
- Custom delta time to improve code animation smoothness - Override reload fraction to .95 instead of .90 - Reload fraction server time changes
15 Days Ago
Fixed bug in clientside fractional reload causing final reload to be scheduling another reload under the hood. (Was causing client animation problems)
15 Days Ago
primitive -> 4ShotMiniCrossbow
16 Days Ago
primitive -> 4ShotMiniCrossbow
17 Days Ago
primitive -> 4ShotMiniCrossbow
17 Days Ago
Balance changes
17 Days Ago
Added different animation curve for reload rotation
17 Days Ago
- manifest - smoothed out the barrel rotation code
17 Days Ago
Set to primitive era
17 Days Ago
- Redone arrowhead display system to be closer to regular crossbow - Use hashset to store enabled arrow heads - Move scope attachment point closer to front of barrel to move fov area forward - Increased default fov
17 Days Ago
remove deploy animation loop time
17 Days Ago
- Only allow holo and simple sight to be added to mini crossbow
17 Days Ago
Prevented shoot sound from firing twice
17 Days Ago
- Fixed bone arrow being used instead of fire arrow in viewmodel - Fixed strings wiggling back and forth
18 Days Ago
Fixed arrowheads appearing on the wrong slots
18 Days Ago
- Do effect events for deploy and dryfire - Merge conflicts - Manifest
18 Days Ago
primitive -> 4ShotMiniCrossbow
18 Days Ago
Reintroduce animation curve to shoot rotation (it had reverted to being linear again)
18 Days Ago
- Added effects to effects folder - Setup scope attachment points for vm and wm
18 Days Ago
3rd person fire effect if loaded fire arrows
18 Days Ago
Fix broken override controller on 3p anims
18 Days Ago
Properly toggle the rendering of crossbow bolts in the world model so players can see how many bolts others have in their crossbow simply by looking at it Using fancy bolts with larger arrow heads makes them easier to count
18 Days Ago
Ensure update arrowheads run on client init
18 Days Ago
- swap to move towards rather than move towards angle - Play with animation compression - Patched an animation combiner I found online to work - Combined reload animations into one clip - Setup on mini crossbow to use for 3p
18 Days Ago
Fixed screwed reload wm animation speed
18 Days Ago
Ensure entity handles arrow head swapping the same as viewmodel
18 Days Ago
- Worldmodel masks - Shorten reload to single loop - Update arrow tip enable list in the worldmodel
18 Days Ago
Setup some masks for 3rd person animations to ensure they dont fire all the arrows at once
19 Days Ago
Stopped log spam
19 Days Ago
- First pass on multiswap arrow heads - Disable arrow movement in shoot states and just turn it off when shooting - Change which arrows are turned on/off in each state
19 Days Ago
At the end of reloading, play back to idle animation (reload_end)
19 Days Ago
Some initial balance work (subject to change): Stats are similar to the bow, but slightly less range Regular Crossbow is still better overall (more effective long range and fires further)
19 Days Ago
- Move bolt joints forward - Setup more masks on idle animations
19 Days Ago
- Added view model renderers to the new skinned arrows - FIxed NRE
19 Days Ago
- Fixed 4th reload animation not working (implemented Jarryd's fix) - Removed loop time on the all strings drawn strings drawn layered - Virtual method for reload fraction duration
19 Days Ago
Removed extra renderer component