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branchrust_reboot/main/Boomerangcancel

132 Commits over 59 Days - 0.09cph!

11 Months Ago
Proper throw setup with eye position validation and racyast before throwing
11 Months Ago
Fixed boomerang server methods running in the client (only in editor)
11 Months Ago
main -> boomerang
11 Months Ago
compile fixes
11 Months Ago
Porabola utils Incase I want to use it
11 Months Ago
Initial crappy curving logic
11 Months Ago
- save thrown from position - handle save till return - setup shared stuff (used for prediction later) - code cleanup
11 Months Ago
Adjusted bounding box again
11 Months Ago
- increased speed - debug command - codegen
11 Months Ago
Impact effects now working on hit. Just search for the nearest bone and use that
11 Months Ago
More progress towards thrown boomerang generating effects. Correct material is now grabbed
11 Months Ago
- Reduce bounds - Add comments
11 Months Ago
Some attack hit 2 effects
11 Months Ago
Setup attack hit 2 properly
11 Months Ago
Can now melee things with the boomerang on left click
11 Months Ago
Added crappy hit effect
11 Months Ago
Non Stackable
11 Months Ago
Boomerang now kills itself on damage
11 Months Ago
Boomerang now does damage to entities it hits using vis entities for the meantime
11 Months Ago
Rotation corrections
11 Months Ago
Clientside rotation (this is ok so long as we use a square/sphere collider lol
11 Months Ago
- Set up really crappy move forward script - Use item mod instead - Temporarily set LODS to all be LOD0
11 Months Ago
Setup tech to allow an entity to be created on a throw. Brand new entity throw specific methods and a bunch of conversion + helper stuff added throughout.
11 Months Ago
Setup throw, throw_ready and throw_cancel animation events
11 Months Ago
Fixed broken aim animation
11 Months Ago
Add support for viewmodel renderer
11 Months Ago
Missing files
11 Months Ago
codegen
11 Months Ago
- Setup item - Temporary image
11 Months Ago
main -> boomerang
11 Months Ago
main -> boomerang
12 Months Ago
main -> Boomerang