userIan Hendersoncancel
branchrust_reboot/main/Boomerangcancel

132 Commits over 59 Days - 0.09cph!

1 Year Ago
Proper throw setup with eye position validation and racyast before throwing
1 Year Ago
Fixed boomerang server methods running in the client (only in editor)
1 Year Ago
main -> boomerang
1 Year Ago
compile fixes
1 Year Ago
Porabola utils Incase I want to use it
1 Year Ago
Initial crappy curving logic
1 Year Ago
- save thrown from position - handle save till return - setup shared stuff (used for prediction later) - code cleanup
1 Year Ago
Adjusted bounding box again
1 Year Ago
- increased speed - debug command - codegen
1 Year Ago
Impact effects now working on hit. Just search for the nearest bone and use that
1 Year Ago
More progress towards thrown boomerang generating effects. Correct material is now grabbed
1 Year Ago
- Reduce bounds - Add comments
1 Year Ago
Some attack hit 2 effects
1 Year Ago
Setup attack hit 2 properly
1 Year Ago
Can now melee things with the boomerang on left click
1 Year Ago
Added crappy hit effect
1 Year Ago
Non Stackable
1 Year Ago
Boomerang now kills itself on damage
1 Year Ago
Boomerang now does damage to entities it hits using vis entities for the meantime
1 Year Ago
Rotation corrections
1 Year Ago
Clientside rotation (this is ok so long as we use a square/sphere collider lol
1 Year Ago
- Set up really crappy move forward script - Use item mod instead - Temporarily set LODS to all be LOD0
1 Year Ago
Setup tech to allow an entity to be created on a throw. Brand new entity throw specific methods and a bunch of conversion + helper stuff added throughout.
1 Year Ago
Setup throw, throw_ready and throw_cancel animation events
1 Year Ago
Fixed broken aim animation
1 Year Ago
Add support for viewmodel renderer
1 Year Ago
Missing files
1 Year Ago
codegen
1 Year Ago
- Setup item - Temporary image
1 Year Ago
main -> boomerang
1 Year Ago
main -> boomerang
1 Year Ago
main -> Boomerang