userIan Hendersoncancel
branchrust_reboot/main/game_room_dlccancel

128 Commits over 153 Days - 0.03cph!

2 Months Ago
pool_tweaks -> game_room_dlc
2 Months Ago
pool_tweaks -> game_room_dlc
2 Months Ago
pool: - fix player appearing away from the table - possible fix for pool cue mats appearing white in build
2 Months Ago
main -> game_room_dlc
3 Months Ago
Add correct pool racking for Shadowfrax
3 Months Ago
Revert to the old animations for just now (to get around the freaky hit animation)
3 Months Ago
Add deploy animation when first getting on the pooltable
3 Months Ago
- Move standard walking distance from the table to be 25% closer - Use a different pool cue materials for each player - Fix walking distance not working properly
3 Months Ago
Fix pool cue placement again
3 Months Ago
Ensure cue follows hand prop position + rotation given in animations
3 Months Ago
Make the balls drop into the pockets rather than instantly teleporting
3 Months Ago
Fixed laggy left/right movement in the pool mountable
3 Months Ago
Fix having to re-rack a pool table to make the balls reappear
3 Months Ago
Keep the dialog window open right up until you dismount Stop left/right doing anything whilst frozen on the table
3 Months Ago
Potted pool balls fall into the basket under the table and can be physically seen (resues the models used for normal game time)
3 Months Ago
new_pool_ui -> game_room_dlc
3 Months Ago
main -> game_room_dlc
3 Months Ago
main -> game_room_dlc
3 Months Ago
A new player cannot mount while any existing pool-table mountable remains occupied
3 Months Ago
Pool cue stroke movement now ignores input.vehicle_flipy
3 Months Ago
In a gamer over state allow anyone to reset the pool game
3 Months Ago
Pool: dismount players mounted on the table if they start to go underwater
3 Months Ago
Pool: Ensure the prediction timeout can't reset the game if we are just waiting on a second player
3 Months Ago
Dismount the player from the pooltable if theres no ground beneath them
3 Months Ago
pool: add more profiling everywhere
3 Months Ago
main -> game_room_dlc
3 Months Ago
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
3 Months Ago
Ensure cue ball starts on the line is should
3 Months Ago
Ensure 8 and 5 ball aren't swapped on the backend - woops
3 Months Ago
Stop the racked balls clipping into each other
3 Months Ago
Ensure pool balls are set to an identity rotation when first spawned
3 Months Ago
Remove WIP text on the pooltable
3 Months Ago
Cleanup spline movement a bit
3 Months Ago
Pooltable: - Groundwatch fixes - Various layer/setup fixes - Rotation fixes
3 Months Ago
Pooltable: - Remade all colliders as primitives - Better deploy and prevent build volumes
3 Months Ago
Fix pooltabel groundwatch not working
3 Months Ago
Compile fixes
3 Months Ago
Pool: - Add test sounds when hitting cue - Add test sounds when pool balls hit each other
3 Months Ago
pool: - sound effect on mounting
3 Months Ago
New pool controls that more closesly resemble real pool - Hold Left Click to be able to adjust power - Pull Back / Push Forward will adjust power - Quickly pushing forward will actually hit the ball
3 Months Ago
pool: Ensure we cant move after hitting the ball
3 Months Ago
Swap sub system to be a child animator sub system - allowing us to create a 1d blend tree to clean up the movement
3 Months Ago
- play confetti effect on win
3 Months Ago
Fix hit animation not working
3 Months Ago
Pooltable: Show 'turn processing' if the balls are still moving. Have reset game as a second option Dont show reset game if players are mounted to the pool table
3 Months Ago
Pool: fix the cue not sitting properly in 3p (right hand) (again)
3 Months Ago
Fix cue not staying in our right hand
3 Months Ago
Apply the UpdatePlayerPosition/Rotation trick for less laggy transitions
3 Months Ago
Better subsystem blending values
3 Months Ago
- Play a viewmodel hit animation - After hitting the ball keep the player mounted for a few seconds so they can see the result of their shot