branchrust_reboot/main/game_room_dlccancel
176 Commits over 122 Days - 0.06cph!
fix darts animationevent tag
dartboard
- added coloured markings to dart
Bar Stools - Updated models with LODs, added GIBs, updated textures, updated texture sizes, rendered icons, icon manifest, finished the rest of the prefab setup
dartboard
- updated icon (made icon a bit brighter)
- updated prefab
Updated eye position for bar stool mounts
Cleanup spline movement a bit
Pooltable:
- Groundwatch fixes
- Various layer/setup fixes
- Rotation fixes
Pooltable:
- Remade all colliders as primitives
- Better deploy and prevent build volumes
Fix pooltabel groundwatch not working
Deploy animation added to pool set
Pool table view model turn animation updates + adding extra idle poses and stepping anims
Pool:
- Add test sounds when hitting cue
- Add test sounds when pool balls hit each other
pool:
- sound effect on mounting
New pool controls that more closesly resemble real pool
- Hold Left Click to be able to adjust power
- Pull Back / Push Forward will adjust power
- Quickly pushing forward will actually hit the ball
pool:
Ensure we cant move after hitting the ball
Swap sub system to be a child animator sub system - allowing us to create a 1d blend tree to clean up the movement
- play confetti effect on win
Wood Panelling wallpaper - WIP textures and material
Bar Stool Wood - Updated model with backface on cloth, updated textures
thickened up X sprays and set O sprays to white
Fix hit animation not working
Pooltable:
Show 'turn processing' if the balls are still moving. Have reset game as a second option
Dont show reset game if players are mounted to the pool table
set up material randomiser for spray
Pool: fix the cue not sitting properly in 3p (right hand) (again)
added final textures for bar games wallpaper01 , changed it to floorpaper, renamed, set up materials and desctiption etc. Still needs icon
Bar Stools - Updated models with LOD0, updated materials with bake textures, updated prefabs with new models
set up finished tictactoe sprays and added variations to possibly be hooked up later
Fix cue not staying in our right hand
merge from generic mount subsystem branch
Apply the UpdatePlayerPosition/Rotation trick for less laggy transitions
Better subsystem blending values
- Play a viewmodel hit animation
- After hitting the ball keep the player mounted for a few seconds so they can see the result of their shot
Stop pool mountable dragging you along with the cue ball once you shoot
Actually put the 8 ball in the middle like real pool
Cleaner game in progress/leave game logic - makes everything clearer
Start Singleplayer & Start Multiplayer pool game options
- More complex setup for mp game, joining/leaving etc
gamesroom jukebox
- tidyup folder
- full setup jukebox prefab with all the things
- merged models to single mesh
- removed redundant materials and old model
jukebox prefab updated with greybox model
gamesroom pooltable & balls
- enabled gpu instancing on mat
gamesroom dart board & dart mat
- updated texture meta settings
- reduced rez of AO texture