branchrust_reboot/main/game_room_dlccancel
20 Commits over 61 Days - 0.01cph!
Fixed pooltable NRE'ing on spawn
Second set of cherrypicks
First set of cherry picks from game_room_dlc old because of plastics 'issues' up to
151245
game_room_dlc_pool -> game_room_dlc
Add pocket support (which deletes the ball on contact)
Ball collision detection (against other bodies that arent walls)
Velocity response when two of those bodies hit (equal and opposite reaction) 🤓
pooltable_and_dartboard_models -> game_room_dlc
Created a small physics engine for Pool
- Uses ball and line intersection
- Cheap
- Data based structure so we can thread it/run on native
Still lots to implement. Working proof of concept