branchrust_reboot/main/game_room_dlccancel
31 Commits over 92 Days - 0.01cph!
games minifridge
- textures updated
- glass material update
games minifridge
- updated with game model
- added some early baked textures
- updated prefab light
- updated materials
Pool mini game 3p anim update and vm anim set block out
gamesroom minifridge;
- greybox model updated
- updated prefab item reference for repair and pickup
renamed to wip title bar games, rebuilt skins
Gamesroom
- ran localization
- ran manifest
- ran skins
Gamesroom Minifridge;
- Greybox wip model for minifridge
- Setup item, skin files and prefabs
- Icon, material setup
Fixed pooltable NRE'ing on spawn
Second set of cherrypicks
First set of cherry picks from game_room_dlc old because of plastics 'issues' up to
151245
game_room_dlc_pool -> game_room_dlc
Add pocket support (which deletes the ball on contact)
Ball collision detection (against other bodies that arent walls)
Velocity response when two of those bodies hit (equal and opposite reaction) 🤓
pooltable_and_dartboard_models -> game_room_dlc
Created a small physics engine for Pool
- Uses ball and line intersection
- Cheap
- Data based structure so we can thread it/run on native
Still lots to implement. Working proof of concept