branchrust_reboot/main/game_room_dlccancel

176 Commits over 122 Days - 0.06cph!

4 Hours Ago
fix darts animationevent tag
6 Hours Ago
merge from darts_game
Today
dartboard - added coloured markings to dart
Today
Bar Stools - Updated models with LODs, added GIBs, updated textures, updated texture sizes, rendered icons, icon manifest, finished the rest of the prefab setup
Today
dartboard - updated icon (made icon a bit brighter) - updated prefab
Today
Merge from main
Yesterday
Updated eye position for bar stool mounts
Yesterday
Cleanup spline movement a bit
Yesterday
Pooltable: - Groundwatch fixes - Various layer/setup fixes - Rotation fixes
Yesterday
Pooltable: - Remade all colliders as primitives - Better deploy and prevent build volumes
Yesterday
Fix pooltabel groundwatch not working
Yesterday
Deploy animation added to pool set
Yesterday
Pool table view model turn animation updates + adding extra idle poses and stepping anims
Yesterday
Compile fixes
Yesterday
Pool: - Add test sounds when hitting cue - Add test sounds when pool balls hit each other
Yesterday
pool: - sound effect on mounting
Yesterday
New pool controls that more closesly resemble real pool - Hold Left Click to be able to adjust power - Pull Back / Push Forward will adjust power - Quickly pushing forward will actually hit the ball
2 Days Ago
pool: Ensure we cant move after hitting the ball
2 Days Ago
Swap sub system to be a child animator sub system - allowing us to create a 1d blend tree to clean up the movement
2 Days Ago
- play confetti effect on win
2 Days Ago
Wood Panelling wallpaper - WIP textures and material
2 Days Ago
Bar Stool Wood - Updated model with backface on cloth, updated textures
2 Days Ago
merge from dart_game
2 Days Ago
thickened up X sprays and set O sprays to white
2 Days Ago
Fix hit animation not working
3 Days Ago
Pooltable: Show 'turn processing' if the balls are still moving. Have reset game as a second option Dont show reset game if players are mounted to the pool table
3 Days Ago
set up material randomiser for spray
3 Days Ago
merge from main
3 Days Ago
Pool: fix the cue not sitting properly in 3p (right hand) (again)
3 Days Ago
merge from darts_game
3 Days Ago
merge from darts_game
3 Days Ago
compiler fix
3 Days Ago
merge from darts_game
3 Days Ago
added final textures for bar games wallpaper01 , changed it to floorpaper, renamed, set up materials and desctiption etc. Still needs icon
3 Days Ago
Bar Stools - Updated models with LOD0, updated materials with bake textures, updated prefabs with new models
3 Days Ago
set up finished tictactoe sprays and added variations to possibly be hooked up later
3 Days Ago
Fix cue not staying in our right hand
3 Days Ago
merge from main
4 Days Ago
merge from generic mount subsystem branch
4 Days Ago
Apply the UpdatePlayerPosition/Rotation trick for less laggy transitions
4 Days Ago
Better subsystem blending values
4 Days Ago
- Play a viewmodel hit animation - After hitting the ball keep the player mounted for a few seconds so they can see the result of their shot
4 Days Ago
Stop pool mountable dragging you along with the cue ball once you shoot
4 Days Ago
Actually put the 8 ball in the middle like real pool Cleaner game in progress/leave game logic - makes everything clearer
4 Days Ago
Start Singleplayer & Start Multiplayer pool game options - More complex setup for mp game, joining/leaving etc
4 Days Ago
main -> game_room_dlc
4 Days Ago
gamesroom jukebox - tidyup folder - full setup jukebox prefab with all the things - merged models to single mesh - removed redundant materials and old model
4 Days Ago
jukebox prefab updated with greybox model
4 Days Ago
gamesroom pooltable & balls - enabled gpu instancing on mat
4 Days Ago
gamesroom dart board & dart mat - updated texture meta settings - reduced rez of AO texture