branchrust_reboot/main/game_room_dlccancel

31 Commits over 92 Days - 0.01cph!

6 Hours Ago
games minifridge - textures updated - glass material update
Today
games minifridge - updated with game model - added some early baked textures - updated prefab light - updated materials
2 Days Ago
Pool mini game 3p anim update and vm anim set block out
3 Days Ago
main -> game_room_dlc
3 Days Ago
main -> game_room_dlc
7 Days Ago
main -> game_room_dlc
9 Days Ago
gamesroom minifridge; - greybox model updated - updated prefab item reference for repair and pickup
11 Days Ago
renamed to wip title bar games, rebuilt skins
11 Days Ago
merge from main
13 Days Ago
Gamesroom - ran localization - ran manifest - ran skins
13 Days Ago
Gamesroom Minifridge; - Greybox wip model for minifridge - Setup item, skin files and prefabs - Icon, material setup
20 Days Ago
Fixed pooltable NRE'ing on spawn
20 Days Ago
Codegen Manifest
20 Days Ago
Second set of cherrypicks
20 Days Ago
First set of cherry picks from game_room_dlc old because of plastics 'issues' up to 151245
20 Days Ago
merge from main
27 Days Ago
merge from main
29 Days Ago
main -> game_room_dlc
30 Days Ago
game_room_dlc_pool -> game_room_dlc
30 Days Ago
merge from main
32 Days Ago
merge from main
38 Days Ago
main -> game_room_dlc
38 Days Ago
Pool table deployable
42 Days Ago
Add pocket support (which deletes the ball on contact)
42 Days Ago
Ball collision detection (against other bodies that arent walls) Velocity response when two of those bodies hit (equal and opposite reaction) 🤓
42 Days Ago
main -> game_room_dlc
44 Days Ago
merge from main
48 Days Ago
merge from main
58 Days Ago
pooltable_and_dartboard_models -> game_room_dlc
58 Days Ago
main -> game_room_dlc
4 Months Ago
Created a small physics engine for Pool - Uses ball and line intersection - Cheap - Data based structure so we can thread it/run on native Still lots to implement. Working proof of concept