branchrust_reboot/main/game_room_dlccancel

20 Commits over 61 Days - 0.01cph!

1 Hour Ago
Fixed pooltable NRE'ing on spawn
1 Hour Ago
Codegen Manifest
1 Hour Ago
Second set of cherrypicks
1 Hour Ago
First set of cherry picks from game_room_dlc old because of plastics 'issues' up to 151245
Today
merge from main
7 Days Ago
merge from main
8 Days Ago
main -> game_room_dlc
9 Days Ago
game_room_dlc_pool -> game_room_dlc
10 Days Ago
merge from main
11 Days Ago
merge from main
17 Days Ago
main -> game_room_dlc
17 Days Ago
Pool table deployable
22 Days Ago
Add pocket support (which deletes the ball on contact)
22 Days Ago
Ball collision detection (against other bodies that arent walls) Velocity response when two of those bodies hit (equal and opposite reaction) 🤓
22 Days Ago
main -> game_room_dlc
24 Days Ago
merge from main
28 Days Ago
merge from main
38 Days Ago
pooltable_and_dartboard_models -> game_room_dlc
38 Days Ago
main -> game_room_dlc
3 Months Ago
Created a small physics engine for Pool - Uses ball and line intersection - Cheap - Data based structure so we can thread it/run on native Still lots to implement. Working proof of concept