branchrust_reboot/main/game_room_dlccancel
290 Commits over 153 Days - 0.08cph!
updated bar games pack steam icon
bar games pack square images, still waiting on thumbnail
pool_tweaks -> game_room_dlc
pool_tweaks -> game_room_dlc
Fix 3p animation issue on dart throws
Pool animation updates to fix hit animation issues and loops
pool:
- fix player appearing away from the table
- possible fix for pool cue mats appearing white in build
Added 10 cloth to Pool table crafting recipe
Add correct pool racking for Shadowfrax
Revert to the old animations for just now (to get around the freaky hit animation)
added postit note to dartboard - updated textures and prefab
Add deploy animation when first getting on the pooltable
- Move standard walking distance from the table to be 25% closer
- Use a different pool cue materials for each player
- Fix walking distance not working properly
Animation polish pass on pool table
Fix pool cue placement again
jukebox
- minor micro polish on game model
Ensure cue follows hand prop position + rotation given in animations
Make the balls drop into the pockets rather than instantly teleporting
Fixed laggy left/right movement in the pool mountable
Fix having to re-rack a pool table to make the balls reappear
Keep the dialog window open right up until you dismount
Stop left/right doing anything whilst frozen on the table
Potted pool balls fall into the basket under the table and can be physically seen
(resues the models used for normal game time)
pooltable
- expanded long side of the pooltable nobuild bounds to 2m to prevent dismount wall clipping
- updated guide mesh
new_pool_ui -> game_room_dlc
jukebox
- updated localization
set textures to mipmap level streaming, reduced some texture resolutions - darts floor mat, pool table balls, bar stools
dartboard and pooltable
- updated desc localization of darts and pool to indicate you can play single or two-player games.
dartboard darts
- enabled gpu instancing for player 1 and player 2 dart materials
gamesroom minifridge
- disabled shadows on last lod
- assigned ao map to glass material
gamesroom shotgun trap
- added missing last lod cull to lod chain, same distance as base item
jukebox
- minor polish to screen scroller
- display the fallback overridetext station name if one cannot be resolved instead of showing the station address which looked a bit yucky
- tweak cassette text display for matrix screen in prefab
Dart board HP 200 > 100
150 wood
Pool Table HP 400 > 150
200 wood
dartboard bullseye and win effect sounds
fix missing pool table deploy sound
better lod distances on dartboard and pooltable
dartboard and pool table unlock
jukebox
- updated emission lighting texture on the jukebox with refined pass
Jukebox - Updated textures, removed old textures, updated materials