branchrust_reboot/main/game_room_dlccancel

98 Commits over 122 Days - 0.03cph!

6 Hours Ago
Ensure pool ui closes in demos (when not in first person)
Today
merge from darts_game
Today
placeholder sprays for games pack, set up steam ids and unlocks
Today
placeholder games wallpapers
Today
bar stool metal and bar stool wood initial prefab setup and skins, unlocks etc
Add extra dismount points so the table wont kill you in some cases (should all the dismounts be blocked)
Stop pool dismounts making you fly
Stop players feet clipping into the ground whilst playing pool
Fix pooltable collider NRE
Added disclaimer text on the pooltable
Fix darts throwing towards the player and bricking the darts board
Today
temporary pack icon, set up shotguntrap as skinnable and hooked up gamesroom shotgun trap skin to it
Yesterday
Obfuscation fix
Yesterday
main -> game_room_dlc
Yesterday
Compile fix
Yesterday
Increase movement speed
Yesterday
Revert rolling changes Reduce stop threshold
Yesterday
- Clean out a bunch of overly complex equidistant test code - Setup world spline with the correct values to ensure equdistance without a seperated method
Yesterday
Missed files
Yesterday
Split pool table into client + server files to cut down on the bloat
Yesterday
Fix a ton of movement lag issues
Yesterday
gamesroom shotgun trap - textures updated - material updated
Yesterday
Further lower the pooltable
Yesterday
merge from darts_game
Yesterday
- Add mouse instructions to the ui - Minor ui changes
Yesterday
Fix pool balls not rolling when they get slow enough
Yesterday
Stop dismounting from the pooltable ending up killing you
Yesterday
pool: Resetting the game now takes a few seconds rather than instantly being able to do it
Yesterday
Fix darts game board breaking aux1 builds
Yesterday
gamesroom shotgun trap - fix ansio setting for specgloss texture map
Yesterday
gamesroom shotgun trap - added guide model for consistancy - updated prefab - updated game model
Yesterday
Pooltable: - Fully swap pooltable 3p animations to an animation subsystem - Dont use leg animators anymore - Rip out player animation test code - When destroying an animation subsystem ensure the system is disabled - Fix floating deployable
Yesterday
gamesroom shotgun trap - game model updated - textures added with bake preview - max res set to 1k for skin - updated material - updated prefab
Yesterday
Stop pooltable floating
Yesterday
Pool table aiming logic is now client controlled - this gets around any latency. Server will validate proposed changes.
Yesterday
merge from main
2 Days Ago
- Manifest - Demo compat
2 Days Ago
main -> game_room_dlc
8 Days Ago
Broken codegen fix 2
8 Days Ago
Fixed broken codegen
8 Days Ago
Fixed console system
8 Days Ago
pool -> game_room_dlc
8 Days Ago
game_room_dlc/pool -> game_room_dlc
9 Days Ago
3p pool cue sticks to hand bone
9 Days Ago
- More consistent sync behaviour - Fix for toasts not showing on ball potting - Fix issues with pooling pooltables screwing up state (pardon the pun)
9 Days Ago
merge from darts_game -> game_room_dlc
9 Days Ago
Additional checks
9 Days Ago
Show pool power bar on the ui
9 Days Ago
New, decently cleaned up test pool ui
9 Days Ago
Dart and Pool CLIENT/SERVER compile fixes