branchrust_reboot/main/game_room_dlccancel

290 Commits over 153 Days - 0.08cph!

Yesterday
updated bar games pack steam icon
Yesterday
bar games pack square images, still waiting on thumbnail
2 Days Ago
merge from darts_game
2 Days Ago
pool_tweaks -> game_room_dlc
2 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
pool_tweaks -> game_room_dlc
3 Days Ago
Fix 3p animation issue on dart throws
3 Days Ago
Pool animation updates to fix hit animation issues and loops
4 Days Ago
pool: - fix player appearing away from the table - possible fix for pool cue mats appearing white in build
4 Days Ago
main -> game_room_dlc
Rin
5 Days Ago
Added 10 cloth to Pool table crafting recipe
6 Days Ago
merge from darts_game
6 Days Ago
Add correct pool racking for Shadowfrax
6 Days Ago
Revert to the old animations for just now (to get around the freaky hit animation)
6 Days Ago
added postit note to dartboard - updated textures and prefab
6 Days Ago
Add deploy animation when first getting on the pooltable
6 Days Ago
- Move standard walking distance from the table to be 25% closer - Use a different pool cue materials for each player - Fix walking distance not working properly
6 Days Ago
Animation polish pass on pool table
6 Days Ago
merge from main
6 Days Ago
Fix pool cue placement again
6 Days Ago
jukebox - minor micro polish on game model
6 Days Ago
Ensure cue follows hand prop position + rotation given in animations
7 Days Ago
Make the balls drop into the pockets rather than instantly teleporting
7 Days Ago
Fixed laggy left/right movement in the pool mountable
7 Days Ago
Fix having to re-rack a pool table to make the balls reappear
7 Days Ago
Keep the dialog window open right up until you dismount Stop left/right doing anything whilst frozen on the table
7 Days Ago
Potted pool balls fall into the basket under the table and can be physically seen (resues the models used for normal game time)
7 Days Ago
pooltable - expanded long side of the pooltable nobuild bounds to 2m to prevent dismount wall clipping - updated guide mesh
7 Days Ago
new_pool_ui -> game_room_dlc
7 Days Ago
jukebox - updated localization
7 Days Ago
set textures to mipmap level streaming, reduced some texture resolutions - darts floor mat, pool table balls, bar stools
7 Days Ago
dartboard and pooltable - updated desc localization of darts and pool to indicate you can play single or two-player games.
7 Days Ago
dartboard darts - enabled gpu instancing for player 1 and player 2 dart materials
7 Days Ago
main -> game_room_dlc
7 Days Ago
gamesroom minifridge - disabled shadows on last lod - assigned ao map to glass material
7 Days Ago
gamesroom shotgun trap - added missing last lod cull to lod chain, same distance as base item
7 Days Ago
jukebox - minor polish to screen scroller - display the fallback overridetext station name if one cannot be resolved instead of showing the station address which looked a bit yucky - tweak cassette text display for matrix screen in prefab
Rin
8 Days Ago
Dart board HP 200 > 100 150 wood Pool Table HP 400 > 150 200 wood
8 Days Ago
dartboard bullseye and win effect sounds
8 Days Ago
fix missing pool table deploy sound
8 Days Ago
better lod distances on dartboard and pooltable
8 Days Ago
bar games sprays icons
8 Days Ago
merge from darts_game
8 Days Ago
merge from main
8 Days Ago
dartboard and pool table unlock
8 Days Ago
main -> game_room_dlc
8 Days Ago
jukebox - updated icon
9 Days Ago
jukebox - updated emission lighting texture on the jukebox with refined pass
9 Days Ago
Jukebox - Updated textures, removed old textures, updated materials