branchrust_reboot/main/primitivecancel
151 Commits over 62 Days - 0.10cph!
Fixed crossbow 3p arrows not updating
Make towing visuals rope less loose to avoid it clipping into the floor
YOLO commit. Around 960 ~ prefabs and meta files
Fix mini crossbow backpack offset again
- Fixed screwed bone names messing with the middle door of the siege tower (causing client and server states to be messed up)
- Fixed middle siege tower door using the wrong sounds
Fixed a bug I introduced on doors
Fixed Door OnObjects throwing NRE if entityContents is null
- Further polish on layer changes
- Fixed bug causing animation curve to not run fully through
- Ensured timer duration works ass expected
- Added big ass note to the top of the file
- Worked on further hiding some bow manipulations
- Minor mini crossbow animation cleanup
- Reduced some noticiable flickering
- Added more lerp time
4ShotMiniCrossbow -> primitive
- Cleaned up siege tower ramp colliders
- Ensured transition onto siege tower ramp and into the door are smooth
Rotated Crossbow worldmodel again
Added right click method to print out npc vending orders into a nice text format
Ensured the rest of the siege towers are in the correct bundle
Ensured siege tower is in the correct content bundle
Added missing label to siege tower (was preventing it from being picked up on manifest build)
4ShotMiniCrossbow -> primitive
Fix wellipets hat skin id conflict with retro tool cupboard
Fixed two broken colliders
- Added siege tower prefab info
- Removed colliders in model
Ensured siege tower constuctable has new sounds
Reduced siege tower guide scale again
Prevent siege tower middle door from being open on spawn
Cull siege towers door way later
Increased siege tower constructable prevent building
Fixed incorrect entity extents
Ensured crossbow sits correctly on players back with and without a backpack
- Fixed offset siege tower guide
- Decreased guide mesh scale
4ShotMiniCrossbow -> primitive
4ShotMiniCrossbow -> primitive
Cant build siege weapon constructables when intersecting with a vehicle
Can build siege weapons on roads
Make Siege Tower doors actually physical (helps prevent glitching with pushing the doors through the wall and then closing them on people)
Siege Tower:
- Fixed middle door not getting closing notifications
- Doors now dont auto close on closing, only opening
Can open top siege tower door even if you are close to it
Increased top ladder trigger volume on Siege Tower
Make scopes less of a big deal FOV wise on the mini crossbow
4ShotMiniCrossbow -> primitive
4ShotMiniCrossbow -> primitive
4ShotMiniCrossbow -> primitive
4ShotCrossbow -> primitive
4ShotMiniCrossbow -> primitive
90 degree rotation amount