userIan Hendersoncancel
branchrust_reboot/main/primitivecancel

151 Commits over 62 Days - 0.10cph!

11 Months Ago
- Swapped siege tower guide mesh from constructable to proper guide - Adjusted offsets
11 Months Ago
- Remove further conflicting bone names - Setup Model root bone
11 Months Ago
- Siege tower doors no longer parent sleepers - Siege tower doors now parents mounted players
11 Months Ago
Hopefully fix flyhack kicks when jumping on top of the siege tower. Made the parent boxes pretty generous
11 Months Ago
Moved siege tower drawbridge notifiers to a slightly better position
11 Months Ago
Removed old towing code left on modular cars
11 Months Ago
Combat Entity compile fixes
12 Months Ago
Removed second realmed removed incase thats the issue as well
12 Months Ago
Hopefully prevent battering ram door from bricking Aux2
12 Months Ago
Added wheel FX to Ballista
12 Months Ago
- Added catapult wheel effects - Sorted siege tower wheel effect positions
12 Months Ago
Increased and added more trigger volumes on siege tower - should prevent random kicks for flyhack
12 Months Ago
- All constructables now automatically rotate to face away from you when placing (makes it more intuitive to place) - Increase catapult max place distance to support the larger build check radius
12 Months Ago
Added player check triggers to catapult, battering ram and ballista constructables
12 Months Ago
- Setup to allow constructables to block repair if any player is ontop of the entity - Push toast to the 'repairer' to let them know - Added to siege tower initially
12 Months Ago
Full manifest rebuild
12 Months Ago
main -> primitive
12 Months Ago
manifesti_fix -> primitive
12 Months Ago
Siege tower doors now reverse backwards if theres something in the way whilst opening
12 Months Ago
More building volume changes to try and allow door placement
12 Months Ago
More checks to prevent a user from pushing the siege tower from a higher point on the tower
12 Months Ago
Sanitise more flags
12 Months Ago
- Dont use Protected flag - Added up to Reserved19
12 Months Ago
Fixed siege tower wheels using incorrect material on LOD3
12 Months Ago
Hopefully that prevents all building spots on the tower
12 Months Ago
Avoid Siege Tower flag conflicts
12 Months Ago
- Tie prevent building layers on bridges to the bones instead - Allow animation bones to exist on the server
12 Months Ago
- Oversize prevent building triggers - Each Drawbridge handles its own prevent building area
12 Months Ago
- Ensured correct wheel type is used for the right hand side of the tower - Removed unused LOD4
12 Months Ago
- Attempts to fix parenting on drawbridges - Wheel LOD fix
12 Months Ago
Fixed side areas on constructable tower
12 Months Ago
Setup Siege Tower LODs 0-3
12 Months Ago
Fixed some broken prevent building colliders
12 Months Ago
- Improved the siege tower collisions on stage changes - Removed invisible doorway colliders on constructable stages
12 Months Ago
Ensured constructable entities update state on the serverside as well as the clientside
12 Months Ago
Added collider to the little overhang roof beside the window
12 Months Ago
Flip tower orientation whilst placing so it looks away from you
12 Months Ago
Fixed broken constructable entity reference
12 Months Ago
- Fixed broken guide mesh - Fixed offset guide mesh deploy location
12 Months Ago
Fixed broken colliders and positions on siege tower constructable stages
12 Months Ago
-Battering Ram wheels now steer the correct way -Battering Ram wheels rotate via Quaternions
12 Months Ago
Fixed weirdness when applying a door to the Siegetower
12 Months Ago
FakePhysicsRope no longer depends on line renderer. Also setup as a ClientComponent
12 Months Ago
Cant push the siegetower if you are on a drawbridge
12 Months Ago
Siegetower drawbridges parent and unparent parents if they are on the drawbridges when opened/closed
12 Months Ago
Fixed door not being deployable on the Siegetower
12 Months Ago
Resolved duplicate bone names on draw bridge 1/2/3
1 Year Ago
- Improved raise power - Adjusted angular drag
1 Year Ago
Ensured drawbridges can also be repaired again
1 Year Ago
Ensured siege tower can be repaired again