userIan Hendersoncancel
branchrust_reboot/main/primitivecancel

151 Commits over 62 Days - 0.10cph!

9 Months Ago
- Swapped siege tower guide mesh from constructable to proper guide - Adjusted offsets
9 Months Ago
- Remove further conflicting bone names - Setup Model root bone
9 Months Ago
- Siege tower doors no longer parent sleepers - Siege tower doors now parents mounted players
9 Months Ago
Hopefully fix flyhack kicks when jumping on top of the siege tower. Made the parent boxes pretty generous
9 Months Ago
Moved siege tower drawbridge notifiers to a slightly better position
9 Months Ago
Removed old towing code left on modular cars
9 Months Ago
Combat Entity compile fixes
10 Months Ago
Removed second realmed removed incase thats the issue as well
10 Months Ago
Hopefully prevent battering ram door from bricking Aux2
10 Months Ago
Added wheel FX to Ballista
10 Months Ago
- Added catapult wheel effects - Sorted siege tower wheel effect positions
10 Months Ago
Increased and added more trigger volumes on siege tower - should prevent random kicks for flyhack
10 Months Ago
- All constructables now automatically rotate to face away from you when placing (makes it more intuitive to place) - Increase catapult max place distance to support the larger build check radius
10 Months Ago
Added player check triggers to catapult, battering ram and ballista constructables
10 Months Ago
- Setup to allow constructables to block repair if any player is ontop of the entity - Push toast to the 'repairer' to let them know - Added to siege tower initially
10 Months Ago
Full manifest rebuild
10 Months Ago
main -> primitive
10 Months Ago
manifesti_fix -> primitive
10 Months Ago
Siege tower doors now reverse backwards if theres something in the way whilst opening
10 Months Ago
More building volume changes to try and allow door placement
10 Months Ago
More checks to prevent a user from pushing the siege tower from a higher point on the tower
10 Months Ago
Sanitise more flags
10 Months Ago
- Dont use Protected flag - Added up to Reserved19
10 Months Ago
Fixed siege tower wheels using incorrect material on LOD3
10 Months Ago
Hopefully that prevents all building spots on the tower
10 Months Ago
Avoid Siege Tower flag conflicts
10 Months Ago
- Tie prevent building layers on bridges to the bones instead - Allow animation bones to exist on the server
10 Months Ago
- Oversize prevent building triggers - Each Drawbridge handles its own prevent building area
10 Months Ago
- Ensured correct wheel type is used for the right hand side of the tower - Removed unused LOD4
10 Months Ago
- Attempts to fix parenting on drawbridges - Wheel LOD fix
10 Months Ago
Fixed side areas on constructable tower
10 Months Ago
Setup Siege Tower LODs 0-3
10 Months Ago
Fixed some broken prevent building colliders
10 Months Ago
- Improved the siege tower collisions on stage changes - Removed invisible doorway colliders on constructable stages
10 Months Ago
Ensured constructable entities update state on the serverside as well as the clientside
10 Months Ago
Added collider to the little overhang roof beside the window
10 Months Ago
Flip tower orientation whilst placing so it looks away from you
10 Months Ago
Fixed broken constructable entity reference
10 Months Ago
- Fixed broken guide mesh - Fixed offset guide mesh deploy location
10 Months Ago
Fixed broken colliders and positions on siege tower constructable stages
10 Months Ago
-Battering Ram wheels now steer the correct way -Battering Ram wheels rotate via Quaternions
10 Months Ago
Fixed weirdness when applying a door to the Siegetower
10 Months Ago
FakePhysicsRope no longer depends on line renderer. Also setup as a ClientComponent
10 Months Ago
Cant push the siegetower if you are on a drawbridge
10 Months Ago
Siegetower drawbridges parent and unparent parents if they are on the drawbridges when opened/closed
10 Months Ago
Fixed door not being deployable on the Siegetower
10 Months Ago
Resolved duplicate bone names on draw bridge 1/2/3
10 Months Ago
- Improved raise power - Adjusted angular drag
10 Months Ago
Ensured drawbridges can also be repaired again
10 Months Ago
Ensured siege tower can be repaired again