userIan Hendersoncancel
branchrust_reboot/main/primitivecancel

151 Commits over 62 Days - 0.10cph!

13 Days Ago
Improved Siege Tower Colliders
13 Days Ago
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13 Days Ago
Minicrossbow placed in an auto turret now shows fire arrows
13 Days Ago
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14 Days Ago
Compile errors
14 Days Ago
customeffects -> primitive
14 Days Ago
- Improved automatic bone name resolver - Fixed duplicate bone names in Siege Tower - Fixed duplicate bone names in Constructable
14 Days Ago
Increase Siege Tower NPC Carver size
14 Days Ago
- Rewrote custom effects system - Moved to projectile code - Inject into projectile before effect is sent - SImplify modifiers
14 Days Ago
Disable gizmo on piercer projectile in time for the playtest
17 Days Ago
main -> primitive
17 Days Ago
Allow doors to bypass road checks (only affects the siege tower)
17 Days Ago
Added deploy blacklist to wooden door (to match the other doors) this fixes wooden doors not being placeable on siege towers (as well as tugboats)
18 Days Ago
Allow custom impact effects through base player
18 Days Ago
Effect: revert hit normal transformation
18 Days Ago
Another attempt at fixing crossbow NRE
19 Days Ago
Convert hit normal to world position
19 Days Ago
Effects: Way more normal orientation settings and some tooltips!
19 Days Ago
Fix NRE in Mini Crossbow UpdateArrowHeads method. Players can now rejoin servers they were locked out of
19 Days Ago
Jarryds fix for PlaySoundFirstPerson NRE
19 Days Ago
Fireball velocity calculation improvements. Increased tick rate on fireball small
19 Days Ago
Fixed some annoying bugs still left in the new effects code
19 Days Ago
Missing files
19 Days Ago
Fixed scale issues on siege tower
19 Days Ago
Reset ground floor siege tower to be scale (1,1,1) - should stop projectiles getting scale warped on ground floor
19 Days Ago
Mini Crossbow second attempt at NRE fix
19 Days Ago
Setup mini crossbow root object
19 Days Ago
Bypass stationary system (particles only) on small fireballs
19 Days Ago
Effects: Correctly inverse transform point should we hit an entity
19 Days Ago
Effects: Normalise Z multiplication in local pos mode (prevents it clipping underground)
19 Days Ago
Stop effect offsets going crazy when hitting an entity
19 Days Ago
Fix mini crossbow pushing some NREs
19 Days Ago
Add muzzle position to mini crossbow (spawns projectile at the right place 3p)
19 Days Ago
Incorrect effects path fix
19 Days Ago
Use 'UseCustomEffect' instead of is valid check
19 Days Ago
Added ability to inject custom impact effects - Supports client predicted effects and server effects - Supports various types of position offsets - Supports various types of normal orientation - Supports overriding returned effect path
20 Days Ago
Reduce some random clockwise rotations on mini crossbow
20 Days Ago
Revert 'rock formation huge e' materials back to what they should be
20 Days Ago
Fixed siege tower projectile and projectile scale issues (wrong hashes being generated due to duplicate names even though they had different parents) Wrote scripts for: - Resetting box collider transform but retaining position in centre & bounds of the collider itself - Resetting box collider scale but retaining position in centre & bounds of the collider itself - Resetting box collider rotation but retaining position in centre & bounds of the collider itself
20 Days Ago
Fixed bottom siege tower drawbridge not having sound
20 Days Ago
Minicrossbow ClientInit NRE fix
21 Days Ago
Mini Crossbow: - Fixed broken vm arrowhead rendering - Fixed broken 3p arrowhead rendering - Ensured idle 3p state enforces barrel rotation
21 Days Ago
Translate constructable blocked by vehicle message
21 Days Ago
Towing ropes now do a quick pass to ensure they are consistent lengths
21 Days Ago
Added Mini Crossbow to T1 Tech Tree (now craftable) NOTE: Temprorary placement on tree. Final placement not decided
21 Days Ago
Fixed invisible mini crossbow viewmodel (due to recent model changes)
21 Days Ago
Prevent siege tower from closing door as a player walks into it (whilst opening)
25 Days Ago
Expand siege tower constructable deploy volume
25 Days Ago
- Bradley APC can now destroy barricades - Siege weapon constructables can now be smashed by train
25 Days Ago
Travellling vendor will now break siege weapon constructables on the road