branchrust_reboot/main/primitivecancel
151 Commits over 62 Days - 0.10cph!
Improved Siege Tower Colliders
▅▌▇▄▆_▇▉▊▄▇_▅▍▉▊▄▅▊▆▉_▅▊▉▅ -> ▉▋▉▊██▌▍▆
Minicrossbow placed in an auto turret now shows fire arrows
▍▋▊█▆▆_▊▄▆▍▇▋_▆▉▇▋▊▍▋▄▉▌_▍▋▋ -> ▊▍▆▍▌█▅▉▉
customeffects -> primitive
- Improved automatic bone name resolver
- Fixed duplicate bone names in Siege Tower
- Fixed duplicate bone names in Constructable
Increase Siege Tower NPC Carver size
- Rewrote custom effects system
- Moved to projectile code
- Inject into projectile before effect is sent
- SImplify modifiers
Disable gizmo on piercer projectile in time for the playtest
Allow doors to bypass road checks (only affects the siege tower)
Added deploy blacklist to wooden door (to match the other doors) this fixes wooden doors not being placeable on siege towers (as well as tugboats)
Allow custom impact effects through base player
Effect: revert hit normal transformation
Another attempt at fixing crossbow NRE
Convert hit normal to world position
Effects: Way more normal orientation settings and some tooltips!
Fix NRE in Mini Crossbow UpdateArrowHeads method. Players can now rejoin servers they were locked out of
Jarryds fix for PlaySoundFirstPerson NRE
Fireball velocity calculation improvements.
Increased tick rate on fireball small
Fixed some annoying bugs still left in the new effects code
Fixed scale issues on siege tower
Reset ground floor siege tower to be scale (1,1,1) - should stop projectiles getting scale warped on ground floor
Mini Crossbow second attempt at NRE fix
Setup mini crossbow root object
Bypass stationary system (particles only) on small fireballs
Effects: Correctly inverse transform point should we hit an entity
Effects: Normalise Z multiplication in local pos mode (prevents it clipping underground)
Stop effect offsets going crazy when hitting an entity
Fix mini crossbow pushing some NREs
Add muzzle position to mini crossbow (spawns projectile at the right place 3p)
Incorrect effects path fix
Use 'UseCustomEffect' instead of is valid check
Added ability to inject custom impact effects
- Supports client predicted effects and server effects
- Supports various types of position offsets
- Supports various types of normal orientation
- Supports overriding returned effect path
Reduce some random clockwise rotations on mini crossbow
Revert 'rock formation huge e' materials back to what they should be
Fixed siege tower projectile and projectile scale issues (wrong hashes being generated due to duplicate names even though they had different parents)
Wrote scripts for:
- Resetting box collider transform but retaining position in centre & bounds of the collider itself
- Resetting box collider scale but retaining position in centre & bounds of the collider itself
- Resetting box collider rotation but retaining position in centre & bounds of the collider itself
Fixed bottom siege tower drawbridge not having sound
Minicrossbow ClientInit NRE fix
Mini Crossbow:
- Fixed broken vm arrowhead rendering
- Fixed broken 3p arrowhead rendering
- Ensured idle 3p state enforces barrel rotation
Translate constructable blocked by vehicle message
Towing ropes now do a quick pass to ensure they are consistent lengths
Added Mini Crossbow to T1 Tech Tree (now craftable)
NOTE: Temprorary placement on tree. Final placement not decided
Fixed invisible mini crossbow viewmodel (due to recent model changes)
Prevent siege tower from closing door as a player walks into it (whilst opening)
Expand siege tower constructable deploy volume
- Bradley APC can now destroy barricades
- Siege weapon constructables can now be smashed by train
Travellling vendor will now break siege weapon constructables on the road