userIan Hendersoncancel
branchrust_reboot/main/primitivecancel

151 Commits over 62 Days - 0.10cph!

10 Months Ago
Improved Siege Tower Colliders
10 Months Ago
▅▌▇▄▆_▇▉▊▄▇_▅▍▉▊▄▅▊▆▉_▅▊▉▅ -> ▉▋▉▊██▌▍▆
10 Months Ago
Minicrossbow placed in an auto turret now shows fire arrows
10 Months Ago
▍▋▊█▆▆_▊▄▆▍▇▋_▆▉▇▋▊▍▋▄▉▌_▍▋▋ -> ▊▍▆▍▌█▅▉▉
10 Months Ago
Compile errors
10 Months Ago
customeffects -> primitive
10 Months Ago
- Improved automatic bone name resolver - Fixed duplicate bone names in Siege Tower - Fixed duplicate bone names in Constructable
10 Months Ago
Increase Siege Tower NPC Carver size
10 Months Ago
- Rewrote custom effects system - Moved to projectile code - Inject into projectile before effect is sent - SImplify modifiers
10 Months Ago
Disable gizmo on piercer projectile in time for the playtest
10 Months Ago
main -> primitive
10 Months Ago
Allow doors to bypass road checks (only affects the siege tower)
10 Months Ago
Added deploy blacklist to wooden door (to match the other doors) this fixes wooden doors not being placeable on siege towers (as well as tugboats)
10 Months Ago
Allow custom impact effects through base player
10 Months Ago
Effect: revert hit normal transformation
10 Months Ago
Another attempt at fixing crossbow NRE
10 Months Ago
Convert hit normal to world position
10 Months Ago
Effects: Way more normal orientation settings and some tooltips!
10 Months Ago
Fix NRE in Mini Crossbow UpdateArrowHeads method. Players can now rejoin servers they were locked out of
10 Months Ago
Jarryds fix for PlaySoundFirstPerson NRE
10 Months Ago
Fireball velocity calculation improvements. Increased tick rate on fireball small
10 Months Ago
Fixed some annoying bugs still left in the new effects code
10 Months Ago
Missing files
10 Months Ago
Fixed scale issues on siege tower
10 Months Ago
Reset ground floor siege tower to be scale (1,1,1) - should stop projectiles getting scale warped on ground floor
10 Months Ago
Mini Crossbow second attempt at NRE fix
10 Months Ago
Setup mini crossbow root object
10 Months Ago
Bypass stationary system (particles only) on small fireballs
10 Months Ago
Effects: Correctly inverse transform point should we hit an entity
10 Months Ago
Effects: Normalise Z multiplication in local pos mode (prevents it clipping underground)
10 Months Ago
Stop effect offsets going crazy when hitting an entity
10 Months Ago
Fix mini crossbow pushing some NREs
10 Months Ago
Add muzzle position to mini crossbow (spawns projectile at the right place 3p)
10 Months Ago
Incorrect effects path fix
10 Months Ago
Use 'UseCustomEffect' instead of is valid check
10 Months Ago
Added ability to inject custom impact effects - Supports client predicted effects and server effects - Supports various types of position offsets - Supports various types of normal orientation - Supports overriding returned effect path
10 Months Ago
Reduce some random clockwise rotations on mini crossbow
10 Months Ago
Revert 'rock formation huge e' materials back to what they should be
10 Months Ago
Fixed siege tower projectile and projectile scale issues (wrong hashes being generated due to duplicate names even though they had different parents) Wrote scripts for: - Resetting box collider transform but retaining position in centre & bounds of the collider itself - Resetting box collider scale but retaining position in centre & bounds of the collider itself - Resetting box collider rotation but retaining position in centre & bounds of the collider itself
10 Months Ago
Fixed bottom siege tower drawbridge not having sound
10 Months Ago
Minicrossbow ClientInit NRE fix
10 Months Ago
Mini Crossbow: - Fixed broken vm arrowhead rendering - Fixed broken 3p arrowhead rendering - Ensured idle 3p state enforces barrel rotation
10 Months Ago
Translate constructable blocked by vehicle message
10 Months Ago
Towing ropes now do a quick pass to ensure they are consistent lengths
10 Months Ago
Added Mini Crossbow to T1 Tech Tree (now craftable) NOTE: Temprorary placement on tree. Final placement not decided
10 Months Ago
Fixed invisible mini crossbow viewmodel (due to recent model changes)
10 Months Ago
Prevent siege tower from closing door as a player walks into it (whilst opening)
10 Months Ago
Expand siege tower constructable deploy volume
10 Months Ago
- Bradley APC can now destroy barricades - Siege weapon constructables can now be smashed by train
10 Months Ago
Travellling vendor will now break siege weapon constructables on the road