userIan Hendersoncancel
branchrust_reboot/main/primitivecancel

47 Commits over 31 Days - 0.06cph!

Moved siege tower drawbridge notifiers to a slightly better position
Removed old towing code left on modular cars
Combat Entity compile fixes
19 Days Ago
Removed second realmed removed incase thats the issue as well
19 Days Ago
Hopefully prevent battering ram door from bricking Aux2
20 Days Ago
Added wheel FX to Ballista
20 Days Ago
- Added catapult wheel effects - Sorted siege tower wheel effect positions
20 Days Ago
Increased and added more trigger volumes on siege tower - should prevent random kicks for flyhack
20 Days Ago
- All constructables now automatically rotate to face away from you when placing (makes it more intuitive to place) - Increase catapult max place distance to support the larger build check radius
20 Days Ago
Added player check triggers to catapult, battering ram and ballista constructables
20 Days Ago
- Setup to allow constructables to block repair if any player is ontop of the entity - Push toast to the 'repairer' to let them know - Added to siege tower initially
20 Days Ago
Full manifest rebuild
20 Days Ago
main -> primitive
20 Days Ago
manifesti_fix -> primitive
21 Days Ago
Siege tower doors now reverse backwards if theres something in the way whilst opening
21 Days Ago
More building volume changes to try and allow door placement
21 Days Ago
More checks to prevent a user from pushing the siege tower from a higher point on the tower
21 Days Ago
Sanitise more flags
21 Days Ago
- Dont use Protected flag - Added up to Reserved19
21 Days Ago
Fixed siege tower wheels using incorrect material on LOD3
21 Days Ago
Hopefully that prevents all building spots on the tower
21 Days Ago
Avoid Siege Tower flag conflicts
21 Days Ago
- Tie prevent building layers on bridges to the bones instead - Allow animation bones to exist on the server
21 Days Ago
- Oversize prevent building triggers - Each Drawbridge handles its own prevent building area
21 Days Ago
- Ensured correct wheel type is used for the right hand side of the tower - Removed unused LOD4
22 Days Ago
- Attempts to fix parenting on drawbridges - Wheel LOD fix
22 Days Ago
Fixed side areas on constructable tower
22 Days Ago
Setup Siege Tower LODs 0-3
22 Days Ago
Fixed some broken prevent building colliders
22 Days Ago
- Improved the siege tower collisions on stage changes - Removed invisible doorway colliders on constructable stages
22 Days Ago
Ensured constructable entities update state on the serverside as well as the clientside
22 Days Ago
Added collider to the little overhang roof beside the window
22 Days Ago
Flip tower orientation whilst placing so it looks away from you
22 Days Ago
Fixed broken constructable entity reference
22 Days Ago
- Fixed broken guide mesh - Fixed offset guide mesh deploy location
22 Days Ago
Fixed broken colliders and positions on siege tower constructable stages
26 Days Ago
-Battering Ram wheels now steer the correct way -Battering Ram wheels rotate via Quaternions
28 Days Ago
Fixed weirdness when applying a door to the Siegetower
28 Days Ago
FakePhysicsRope no longer depends on line renderer. Also setup as a ClientComponent
28 Days Ago
Cant push the siegetower if you are on a drawbridge
28 Days Ago
Siegetower drawbridges parent and unparent parents if they are on the drawbridges when opened/closed
28 Days Ago
Fixed door not being deployable on the Siegetower
28 Days Ago
Resolved duplicate bone names on draw bridge 1/2/3
34 Days Ago
- Improved raise power - Adjusted angular drag
34 Days Ago
Ensured drawbridges can also be repaired again
34 Days Ago
Ensured siege tower can be repaired again
34 Days Ago
siege_weapons -> primative