userIan Hendersoncancel
branchrust_reboot/main/primitivecancel

151 Commits over 62 Days - 0.10cph!

12 Months Ago
Improved Siege Tower Colliders
12 Months Ago
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12 Months Ago
Minicrossbow placed in an auto turret now shows fire arrows
12 Months Ago
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12 Months Ago
Compile errors
12 Months Ago
customeffects -> primitive
12 Months Ago
- Improved automatic bone name resolver - Fixed duplicate bone names in Siege Tower - Fixed duplicate bone names in Constructable
12 Months Ago
Increase Siege Tower NPC Carver size
12 Months Ago
- Rewrote custom effects system - Moved to projectile code - Inject into projectile before effect is sent - SImplify modifiers
12 Months Ago
Disable gizmo on piercer projectile in time for the playtest
12 Months Ago
main -> primitive
12 Months Ago
Allow doors to bypass road checks (only affects the siege tower)
12 Months Ago
Added deploy blacklist to wooden door (to match the other doors) this fixes wooden doors not being placeable on siege towers (as well as tugboats)
1 Year Ago
Allow custom impact effects through base player
1 Year Ago
Effect: revert hit normal transformation
1 Year Ago
Another attempt at fixing crossbow NRE
1 Year Ago
Convert hit normal to world position
1 Year Ago
Effects: Way more normal orientation settings and some tooltips!
1 Year Ago
Fix NRE in Mini Crossbow UpdateArrowHeads method. Players can now rejoin servers they were locked out of
1 Year Ago
Jarryds fix for PlaySoundFirstPerson NRE
1 Year Ago
Fireball velocity calculation improvements. Increased tick rate on fireball small
1 Year Ago
Fixed some annoying bugs still left in the new effects code
1 Year Ago
Missing files
1 Year Ago
Fixed scale issues on siege tower
1 Year Ago
Reset ground floor siege tower to be scale (1,1,1) - should stop projectiles getting scale warped on ground floor
1 Year Ago
Mini Crossbow second attempt at NRE fix
1 Year Ago
Setup mini crossbow root object
1 Year Ago
Bypass stationary system (particles only) on small fireballs
1 Year Ago
Effects: Correctly inverse transform point should we hit an entity
1 Year Ago
Effects: Normalise Z multiplication in local pos mode (prevents it clipping underground)
1 Year Ago
Stop effect offsets going crazy when hitting an entity
1 Year Ago
Fix mini crossbow pushing some NREs
1 Year Ago
Add muzzle position to mini crossbow (spawns projectile at the right place 3p)
1 Year Ago
Incorrect effects path fix
1 Year Ago
Use 'UseCustomEffect' instead of is valid check
1 Year Ago
Added ability to inject custom impact effects - Supports client predicted effects and server effects - Supports various types of position offsets - Supports various types of normal orientation - Supports overriding returned effect path
1 Year Ago
Reduce some random clockwise rotations on mini crossbow
1 Year Ago
Revert 'rock formation huge e' materials back to what they should be
1 Year Ago
Fixed siege tower projectile and projectile scale issues (wrong hashes being generated due to duplicate names even though they had different parents) Wrote scripts for: - Resetting box collider transform but retaining position in centre & bounds of the collider itself - Resetting box collider scale but retaining position in centre & bounds of the collider itself - Resetting box collider rotation but retaining position in centre & bounds of the collider itself
1 Year Ago
Fixed bottom siege tower drawbridge not having sound
1 Year Ago
Minicrossbow ClientInit NRE fix
1 Year Ago
Mini Crossbow: - Fixed broken vm arrowhead rendering - Fixed broken 3p arrowhead rendering - Ensured idle 3p state enforces barrel rotation
1 Year Ago
Translate constructable blocked by vehicle message
1 Year Ago
Towing ropes now do a quick pass to ensure they are consistent lengths
1 Year Ago
Added Mini Crossbow to T1 Tech Tree (now craftable) NOTE: Temprorary placement on tree. Final placement not decided
1 Year Ago
Fixed invisible mini crossbow viewmodel (due to recent model changes)
1 Year Ago
Prevent siege tower from closing door as a player walks into it (whilst opening)
1 Year Ago
Expand siege tower constructable deploy volume
1 Year Ago
- Bradley APC can now destroy barricades - Siege weapon constructables can now be smashed by train
1 Year Ago
Travellling vendor will now break siege weapon constructables on the road