userIan Hendersoncancel
branchrust_reboot/main/primitivecancel

151 Commits over 62 Days - 0.10cph!

4 Months Ago
Improved Siege Tower Colliders
4 Months Ago
▅▌▇▄▆_▇▉▊▄▇_▅▍▉▊▄▅▊▆▉_▅▊▉▅ -> ▉▋▉▊██▌▍▆
4 Months Ago
Minicrossbow placed in an auto turret now shows fire arrows
4 Months Ago
▍▋▊█▆▆_▊▄▆▍▇▋_▆▉▇▋▊▍▋▄▉▌_▍▋▋ -> ▊▍▆▍▌█▅▉▉
4 Months Ago
Compile errors
4 Months Ago
customeffects -> primitive
4 Months Ago
- Improved automatic bone name resolver - Fixed duplicate bone names in Siege Tower - Fixed duplicate bone names in Constructable
4 Months Ago
Increase Siege Tower NPC Carver size
4 Months Ago
- Rewrote custom effects system - Moved to projectile code - Inject into projectile before effect is sent - SImplify modifiers
4 Months Ago
Disable gizmo on piercer projectile in time for the playtest
4 Months Ago
main -> primitive
4 Months Ago
Allow doors to bypass road checks (only affects the siege tower)
4 Months Ago
Added deploy blacklist to wooden door (to match the other doors) this fixes wooden doors not being placeable on siege towers (as well as tugboats)
4 Months Ago
Allow custom impact effects through base player
4 Months Ago
Effect: revert hit normal transformation
4 Months Ago
Another attempt at fixing crossbow NRE
4 Months Ago
Convert hit normal to world position
4 Months Ago
Effects: Way more normal orientation settings and some tooltips!
4 Months Ago
Fix NRE in Mini Crossbow UpdateArrowHeads method. Players can now rejoin servers they were locked out of
4 Months Ago
Jarryds fix for PlaySoundFirstPerson NRE
4 Months Ago
Fireball velocity calculation improvements. Increased tick rate on fireball small
4 Months Ago
Fixed some annoying bugs still left in the new effects code
4 Months Ago
Missing files
4 Months Ago
Fixed scale issues on siege tower
4 Months Ago
Reset ground floor siege tower to be scale (1,1,1) - should stop projectiles getting scale warped on ground floor
4 Months Ago
Mini Crossbow second attempt at NRE fix
4 Months Ago
Setup mini crossbow root object
4 Months Ago
Bypass stationary system (particles only) on small fireballs
4 Months Ago
Effects: Correctly inverse transform point should we hit an entity
4 Months Ago
Effects: Normalise Z multiplication in local pos mode (prevents it clipping underground)
4 Months Ago
Stop effect offsets going crazy when hitting an entity
4 Months Ago
Fix mini crossbow pushing some NREs
4 Months Ago
Add muzzle position to mini crossbow (spawns projectile at the right place 3p)
4 Months Ago
Incorrect effects path fix
4 Months Ago
Use 'UseCustomEffect' instead of is valid check
4 Months Ago
Added ability to inject custom impact effects - Supports client predicted effects and server effects - Supports various types of position offsets - Supports various types of normal orientation - Supports overriding returned effect path
4 Months Ago
Reduce some random clockwise rotations on mini crossbow
4 Months Ago
Revert 'rock formation huge e' materials back to what they should be
4 Months Ago
Fixed siege tower projectile and projectile scale issues (wrong hashes being generated due to duplicate names even though they had different parents) Wrote scripts for: - Resetting box collider transform but retaining position in centre & bounds of the collider itself - Resetting box collider scale but retaining position in centre & bounds of the collider itself - Resetting box collider rotation but retaining position in centre & bounds of the collider itself
4 Months Ago
Fixed bottom siege tower drawbridge not having sound
4 Months Ago
Minicrossbow ClientInit NRE fix
4 Months Ago
Mini Crossbow: - Fixed broken vm arrowhead rendering - Fixed broken 3p arrowhead rendering - Ensured idle 3p state enforces barrel rotation
4 Months Ago
Translate constructable blocked by vehicle message
4 Months Ago
Towing ropes now do a quick pass to ensure they are consistent lengths
4 Months Ago
Added Mini Crossbow to T1 Tech Tree (now craftable) NOTE: Temprorary placement on tree. Final placement not decided
4 Months Ago
Fixed invisible mini crossbow viewmodel (due to recent model changes)
4 Months Ago
Prevent siege tower from closing door as a player walks into it (whilst opening)
4 Months Ago
Expand siege tower constructable deploy volume
4 Months Ago
- Bradley APC can now destroy barricades - Siege weapon constructables can now be smashed by train
4 Months Ago
Travellling vendor will now break siege weapon constructables on the road