userJake_Richcancel

5,880 Commits over 1,584 Days - 0.15cph!

4 Years Ago
Add json string to .sav to store optional parameters
4 Years Ago
Compile fix
4 Years Ago
Merge from main -> gameplay_metrics
4 Years Ago
Fixed TCs showing "Open" as default option when in building priv but not authorized Prevent opening turret inventory until authed on turret
4 Years Ago
Applied IAuthorizeEntity to codelocks & fixed authradius command to work with codelocks
4 Years Ago
Made the type in two places
4 Years Ago
Fixed a typo I couldn't find earlier & Vis.Entities has to check BaseEntity.isServer
4 Years Ago
Refactor after code review
4 Years Ago
Remove analytics DB, instead use a hash of steamId + serverWipeId to get playerWipeId
4 Years Ago
Refactor projectile tracking a bit Log every projectile invalid Log projectile updates in BasePlayer.FiredProjectile
4 Years Ago
Add ILootableEntity interface and add "LastLootedBy" to all lootable entities, use that instead of a Dictionary tracking lastLootedBy
4 Years Ago
Use Facepunch.Pool instead of manually pooling MemoryStream & List<EventRecord>
4 Years Ago
Iniital fixes after code review
4 Years Ago
Refactor aggregate methods Log aggregate blueprint counts for online players every 1hr Log aggregate entity count for server every 1hr Log player positions every 1 min
4 Years Ago
Merge from main -> gameplay_metrics
4 Years Ago
Developers can use all skins outside of the editor with "client.unlock_all_skins"
4 Years Ago
Fix minicopter blocking building of walls & doors underneath by raiding building blocked volume by 0.3m
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Log warning instead of exception incase it kicks people off the server as they connect
4 Years Ago
Add "authradius {radius} [user]" & deauthradius (same arguments) commands to auth onto tcs & turrets in a radius
4 Years Ago
Refactor List<PlayerNameId> to HashSet<ulong> Add "IAuthorizeEntity" interface and apply to TC & Turret
4 Years Ago
Fixed computer station UI missing scaling component
4 Years Ago
Show the changeset in the server browser when on staging and the changeset doesnt match the client version
4 Years Ago
Add changeset to server tags "cs{changeset}"
4 Years Ago
Pool MemoryStream when serializing, only log json of events in the editor
4 Years Ago
Log when entities are repaired with a hammer, log the materials used in the repair bench
4 Years Ago
Move helper methods to seperate .cs file Only submit stats from official servers
4 Years Ago
Change quarry to aggregate item amounts & add OnNPCVendor implementation
4 Years Ago
Use seperate interval for performance on server (1 min)
4 Years Ago
Merge from main -> gameplay_metrics
4 Years Ago
Test setting affinity manually for 7950x3d & set process priority to high
4 Years Ago
Fixed items being dropped in world instead of destroyed
4 Years Ago
Fix analytics error in editor
4 Years Ago
Only destroy 50% of loot when a vending machine is destroyed
4 Years Ago
Logged missions, underwater crates, buying vehicles & horses, gambling
4 Years Ago
Log active scene
4 Years Ago
Enable server performance metrics
4 Years Ago
More fixes
4 Years Ago
Fixes
4 Years Ago
Log projectile hits as well as misses
4 Years Ago
Move AzureWebInterface to new .cs file
4 Years Ago
Remove LINQ calls from IsAuthed()
4 Years Ago
Merge from main -> gameplay_analytics
4 Years Ago
Comment
4 Years Ago
Finish implementation of sending total aggregate of entities & items across server Give each event its own guid
4 Years Ago
Typo on indexes & added damage_type to damage log
4 Years Ago
Add indexes to sqlite table for user wipe ids
4 Years Ago
Log dropped items, picked up, demolish, dropped explosives, codelocks picked up & fixes