userJake_Richcancel

4,891 Commits over 1,431 Days - 0.14cph!

Yesterday
Fix pooling error where LODComponent was calling Refresh() before the GameObject was enabled & parenting was finished causing it to pull a LOD cell at 0,0,0 instead of the LOD cell at it's world position - fixes codelocks attached to chests being invisible when pausing dynamic occlusion is enabled (because it would only refresh it's LOD cell when it was considered dynamic)
Yesterday
Yesterday
merge from main -> fix_dynamic_occlusion_pausing
Yesterday
merge from fix_hover_loot_attachments -> main
Yesterday
Fix hover looting multiple attachments inside a gun only moving the first one because it was toggling all item info panels which cancelled the other pending loot actions
Yesterday
merge from fix_cui_drabble_nre -> main
Yesterday
Merge PR #83 to fix draggable UI causing NRE on panels that can be disabled
Yesterday
merge from fix_forceaddtoteam -> main
Yesterday
Fix forceaddtoteam not working if you weren't already in a team and not working if the target was already in a team
Yesterday
merge from fix_itemcontainer_take_leak -> main
3 Days Ago
Fix ItemContainer.Take() leaking items when a null list is passed in - used when taking items from a container but not keeping them (like crafting)
3 Days Ago
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3 Days Ago
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6 Days Ago
update apartment_complex_monument/prototype
6 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
6 Days Ago
Fix finding unoccupied rooms not checking the size requested, only if they are free
6 Days Ago
Start of code to handle upgrading rooms - transfer items from one apartment to another one
6 Days Ago
Flesh out apartment conversations a bit more
6 Days Ago
Prevent turning furnaces & campfires on & off if there is a lock attached
6 Days Ago
Fix spawning of furniture inside apartment room
6 Days Ago
Add support for PreProcess to fully remove GameObjects from a prefab instead of simply nominating them for deletion if they are empty - allows us to remove all the child entities inside of the apartment room entity and only spawn them in when the room is rented
6 Days Ago
Add apartment lock to manifest
6 Days Ago
Don't store furniture as children of the apartment room because it causes issues with raycasts (and who knows what else) Switch from using codelocks to an "apartment lock" - new type of BaseLock that reads auth list from the apartment room instead of having to sync the list of guests from apartment room -> codelocks - apply to all furniture & doors inside the apartment so we can protect all storage incase cheaters / players sneak into apartment rooms
6 Days Ago
Codegen command name
6 Days Ago
Convert some of the apartments furniture into entities
6 Days Ago
Use flag to determine if room is rented so client doesn't need list of authed users - modify furniture code to use the flag
6 Days Ago
Commands for `rentroom {room}` and `checkoutroom`
7 Days Ago
Print in chat when they get a room until we sort out conversation fully
7 Days Ago
Remove more junk from prototype room number prefab
7 Days Ago
Implement protobuf data for room numbers
7 Days Ago
Add digital sign prefab as a placeholder room number sign so you can see which room is which - text will be set to the room number when loading on the client
7 Days Ago
Assign room numbers manually inside `apartment_complex_wing.prefab` so it has more control going forward - small apartments 101 - 116 - medium apartments 201 - 608 - large apartments PH1 - PH6
7 Days Ago
Allow apartments to have room numbers assigned in the prefab - ignore the original version that assigned room numbers in code because I am a programmer
7 Days Ago
Somehow apartment vendor loadout got deleted
7 Days Ago
update apartment_complex_monument/prototype
7 Days Ago
Fix .meta files that were trying to create random folders
7 Days Ago
Update manifest.asset
7 Days Ago
Codegen
7 Days Ago
Codegen
7 Days Ago
merge from main -> apartment_complex_monument
7 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
7 Days Ago
Add apartment vendor to monument
7 Days Ago
7 Days Ago
Fix apartment room prefabs
7 Days Ago
Configure apartment vendor
7 Days Ago
Conversation
7 Days Ago
More functionality and fixes
7 Days Ago
7 Days Ago
Apartment vendor conversation
7 Days Ago
ApartmentBuilding.cs implements actual logic ApartmentVendor.cs checks