userJake_Richcancel

5,047 Commits over 1,461 Days - 0.14cph!

59 Minutes Ago
merge from fix_steam_nickname_team_cache -> main
1 Hour Ago
Codegen
1 Hour Ago
Listen for steam name updates via SteamFriends.OnPersonaStateChange instead of trying to clear cache every 30s after startup - should prevent issues of cache being stale for ~5m sometimes making the issue more confusing - still clear cache every 5m to be safe
1 Hour Ago
Fix team nickname cache not being invalidated when adding/removing teammates or changing team - I think this is the source of a lot of the weirdness: NameHelper caching names before you join their team on the server
1 Hour Ago
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1 Hour Ago
merge from fix_prevent_building_monument_scale -> main
Today
Disable deatching children on the modding monument build block prefabs
Today
Fix "modding monument build blocked" prefab not scaling the red blocked visualization on custom maps - allow monument prefabs to opt-out of detaching their children (so it can work with "monuments" that can resize aka the modding building blocked prefabs)
Yesterday
Add comments
Yesterday
Fix texture analyzer incorrectly flagging assets as having compression disabled that are NPOT + mipmaps that are part of texture atlases
Yesterday
Small tweak
Yesterday
Fix primitive servers logging an error when trying to spawn sharks in divesites since the divesite prefabs use empty prefabs to control shark spawn chances
4 Days Ago
Check mute in startup in GameSetup too so it works in editor
4 Days Ago
Show microphone icon when muted and trying to talk but show a X through it - makes it clearer when you are muted (both server mutes & api mutes)
4 Days Ago
Move check for API mute above the IsAdmin check so I can test in editor
4 Days Ago
Check for mute on startup & look in response of submitting voice data to see if muted - gives ok time delay before muting without 100k players polling the API
5 Days Ago
Move to new folder
6 Days Ago
Send in-game voice chat to our api - only capture audio when you holding push to talk (just like normal in-game chat) - planning to moderate for obvious racism, not for "normal in-game banter" - batch audio into up to 60s chunks
7 Days Ago
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11 Days Ago
11 Days Ago
Move command to new .cs file
11 Days Ago
Whoops added the "Create Centered Parent" into the ugui package instead of our other MenuItem scripts
11 Days Ago
Update large apartment with new positions
11 Days Ago
Fix the large apartment prefabs centering
11 Days Ago
Add "Create Centered Parent" GameObject menu item to fix off-center apartment children renders - built-in unity button was creating every empty parent at 0,0,0 of the parent apartment and using local position
11 Days Ago
Update bounds on apartment entities
11 Days Ago
Fix `CalculateBounds()` encapsulating Vector3.zero for entities with non-centered children - only apply to the editor inspect menu "RecalculateBounds" button - don't apply to automatic recalculating of bounds
11 Days Ago
Undo centering of children of large apartment cupboards since it breaks placement inside the large apartment
11 Days Ago
Switch out the entities in the large apartment
11 Days Ago
Manifest for new entities
11 Days Ago
Create entity versions of the storage inside large apartments
11 Days Ago
Add the apartment furnace to the large apartment
11 Days Ago
Turn the wood stove in the large apartment into a furnace
12 Days Ago
Add queen bed entity to large apartment
12 Days Ago
Create queen sized apartment bed
12 Days Ago
Add single bed to medium apartment
12 Days Ago
Add apartment bed entity to medium apartment
12 Days Ago
Create apartment bed entity
12 Days Ago
Add single locker entity to small apartment
12 Days Ago
Make variant of locker loot panel for the single locker
12 Days Ago
Add single width locker entity for the small apartment
12 Days Ago
update apartment_complex_monument/prototype
13 Days Ago
merge from main -> apartment_complex_monument
13 Days Ago
Re-enable `canPlaceInsideRocks` on the terrain checks of foundation prefabs
13 Days Ago
Undo changes to foundation prefabs since the merge messed up at some point and they ended up with 2x MeshRenderer components throwing strange errors
13 Days Ago
Readd god rock & anvil rock to craggy
13 Days Ago
Codegen
13 Days Ago
Reapply Antihack.cs #if SERVER changes
13 Days Ago
merge from main -> fix_foundation_clipping_rocks
13 Days Ago
merge from fix_storage_adapter_invisible -> main