userJake_Richcancel

5,022 Commits over 1,461 Days - 0.14cph!

35 Minutes Ago
Update bounds on apartment entities
40 Minutes Ago
Fix `CalculateBounds()` encapsulating Vector3.zero for entities with non-centered children - only apply to the editor inspect menu "RecalculateBounds" button - don't apply to automatic recalculating of bounds
42 Minutes Ago
Undo centering of children of large apartment cupboards since it breaks placement inside the large apartment
1 Hour Ago
Switch out the entities in the large apartment
1 Hour Ago
Manifest for new entities
1 Hour Ago
Create entity versions of the storage inside large apartments
2 Hours Ago
Add the apartment furnace to the large apartment
2 Hours Ago
Turn the wood stove in the large apartment into a furnace
Today
Add queen bed entity to large apartment
Today
Create queen sized apartment bed
Today
Add single bed to medium apartment
Yesterday
Add apartment bed entity to medium apartment
Yesterday
Create apartment bed entity
Yesterday
Add single locker entity to small apartment
Yesterday
Make variant of locker loot panel for the single locker
Yesterday
Add single width locker entity for the small apartment
Yesterday
update apartment_complex_monument/prototype
Yesterday
merge from main -> apartment_complex_monument
Yesterday
Re-enable `canPlaceInsideRocks` on the terrain checks of foundation prefabs
Yesterday
Undo changes to foundation prefabs since the merge messed up at some point and they ended up with 2x MeshRenderer components throwing strange errors
Yesterday
Readd god rock & anvil rock to craggy
Yesterday
Codegen
Yesterday
Reapply Antihack.cs #if SERVER changes
Yesterday
merge from main -> fix_foundation_clipping_rocks
2 Days Ago
merge from fix_storage_adapter_invisible -> main
2 Days Ago
Fix storage adapters going invisible - force the LODComponent to refresh when it's parented to a static entity to handle all the edge cases where the LODComponent is initialized at 0,0,0 before parenting
3 Days Ago
Fix NONE compile error in Workbench.Updates.cs
3 Days Ago
merge from fix_submesh_batching_shipping
3 Days Ago
Rewrite submesh batching to batch with a key based on multiple materials instead of batching each individual submesh / material individually - fixes race condition where the inner plywood submesh would be disabled while the outer submesh would still show
6 Days Ago
Fix blueberry plant because my local git repo decided the file wasn't changed when it was so it was working for me and broken for everyone else
7 Days Ago
Cherrypick 148619 (fix full rebuilds not working) since it never got cherrypicked to main
7 Days Ago
merge from fix_assetscene_deepsea -> main
7 Days Ago
Fix deep sea manager being put into the bootstrap scene - prevents all deep sea content needing to load before the menu is able to load
7 Days Ago
Exclude the floating city prefab versions from asset scenes (we don't need an extra copy of the prefab since they are already packed into entities) - confirmed no longer packed into the AssetScene-props scene - removes 250k components for all 4 floating cities
7 Days Ago
Add support for asset scenes to exclude certain assets from being packed into asset scenes via the asset label "ExcludeAssetScene"
8 Days Ago
merge from main -> apartment_complex_monument
8 Days Ago
Fix compile error from non-existant namespace
8 Days Ago
merge from optimize_plant_lod_wind
9 Days Ago
merge from main -> optimize_plant_lod_wind
9 Days Ago
Fix berry bush seedling being missed by previous optimizations
9 Days Ago
Roses - disable wind & motion vectors on lower LODs - disable motion vector on billboard LOD
9 Days Ago
Potatos - disable motion vectors on all LODs
9 Days Ago
Corn - disable motion vectors on all corn prefabs
9 Days Ago
Plants spawned via `spawnplants` will have their grown paused so they stay the same stage
9 Days Ago
Add `spawnplants` command that will spawn every stage of every plant in a grid
9 Days Ago
Sunflowers - disable wind & motion vectors on lower LODs - disable motion vector on billboard LOD
9 Days Ago
Same idea for wheat - disable wind & motion vectors on lower LODs - disable motion vector on billboard LOD
9 Days Ago
Disable motion vector on the orchid billboard renderers (it was still doing motion vector pass despite the billboard material having wind disabled) and swap in the wind disabled lower LOD material
9 Days Ago
Add orchid wind disabled materials
9 Days Ago
Apply lower LOD materials to hemp prefabs