userJake_Richcancel

4,802 Commits over 1,400 Days - 0.14cph!

Today
Update branch - Fix download_server_list command not passing whether to include empty servers or not
Today
merge from main -> fix_server_browser_compression
Today
▍ ▍▄▉▆▋ ▅▊▇▍ ▆▊▊▅▉▇▇▆▅██▅▉▍▌▄▉▉▄▍▍▇▍▅▅ ▋▌ ▄▋▄▅
Today
█ ▄▍▍ ▍▅▌▅▍▋▄ ▆▉ ▉██ ▄▇▄▇▄ ▇▄▍▉▄▍▊ ▅█ ▌▉▋▄ ▄▉█▍ ▅▇ ▌▋▋ █▌▋▆▉▇▊ ▌▅▌▊ █▄▄ ▄▇▌▅ ▅▍ █▍█▉ ▉█▌▄▄ ▆▋▉ ▆▊▉▅ ▌▌▇▇▉▊ ▋▋▄▊▄█▇ ▊▇ ▅ ▊▋▇▉▇▆▋ ▅▉▉▋ ▌▄ ▅▅█▉▍ ▉▍ ▌▋▇▌▅▊ █▌█▇▊ █▌▊▌ ▉▇▄▋▊▅ ▆▌▄▌▌▊▍▉ ▊▍ █▄▇ ▇▌███▊ ▋▍▊ ▅▌▇ ▄█▇▊▅ ▉▅▍▌
Today
merge from qol_bug_report_config -> main
Today
Include client.cfg when making a bug report to help when looking into the bug reports
Today
merge from fix_network_profiling_broadcast -> main
Today
Fix network profiling not counting how many packets are queued on main thread vs broadcast to multiple players
Yesterday
merge from deep_sea_sleeping_bag -> main
Yesterday
Codegen
Yesterday
merge from main -> deep_sea_sleeping_bag
Yesterday
Fix spacing of sleeping bag separator
Yesterday
Codegen
Yesterday
merge from main -> deep_sea_sleeping_bag
Yesterday
Fix deep sea icon not assigned to sleeping bag button prefab
21 Days Ago
merge from main -> deep_sea_sleeping_bag
22 Days Ago
Update the rest of the codebase (where applicable) to use the shared HttpClient over their own separate instances - analytics - rust+ - nexus - store Only difference is it supplies a user agent & supports compression
22 Days Ago
Point the serverlist to the new HttpClient
22 Days Ago
Create single shared HttpClient inside WebUtil
22 Days Ago
Compile fix
22 Days Ago
Add command to refresh server list manually (for testing download)
22 Days Ago
Fix missing compression headers from ServerList HttpClient - allows serverlist to download in gzip as intended
23 Days Ago
Add sleeping bag icon to the sleeping bag button prefab
23 Days Ago
Show icon if the bag is inside the deep sea
23 Days Ago
Make separator slightly smaller
23 Days Ago
Add separator prefab to the death screen prefab
23 Days Ago
Sort deep sea bags before main island bags when you are inside the deep sea (and vise versa) Position separator prefab inbetween the different locations of bags on respawn screen
23 Days Ago
Separator prefab
23 Days Ago
Codegen
23 Days Ago
Allow server to indicate which bags are currently inside the deep sea
30 Days Ago
merge from main -> apartment_complex_monument
30 Days Ago
merge from fix_duplicate_ocean_sim_data -> main
33 Days Ago
Switch LoadNativeSimData() from reading into a managed array to reading into NativeArray so it doesn't affect heap watermark
33 Days Ago
Add FileEx.ReadAllBytesNative() that returns a NativeArray<byte> instead of byte[]
33 Days Ago
Fix the deep sea OceanSimulation loading a 2nd copy of the ocean sim data since they both read the same file from disk - pass in NativeSimData from outside of OceanSimulation instead of reading it inside the constructor - only dispose NativeSimData once when it's shared - saves 80MB
33 Days Ago
merge from optimize_sleeping_bag -> main
33 Days Ago
merge from optimize_sleeping_bag -> main
34 Days Ago
Optimize sleeping bags - switch List<> of all sleeping bags on server to ListHashSet<> so Contains() and Remove() isn't slow - update methods to iterate through list of sleeping bags per player instead of old global list of all sleeping bags on server
34 Days Ago
merge from fix_roof_debris -> main
34 Days Ago
Also add debris DeployVolume to the top of the normal roof
34 Days Ago
merge from fix_roof_debris -> main
34 Days Ago
Fix roof placement not being blocked by debris by adding a DeployVolume specifically looking for debris
34 Days Ago
merge from main -> fix_roof_debris
34 Days Ago
merge from fix_copy_paste_duplicate_entity/refactor -> main
34 Days Ago
34 Days Ago
Re-run codegen
34 Days Ago
merge from main -> fix_copy_paste_duplicate_entity/refactor
34 Days Ago
merge from paste_autocomplete -> main
34 Days Ago
List possible paste file names when using `paste` convar with an incomplete filename - don't actually autocomplete so we don't accidently paste a huge build unintentionally
35 Days Ago
Leftover uncommitted code