userJake_Richcancel

4,881 Commits over 1,431 Days - 0.14cph!

Today
Fix ItemContainer.Take() leaking items when a null list is passed in - used when taking items from a container but not keeping them (like crafting)
Today
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Today
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3 Days Ago
update apartment_complex_monument/prototype
3 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
3 Days Ago
Fix finding unoccupied rooms not checking the size requested, only if they are free
3 Days Ago
Start of code to handle upgrading rooms - transfer items from one apartment to another one
3 Days Ago
Flesh out apartment conversations a bit more
4 Days Ago
Prevent turning furnaces & campfires on & off if there is a lock attached
4 Days Ago
Fix spawning of furniture inside apartment room
4 Days Ago
Add support for PreProcess to fully remove GameObjects from a prefab instead of simply nominating them for deletion if they are empty - allows us to remove all the child entities inside of the apartment room entity and only spawn them in when the room is rented
4 Days Ago
Add apartment lock to manifest
4 Days Ago
Don't store furniture as children of the apartment room because it causes issues with raycasts (and who knows what else) Switch from using codelocks to an "apartment lock" - new type of BaseLock that reads auth list from the apartment room instead of having to sync the list of guests from apartment room -> codelocks - apply to all furniture & doors inside the apartment so we can protect all storage incase cheaters / players sneak into apartment rooms
4 Days Ago
Codegen command name
4 Days Ago
Convert some of the apartments furniture into entities
4 Days Ago
Use flag to determine if room is rented so client doesn't need list of authed users - modify furniture code to use the flag
4 Days Ago
Commands for `rentroom {room}` and `checkoutroom`
5 Days Ago
Print in chat when they get a room until we sort out conversation fully
5 Days Ago
Remove more junk from prototype room number prefab
5 Days Ago
Implement protobuf data for room numbers
5 Days Ago
Add digital sign prefab as a placeholder room number sign so you can see which room is which - text will be set to the room number when loading on the client
5 Days Ago
Assign room numbers manually inside `apartment_complex_wing.prefab` so it has more control going forward - small apartments 101 - 116 - medium apartments 201 - 608 - large apartments PH1 - PH6
5 Days Ago
Allow apartments to have room numbers assigned in the prefab - ignore the original version that assigned room numbers in code because I am a programmer
5 Days Ago
Somehow apartment vendor loadout got deleted
5 Days Ago
update apartment_complex_monument/prototype
5 Days Ago
Fix .meta files that were trying to create random folders
5 Days Ago
Update manifest.asset
5 Days Ago
Codegen
5 Days Ago
Codegen
5 Days Ago
merge from main -> apartment_complex_monument
5 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
5 Days Ago
Add apartment vendor to monument
5 Days Ago
5 Days Ago
Fix apartment room prefabs
5 Days Ago
Configure apartment vendor
5 Days Ago
Conversation
5 Days Ago
More functionality and fixes
5 Days Ago
5 Days Ago
Apartment vendor conversation
5 Days Ago
ApartmentBuilding.cs implements actual logic ApartmentVendor.cs checks
5 Days Ago
Add conversation conditions for being able to rent, upgrade or checkout from your apartment rooms - filter based on enum size of room - add support in inspector for the new conditions Couple small improvements to the conversation dialog graph - show "Invert" checkbox below condition value - add left margin so the condition vs action is clearer Evaluate condition conditions inside ApartmentVendor so the functions aren't buried inside ConversationData.cs
6 Days Ago
Speculative fix for changes being lost in the graph view of conversations from copilot
6 Days Ago
Start making conversation for apartment vendor NPC
6 Days Ago
update apartment_complex_monument/prototype
6 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
7 Days Ago
Make apartment entity class partial for codegen
7 Days Ago
update apartment_complex_monument/prototype
7 Days Ago
merge from main -> apartment_complex_monument
7 Days Ago
Remove logging because it's annoying even if it's editor only when it prints out 100+ items, instead opt for a command `printitemtax`
7 Days Ago