userJake_Richcancel

4,864 Commits over 1,431 Days - 0.14cph!

Today
Print in chat when they get a room until we sort out conversation fully
Today
Remove more junk from prototype room number prefab
Today
Implement protobuf data for room numbers
Today
Add digital sign prefab as a placeholder room number sign so you can see which room is which - text will be set to the room number when loading on the client
Today
Assign room numbers manually inside `apartment_complex_wing.prefab` so it has more control going forward - small apartments 101 - 116 - medium apartments 201 - 608 - large apartments PH1 - PH6
Today
Allow apartments to have room numbers assigned in the prefab - ignore the original version that assigned room numbers in code because I am a programmer
Today
Somehow apartment vendor loadout got deleted
Today
update apartment_complex_monument/prototype
Today
Fix .meta files that were trying to create random folders
Today
Update manifest.asset
Today
Codegen
Today
Codegen
Today
merge from main -> apartment_complex_monument
Today
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Today
Add apartment vendor to monument
Today
Fix apartment room prefabs
Today
Configure apartment vendor
Today
Conversation
Today
More functionality and fixes
Today
Apartment vendor conversation
Today
ApartmentBuilding.cs implements actual logic ApartmentVendor.cs checks
Today
Add conversation conditions for being able to rent, upgrade or checkout from your apartment rooms - filter based on enum size of room - add support in inspector for the new conditions Couple small improvements to the conversation dialog graph - show "Invert" checkbox below condition value - add left margin so the condition vs action is clearer Evaluate condition conditions inside ApartmentVendor so the functions aren't buried inside ConversationData.cs
Yesterday
Speculative fix for changes being lost in the graph view of conversations from copilot
Yesterday
Start making conversation for apartment vendor NPC
Yesterday
update apartment_complex_monument/prototype
Yesterday
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Days Ago
Make apartment entity class partial for codegen
2 Days Ago
update apartment_complex_monument/prototype
2 Days Ago
merge from main -> apartment_complex_monument
2 Days Ago
Remove logging because it's annoying even if it's editor only when it prints out 100+ items, instead opt for a command `printitemtax`
2 Days Ago
2 Days Ago
Made logging editor only
2 Days Ago
.meta files
2 Days Ago
Add purchase price for apartments (placeholder values)
2 Days Ago
Apply tax to hqm & sulfur
2 Days Ago
Add code to support taxing the items inside apartment rooms - only need to configure tax on base items like HQM and sulfur - it will calculate the amount of sulfur + HQM inside crafted items based on the ingredients and apply the respective tax to each derived item - example: sulfur = 30 scrap / stack, gunpowder = 60 scrap / stack & rockets = 117 scrap / stack - can override the tax for a crafted item if needed
2 Days Ago
Swap the apartment rooms from static prefabs to entities
2 Days Ago
Add new entities to manifest
2 Days Ago
Add prefabs for entity versions of apartment rooms - small, medium, large Add entity for apartment building controller
2 Days Ago
Add code for apartment rooms and the apartment building controller
3 Days Ago
Add apartment complex to Scene top context menu
3 Days Ago
update apartment_complex_monument/prototype
14 Days Ago
update apartment_complex_monument/prototype
14 Days Ago
merge from main -> apartment_complex_monument
15 Days Ago
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
15 Days Ago
Add mortar3 (cannon based mortar)
15 Days Ago
Add to manifest
15 Days Ago
Fix prefab id