4,864 Commits over 1,431 Days - 0.14cph!
Print in chat when they get a room until we sort out conversation fully
Remove more junk from prototype room number prefab
Implement protobuf data for room numbers
Add digital sign prefab as a placeholder room number sign so you can see which room is which
- text will be set to the room number when loading on the client
Assign room numbers manually inside `apartment_complex_wing.prefab` so it has more control going forward
- small apartments 101 - 116
- medium apartments 201 - 608
- large apartments PH1 - PH6
Allow apartments to have room numbers assigned in the prefab
- ignore the original version that assigned room numbers in code because I am a programmer
Somehow apartment vendor loadout got deleted
update apartment_complex_monument/prototype
Fix .meta files that were trying to create random folders
merge from main -> apartment_complex_monument
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Add apartment vendor to monument
Fix apartment room prefabs
Configure apartment vendor
More functionality and fixes
Apartment vendor conversation
ApartmentBuilding.cs implements actual logic ApartmentVendor.cs checks
Add conversation conditions for being able to rent, upgrade or checkout from your apartment rooms
- filter based on enum size of room
- add support in inspector for the new conditions
Couple small improvements to the conversation dialog graph
- show "Invert" checkbox below condition value
- add left margin so the condition vs action is clearer
Evaluate condition conditions inside ApartmentVendor so the functions aren't buried inside ConversationData.cs
Speculative fix for changes being lost in the graph view of conversations from copilot
Start making conversation for apartment vendor NPC
update apartment_complex_monument/prototype
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Make apartment entity class partial for codegen
update apartment_complex_monument/prototype
merge from main -> apartment_complex_monument
Remove logging because it's annoying even if it's editor only when it prints out 100+ items, instead opt for a command `printitemtax`
Add purchase price for apartments (placeholder values)
Apply tax to hqm & sulfur
Add code to support taxing the items inside apartment rooms
- only need to configure tax on base items like HQM and sulfur
- it will calculate the amount of sulfur + HQM inside crafted items based on the ingredients and apply the respective tax to each derived item
- example: sulfur = 30 scrap / stack, gunpowder = 60 scrap / stack & rockets = 117 scrap / stack
- can override the tax for a crafted item if needed
Swap the apartment rooms from static prefabs to entities
Add new entities to manifest
Add prefabs for entity versions of apartment rooms
- small, medium, large
Add entity for apartment building controller
Add code for apartment rooms and the apartment building controller
Add apartment complex to Scene top context menu
update apartment_complex_monument/prototype
update apartment_complex_monument/prototype
merge from main -> apartment_complex_monument
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
Add mortar3 (cannon based mortar)