userJake_Richcancel

4,951 Commits over 1,431 Days - 0.14cph!

Today
Fix all the compile errors
Yesterday
Fixes for assigning guests
Yesterday
Add PickAFriend dialog to the apartment rent terminal
Yesterday
Network list of owners and guests to apartment room owners Add support to authorize guests on your room
Yesterday
Add minimum rent to apartment prefabs
Yesterday
Fix "Rent Due" not showing
Yesterday
Fix "Rent Due" vital not being assigned the correct type
Yesterday
Fix penthouse apartment hull being hidden when not rented
Yesterday
Update manifest
Yesterday
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Yesterday
merge from main -> apartment_complex_monument
Yesterday
Fix server compile error from fix_dynamic_occlusion_pausing
Yesterday
Make all furniture inside apartments immortal and remove all the groundwatch so it can't break due to "ground missing"
Yesterday
merge from fix_dynamic_occlusion_pausing -> main
Yesterday
Evict players once they have rent due for >24hrs - once you catch up on rent the timer resets
2 Days Ago
Don't run upkeep for non-rented apartments
2 Days Ago
merge from fix_c4_deployable_damage -> main
2 Days Ago
Fix C4 & satchels doing 2x damage to the deployable it's attached to - was doing splash damage + direct damage to the entity it's parented to if it was a deployable (stuff like workbenches, not building blocks, doors or anything you would be raiding) - fixed by skipping splash damage on the entity it's attached to so it only does direct damage
3 Days Ago
merge from dump_prefabpreprocess -> main
3 Days Ago
Add `dumppreprocess` to specifically dump the list of prefabs inside prefabpreprocess & their component counts - will also be included when running full `dump` command
3 Days Ago
merge from fix_dump_dontdestroyonload -> main
3 Days Ago
Refactor dumping objects per scene into separate folders because it was copy pasted between `dump` and `dumprootobjects`
3 Days Ago
Fix DontDestroyOnLoad scene including all the objects in other scenes instead of all the objects not in other scenes
3 Days Ago
3 Days Ago
Send daily rent to client in apartment room entity Link apartment upkeep terminal -> apartment room on client
3 Days Ago
Switch loot panel for apartment upkeep terminal to new one
3 Days Ago
Add support for the TC loot panel to show the upkeep for the apartment rooms - use the apartment room to get the daily scrap rent
3 Days Ago
update apartment_complex_monument/prototype
3 Days Ago
Update manifest
3 Days Ago
Codegen
3 Days Ago
merge from main -> apartment_complex_monument
3 Days Ago
Reapply the increased building blocked + added safezone from the merge
3 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
3 Days Ago
Take scrap from the apartment every 30m for rent payment
3 Days Ago
Remove TC prefab from medium apartment
4 Days Ago
Teleport players back into their rooms (if possible) instead of killing them after being disconnected for >20m in the apartment safezone - will still show warning when logging out but worth giving them a chance since players will spend more time inside apartment safezone - assign the apartment complex to the safezone during startup
4 Days Ago
Add teleport anchors to the apartment rooms
4 Days Ago
Fix upkeep calculations not being correct & persist reference to terminal across restarts
4 Days Ago
Remove 'if !CLIENT' region that caused the snapshot command to not work in the editor
4 Days Ago
Add collider for upkeep terminal
4 Days Ago
Update manifest
4 Days Ago
Print error if upkeep terminal isn't found when calculating rent so we don't get kicked in editor
4 Days Ago
Add upkeep terminals to all the apartment rooms
4 Days Ago
Add the "Rent Due" vital to `GameUI.Hud.Vitals` and shift all the existing vitals so you can see them all in the editor
4 Days Ago
Add new vital for "Rent Due" and show it when they don't have any upkeep time paid for
4 Days Ago
Reprocess apartment upkeep terminal prefab
4 Days Ago
Add protobuf reference from ApartmentRoom -> Upkeep terminal
4 Days Ago
Include the code we removed when splitting into files
4 Days Ago
Split apartment room code into multiple files and subscribe for inventory updates from all furniture so we can recalculate upkeep every time it changes - same code as TC that debounces the updates to only recalculate 1x per second - this shouldn't be too many updates: without industrial the only time upkeep will recalculate is when paying for upkeep or a player is actively in their room looting
4 Days Ago
Start making upkeep terminal entity for apartments