userJake_Richcancel

2,315 Commits over 701 Days - 0.14cph!

Today
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Today
Disable temp fix in unity 2021 that got rid of UI pooling for lists >1000 elements
Today
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▊▆█▇ ▌▇█▉ "▄▍█▄▌▄▄▇ █▍▇▉▇" ▊▌▅▊ ▋▊▍▍ ▆█▋▊ ▉▄ ▍▍▊▅▇▋▊▌▉▅ ▇▄▌▆ ▆▇▊ ▉▊▋▄█ ▆▊ ▄▊▉▊▌▉ (▊▇▆ ▄▄█▋▋▄ ▌▋▋ ▇▄▇▋▌▊▊▌▋)
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Today
Prevent wall from being rotated when an explosive is attached to it (grenade, satchel, c4) https://files.facepunch.com/jakerich/LNQthAh9I0tju90N/u5THoZxmUFpVoSSX.mp4
Today
Support old uncompressed tags alongside newer compressed tags
Today
Fix storage adapters not able to be picked up when holding hammer
Yesterday
Fix debris spawning on top of eachother when a foundation breaks, then a wall breaks after
Yesterday
Add debris to square & triangle foundations - debris added to all foundation wall sockets - 1 debris added on terrain in center of foundation https://files.facepunch.com/jakerich/vBA5ptZzQPvqzAhX/buUrI3Cu6T0zkcBo.jpg
Yesterday
C4 & satchel will mark the BuildingBlock it lands on as "damaged" when it sticks to it (but deal no damage until it blows up) - prevents players from upgrading building block in the 10 seconds before C4 blows up
Yesterday
Allow xmas ice high walls to be demolished too
Yesterday
Fix ContextMenu opening (with no options) when high walls are past their demolish timer of 10 minutes
Yesterday
Allow high walls & external gates to be demolished - move demolish code from BuildingBlock -> StabilityEntity - add `canBeDemolished` field - add `demolish_seconds` convar (default 10m) to control demolish time
Yesterday
Add ability to put items into backpack by dragging the item onto the equipped backpack (rather than opening backpack)
3 Days Ago
Change method names so harmony mods stop disabling the feature serverside Add `ping_estimation` convar to manually toggle ping estimation (default enabled)
3 Days Ago
Disable ping logging inside editor, switch to a convar `ping_estimate_logging`
3 Days Ago
Fix storage adapters blocking looting of boxes when looking directly at the adapters - add support for GameTrace to ignore the type of an entity - will still GameTrace the storage adapter if you are holding a WireTool/PipeTool https://files.facepunch.com/jakerich/acrocQIGlVgn6mTE/01R7sjXhY7xH2U9S.png
3 Days Ago
Change the actual code that uses `isHoldingShift`
3 Days Ago
Pass `isHoldingShift` to Construction.Placement
3 Days Ago
Fix disabling external wall snapping (by holding shift) not working outside of the editor
4 Days Ago
Fix sleeping bag not keeping last valid position for 0.25m when placing onto building blocks (still be strict when placing onto vehicles / parented entities)
5 Days Ago
Switch asset warmup to use the existing Timing class Hook Timing events and send to Azure inside performance analytics (so we can assossiate load times -> hardware)
5 Days Ago
Analytics for asset warmup & prefab warmup
5 Days Ago
Fix horses occassionally being hit twice by bullets & dealing an extra +50% damage to them - raised density to 100 = no bullet penetration
6 Days Ago
Fix ammo being dropped on the ground when unloading a weapon with a full inventory
6 Days Ago
Fix foundation not replacable under a roof - ensure foundation can't be placed clipping into roofs https://files.facepunch.com/jakerich/DiEvbg8FtDsQvCkQ/ZXt1WMKFWMUmUu0d.png https://files.facepunch.com/jakerich/ba6PAFGqdbJdQgs8/xFa89R274Dbx7H8o.png
6 Days Ago
Fix 'Saved = true' being set for the new function
6 Days Ago
Add `refresh_nickname_cache` to force manual refresh of steam nicknames
6 Days Ago
Force the nickname cache to refresh when connecting to a server to give steam every chance in the world to download nicknames
6 Days Ago
Refresh list of nicknames every 30s for the first 2 minutes of gameplay, then move to refreshing steam nicknames every 5min
6 Days Ago
Fix minigun deleting ammo when it runs out of durability and deletes itself (by putting ammo into inventory)
6 Days Ago
Add `breakheld_almost` command to put the held item to 1 durability
6 Days Ago
▄▅▅▆▌▄▄ ▋█▅▆▍▍, █▆▆▆▄▉▄ & ▇▇▋▊▆ ▍▅▆▍ ██▍▄▊██▆▊ (▄▅▌▍ ▊▌▅▌▋█▍ ▉▆▄▄ ▄▌▊█ ▉▍▍▍▌▌ ▍▋ ▇▍▇)
7 Days Ago
Fix unable to replace foundation under half height floor after the foundation is destroyed - exclude floors from normal deploy volume - add smaller build volume the exact size of the foundation specifically for floors https://files.facepunch.com/jakerich/8JGYPyRbYbgdmtWo/5QcMFMEycMJf4bG7.png
7 Days Ago
Make all colors in "PickAFriend" menu the bright version Decide if we want to show dark colors for offline players later
7 Days Ago
Add some comments
7 Days Ago
Fix line deleted in merge
7 Days Ago
Merge from main -> reduce_server_tags/compact
8 Days Ago
Fix map entities not being respawned on server restart due to getting a network ID but spawning being skipped (aka oil rig radiation entities)
8 Days Ago
Fix checking cooldown incorrectly Fix quota convar overflowing int by casting convar to long before calculation
8 Days Ago
Allow vending machine to be rotated 90 degrees
8 Days Ago
Merge from main -> harmony2_3
8 Days Ago
Fix backpacks being dropped onto ground inside safezone when you die and being lootable instead of staying on the player's corpse
11 Days Ago
Fix having to run 3m away from stash and return to reveal the stash
12 Days Ago
Add debris spawn points to floor prefabs (triangle, square, floor frames)
12 Days Ago
Support spawning multiple debris objects for floors (one on each side)
13 Days Ago
Fix compile error from namespace
13 Days Ago
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13 Days Ago
Update System.Runtime.CompilerServices.Unsafe from 4.5.0 - 6.0.0