459 Commits over 1,280 Days - 0.01cph!
Disable dynamic occlusion pausing until further fixes because it seems to be enabling static occlusion long before parenting is finalized, causing it to think the static position is 0,0,0
merge from fix_has_respawn_options -> main
merge from fix_dynamic_occlusion_pooling -> main
merge from puzzle_reset_changes -> main
merge from puzzle_reset_changes -> main
merge from puzzle_reset_changes -> main
merge from puzzle_reset_changes -> main
merge from puzzle_reset_changes -> main
merge from puzzle_reset_changes -> main
merge from qol_backpack_gather -> main
merge from qol_perf_formatting -> main
merge from qol_dump_improvements -> main
merge from qol_backpack_gather -> main
merge from optimize_reduce_dynamic_occlusion -> main
merge from industrial_pipe_batching -> main
merge from optimize_reduce_dynamic_occlusion -> main
merge from fix_terrain_texturing_alloc -> main
Cherrypick
134447 (fix steam being accessed too soon in client analytics)
merge from fix_terrain_texturing_alloc -> main
merge from qol_dump_improvements -> main
merge from fix_blueprint_itemid -> main
merge from fix_chat_message_logs -> main
merge from fix_chat_messages_logs -> main
merge from update_manifest_oct_25 -> main
Delete client_modding ophaned prefab to fix GenerateManifest() throwing exception
merge from optimize_water_body_culling -> main
merge from optimize_auth_list -> main
merge from optimize_findbyid -> main
Fix NONE compile error in Shield.cs
merge from dynamic_occlusion_pausing -> main
merge from industrial_pipe_batching -> main
merge from industrial_pipe_batching -> main
merge from optimize_sprinklers -> main
merge from fix_puzzle_reset_analytics_nre
merge from fix_console_chat_message -> main
merge from fix_console_flickering -> main
merge from modding_cui_merges -> main
merge from optimize_windows_console -> main
- fix colored text being logged on main thread instead of queued to console thread
merge from fix_puzzle_reset_analytics -> main
merge from fix_custom_item_icon_description -> main
merge from modding_custom_vitals -> main
merge from fix_max_hp_tea -> main
merge from analytics_puzzle_reset -> main
merge from analytics_puzzle_reset -> main
merge from modding_cui_merges -> main
merge from fix_arctic_puzzle_reset -> main
merge from analytics_texture_memory -> main
merge from fix_entity_scale_occlusion -> main