userJake_Richcancel
branchrust_reboot/maincancel

72 Commits over 701 Days - 0.00cph!

7 Days Ago
Fix compile error from namespace
21 Days Ago
Fix NRE in Performance Logging Try catch & log error rather than throwing exception Prevent NRE in EventRecord.AddObject() incase null objects are ever passed in
42 Days Ago
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50 Days Ago
merge from analytics_pooling_refactor -> main
50 Days Ago
merge fix_demos_full_server_demos -> main
55 Days Ago
merge optimize_build_generate_manifest -> main (test if it makes a difference)
57 Days Ago
Disable global networked bases until we get a fully custom rendering pipeline
58 Days Ago
Try catch all parts of demo thread (incase of error on startup) Try to create demo directory in multiple places (incase it gets deleted or changed by users) (this will also kick off a new build)
60 Days Ago
merge from test_gnb_memory_leak -> main (fix GNB memory leak)
3 Months Ago
Merge from backpacks -> main
6 Months Ago
Fix protobuf generator not having updated generated code from `threadsafe_protobuf`
8 Months Ago
Merge from analytics_aug_23
8 Months Ago
Merge from global_networked_bases -> main
8 Months Ago
Merge from global_networked_bases -> main
8 Months Ago
Merge from global_networked_bases -> main
8 Months Ago
Merge from global_networked_bases -> main
8 Months Ago
Merge from global_networked_bases -> main
8 Months Ago
Merge from global_networked_bases -> main
10 Months Ago
Fix compile error by changing #IF UNITY_EDITOR to a convar `UploadAnalytics`
11 Months Ago
merge from skinradius_cmd_2 -> main
11 Months Ago
Fix compile error from GetInfoBool defined twice
11 Months Ago
Fixed compile error due to infinite ammo convar being defined inside #CLIENT accidently
12 Months Ago
Fix analytics serialization error when object is serialized as a field
1 Year Ago
merge from rust_metrics -> main
1 Year Ago
Merge from canvas_disabled_2 to main
1 Year Ago
Revert codelock menu option changes
1 Year Ago
Unlocked codelocks will show "Change Code" as default option
1 Year Ago
Disable networkCache for codeLocks to avoid "pooling errors"
1 Year Ago
Attempt to fix ModularCarGarage.FixedUpdate NRE
1 Year Ago
Whoops, compile fix
1 Year Ago
Attempt #3 to fix building plan lag by storing type in field rather than using GetType()
1 Year Ago
Attempt to fix building plan lag by keeping all equality checks in C# land
1 Year Ago
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1 Year Ago
Add "Server_Event_Tips" convar to disable clientside notifications when server events happen
1 Year Ago
Fix ability to split stacks / move items when a container is locked
1 Year Ago
Add "spawngrid <prefab> <width> <height> <spacing>" command
1 Year Ago
Increase netting trigger size so it works on stone wall frames as well
1 Year Ago
Fix sam sites acting like splitters rather than passing through all power to "passthrough slot"
1 Year Ago
Applied 5 new colors to hoses too (orange, pink, purple, aqua, white)
1 Year Ago
Switch F1 menu to pixel scaling when it goes below 1080p
1 Year Ago
Adjusted deployment & colliders of all IO entities to prevent clipping into floors
1 Year Ago
Scene2Prefab on quarry monuments
1 Year Ago
Quarry & pumpjack now 2 minute / diesel Scene2Prefab
1 Year Ago
Hopefully fix harmony hotloading once and for all
1 Year Ago
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1 Year Ago
Hide codelock on vehicle lift loot panel when in streamer mode
1 Year Ago
Attempt to fix harmony failing to resolve DLLs on disk
1 Year Ago
Disable harmony in the editor
1 Year Ago
Shopfront compile fix
1 Year Ago
Fixed compile error again ( GetHeldItem() is client only)