userJake_Richcancel

6,190 Commits over 1,645 Days - 0.16cph!

4 Years Ago
merge from main -> door_unlock_fix
4 Years Ago
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4 Years Ago
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4 Years Ago
merge from main -> rust_metrics
4 Years Ago
Show "open door" as default option rather than "change lock" when in building blocked
4 Years Ago
Don't open "change codelock" ui right after entering in a code
4 Years Ago
Merge from main -> door_unlock_fix
4 Years Ago
Fix server browser favourite star not working when query port is different than game port
4 Years Ago
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4 Years Ago
Fix GC counting for every single frame
4 Years Ago
merge from main -> rust_metrics
4 Years Ago
Merge from canvas_disabled_2 to main
4 Years Ago
Undo the subtract
4 Years Ago
Merge subtract to canvas_disabler_2
4 Years Ago
Re-enable UI culling
4 Years Ago
Allow doors to be placed on top of deployables (boxes, sleeping bags, etc)
4 Years Ago
Huge wooden sign will deploy on all sides of walls too
4 Years Ago
Fix small sign deployment not working on all walls
4 Years Ago
Add item filter on quarry fuel storage to only accept diesel
4 Years Ago
Removed map name from being searched when using server browser, will still show
4 Years Ago
- fixed Arg.GetPlayer() returning first player on server - fixed ulockall not working on self - added ability to specify userid after 'resetbp <user>'
4 Years Ago
- seperated "unlock" RPC by removing "open codelock UI" rpc - prioritize "changelock" when codelock is first placed - prioritize "lock" when codelock is unlocked
4 Years Ago
Switch screen size to use Display & save some additional convars
4 Years Ago
Applied changes from code review
4 Years Ago
Add flush_anlytics command & codegen
4 Years Ago
- remove logging monuments - flatten server info object into fields - set encryption to -1 when null - trim whitespace from cpu name - refactor (and maybe fix) std_dev of frametime - store average frametime in seconds rather than ms
4 Years Ago
Reapply removed #if CLIENT
4 Years Ago
Applied #if to disable all of gameplay analytics code to be safe
4 Years Ago
- cleanup - manifest can disable server analytics & set it disabled on server by default
4 Years Ago
Region out gameplay analytics
4 Years Ago
Fixed missing #if CLIENT
4 Years Ago
Log server performance too & double check seperation between client & server stats
4 Years Ago
- Only log client performance when in server - Reuse lists
4 Years Ago
Rearranged more stuff to be sent from main thread & fixed some fields being set twice
4 Years Ago
Added ability to disable client analytics from manifest Added lowest & highest percentile of fps + more stats Changed to new analytics url
4 Years Ago
Merge from main -> rust_metrics
4 Years Ago
Fix pooling error when multiple furnaces share the same loot panel
4 Years Ago
Merge from main -> rust_metrics
4 Years Ago
Fix loop typo & serialize objects as objects instead of strings
4 Years Ago
Revert codelock menu option changes
4 Years Ago
Unlocked codelocks will show "Change Code" as default option
4 Years Ago
Loop through frametimes from highest to lowest
4 Years Ago
Apply more stuff from main thread & add session id
4 Years Ago
Disable networkCache for codeLocks to avoid "pooling errors"
4 Years Ago
Attempt to fix ModularCarGarage.FixedUpdate NRE
4 Years Ago
Grab hardware info on main thread & fix analytics not sending on client
4 Years Ago
Also destroy sleeping bag markers when destroying vending machine markers & destroy markers sooner
4 Years Ago
Splitting uploader to be client or server
4 Years Ago
Merge from main -> rust_metrics
4 Years Ago
Fix sleeping bag clusters not showing