userJake_Richcancel

4,148 Commits over 1,219 Days - 0.14cph!

2 Years Ago
Merge global_networked_bases/proper_disable_command
2 Years Ago
Add `InstancingConfigComponent` to root level of component Add option via the config to disable instancing on a prefab Disable instancing on `junkpile_i` as it uses a cliff child prefab that supports instancing Also disable instancing on portal prefab
2 Years Ago
Merge from global_networked_bases -> main
2 Years Ago
Disable instancing on deployables it was unintentionally left on Enable instancing & global networking on large furnace
2 Years Ago
Add button in editor to list every prefab with instanced rendering enabled
2 Years Ago
Remove instancing from metal shopfront due to glass not working & incase it murders performance if I fix it
2 Years Ago
Fix wooden shopfront door
2 Years Ago
Fix all door prefabs - external gates - cell door - garage door - square + triangle ladder hatch - fence door - double doors
2 Years Ago
Remove `StripEmptyChildren` from garage door & ladder hatch to fix codelocks
2 Years Ago
Standardize `IsInstancingEnabled` and `IsInstancingDisabled` based on convars
2 Years Ago
Merge from global_networked_bases -> main
2 Years Ago
Remove instanced rendering from sleeping bag
2 Years Ago
Network++
2 Years Ago
Added `OnKilled()` hook to BaseNetworkable so it broadcasts deleted building blocks outside of network range & doesn't send them when you reconnect
2 Years Ago
Merge from global_networked_bases -> main
2 Years Ago
Change `LogError` to `LogWarning` when calling Initialize twice
2 Years Ago
Remove `StripEmptyChildren` component from doors: was causing NRE when trying to attach codelock / keylock
2 Years Ago
Change shadow material from `watersplash-1` to `shadows`
2 Years Ago
Merge from global_networked_bases -> main
2 Years Ago
Some ints not reset when disconnecting from server
2 Years Ago
Missed clearing recycledCells list
2 Years Ago
Fixed some Dictionarys not cleared when disconnecting Ensure initialization and destroy are called only once (to avoid nativearray dispose errors)
2 Years Ago
Fix `print_global_entities` not actually printing the output
2 Years Ago
Fix error / crash when reconnecting to server
2 Years Ago
Missing whitespace at end of .meta?
2 Years Ago
Renamed `StripChildren` to `StripEmptyChildren` to clear up function of component Fix empty children stripping to ensure normal stripping runs before empty gameobject stripping
2 Years Ago
Fix GlobalNetworkHandler not picking up all entities when first loaded into an existing save
2 Years Ago
Merge from main -> global_networked_bases
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Cleanup
2 Years Ago
Mark if mesh is the highest LOD Don't scale highest LOD by FOV or quality setting (to ensure all prefabs cull at the same distance regardless of your settings)
2 Years Ago
Add `supportsComputeShaders` to client performance analytics
2 Years Ago
Fix menu slider for "building distance" not having correct translate phrase
2 Years Ago
Fix GPU culling data not being updated when visibility of mesh is changed (to hide windmills & sam site placeholders inside network range)
2 Years Ago
Added `global_networked_bases` convar to disable networking of global building blocks server side
2 Years Ago
Log time taken to send all global entities to players
2 Years Ago
Run codegen after merge
2 Years Ago
Merge from main -> global_networked_bases
2 Years Ago
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2 Years Ago
Show loot panel when backpacks other than your equipped one are selected
2 Years Ago
Don't allow moving items into backpacks by drag & drop items onto them
2 Years Ago
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2 Years Ago
Don't network contents of backpacks, only network the backpack (so it can be shown on other players) Cycle the inventory when a backpack is added & removed (so backpacks update like clothing when added to sleepers)
2 Years Ago
Prevent items being added to backpacks when in normal inventory
2 Years Ago
Show a different icon when the backpack is empty vs has items in it
2 Years Ago
Fix normal items having a "Hold E" to pickup off the ground
2 Years Ago
Remove `IsBackpackWithItems()` and ensure volume system produces same results Assign "itemVolumeWhenFilled" of backpack to "2"
2 Years Ago
Add "containerVolume" and "itemVolume" to represent how only empty backpacks can go into normal inventories Item default volume 1 Container default volume 1
2 Years Ago
Only right click into your own backpack when it is open: don't right click into the backpack of the player you are looting Don't prioritize right clicking items to backpack when it is full
2 Years Ago
Fixed players being unlootable again Add backpack container when looting Support moving backpack to corpse when dying (default it pops off you) Update player lootpanel with backpack slot