userJake_Richcancel

4,802 Commits over 1,400 Days - 0.14cph!

2 Years Ago
Tweak aimcone simulation to show accurate aimcone stat
2 Years Ago
Reword aim cone -> spread to match ammo description Reorder stats for guns
2 Years Ago
Show "0%" gather instead of hiding the UI to make it easier to compare gather of different tools Hide gather if the tool / weapon can't gather anything at all
2 Years Ago
Add units to ammo info panel Move spread below other ammo stats so it's easier to compare ammo types Add m/s as a unit
2 Years Ago
Change aimcone slider scale from 0-4, reverse slider direction Save info panels as disabled
2 Years Ago
Fix slider range being 0-1 instead of 0-100
2 Years Ago
Fix weapon gather effiency not multiplying by 100 Fix weapon attack speed being 1 decimal point instead of 2
2 Years Ago
Refactor previous code changes to be configurable in the prefab - can now switch between meters, seconds, degrees or percent in ui prefab - can configure decimal point override Split display of weapon mod "Accuracy" info into Aimcone, Hip Aimcone & Sway
2 Years Ago
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2 Years Ago
Show melee range as "-0.25m" or "+1.1m" instead of "1.5m" - probably going to change it to percentage instead Remove bar from attack range Fix melee attack speed bar going right to left
2 Years Ago
Missed unsaved .cs file
2 Years Ago
Change Fire Rate & Attack Rate from "450" -> 0.13s - renamed attack rate -> attack speed for melee weapons Change Gather from "30" -> 80% - don't show gather speed, only show gather efficiency % Change Accuracy from "4" -> "0.2° - 1.8°" - shows min & max aimcone value based on recoil - old value only took into account the bullet's accuracy, not the weapon's accuracy Add meters on the end of range (450 -> 450m)
2 Years Ago
Add upload queue for demos Rate limit the uploads to avoid saturating server's bandwidth
2 Years Ago
Also include changeset & hostname for debugging
2 Years Ago
Include network protocol in demo header
2 Years Ago
Merge from main -> full_server_demos
2 Years Ago
Fix not using FreeList() when adding proper pooling
2 Years Ago
merge main -> analytics_pooling_refactor
2 Years Ago
Fix holstering not updating when picking up backpack
2 Years Ago
Fix holstered weapon not updating when dropping backpack
2 Years Ago
For some reason it didn't subtract the PlayerInventory.cs change
2 Years Ago
Start by subtracting CS 92478
2 Years Ago
merge from analytics_pooling_refactor -> main
2 Years Ago
Cleanup performance calculation code since we have threadsafe pooling now
2 Years Ago
Merge from main -> test_2022_3_20f1
2 Years Ago
Disable the red changeset text in the staging server browser (but only worked in the editor!)
2 Years Ago
Merge from main -> full_server_demos
2 Years Ago
Add `stash.reveal_tick_rate` (default 0.5s) to configure how often the server runs the detection code Require > 2s looking at stash to reveal it
2 Years Ago
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2 Years Ago
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2 Years Ago
merge fix_demos_full_server_demos -> main
2 Years Ago
Fix full server demo packet ordering breaking demos
2 Years Ago
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2 Years Ago
Manually convert `ClientRpcEx()` -> `ClientRPC( RpcTarget )`
2 Years Ago
Add extra overloads to RpcTarget to handle niche RPC requirements
2 Years Ago
Mark existing ClientRPC overloads as Obsolete with deprecation notice
2 Years Ago
Convert methods using `ClientRPCPlayerAndSpectators()` to RpcTarget version
2 Years Ago
Add support in RPCTarget for `RpcTarget.PlayerAndSpectators()` Remove `ClientRPCPlayerAndSpectators()` overload from BaseEntity.RPC
2 Years Ago
Fix compile error in GNB with ClientRPCStart()
2 Years Ago
Switch from ClientRPC -> ClientRPCEx to the other way around: ClientRpc( RpcTarget ) is now the base method
2 Years Ago
Remove constructors from RPCTarget & move to static methods
2 Years Ago
Make constructors of RpcTarget private until we finalize the static methods
2 Years Ago
Convert ClientRPC() -> RpcTarget overload
2 Years Ago
Convert `ClientRpcPlayer()` -> `ClientRpc( RpcTarget.Player() )`
2 Years Ago
Add static methods to RpcTarget to help with code clarity
2 Years Ago
Add new `RpcTarget` struct and overloads to hopefully replace all overloads
2 Years Ago
Regex every single ClientRPC & ServerRPC
2 Years Ago
Missed .meta files
2 Years Ago
Regex RpcPlayer first
2 Years Ago
Change from BasePlayer & string (which have null passed as default value) to structs RpcId & RpcPlayer (which can't be null)