userJake_Richcancel

5,131 Commits over 1,492 Days - 0.14cph!

2 Years Ago
Fix pooling warning message by manually marking events uploaded in CSV as submitted to analytics Change TimeSpan to be sent at nanoseconds instead of float seconds (for new analytics data points)
2 Years Ago
Don't include invokes with zero calls in a frame
2 Years Ago
Ensure csv files have .csv extension
2 Years Ago
Track execution time per invokes
2 Years Ago
Merge from main -> analytics_server_profiling
2 Years Ago
Default every single SQLITE table to `fastmode` = true - `fastmode` also sets synchronous pragma from FULL -> NORMAL
2 Years Ago
Fix the demolish option being the default option when opening radial menu even though it's the last option
2 Years Ago
Network++
2 Years Ago
Add convars to scale throw distance of grenades (so right click can be a short toss instead of droping a live grenade at your feet)
2 Years Ago
Try disabling ambient volumes (the thing that makes it dark inside buildings) to increase visibility
2 Years Ago
Network++
2 Years Ago
Add `barricades_in_monuments` convar to allow barricades to be placed anywhere in monuments Add `barricades_decay_override` convar to set forced decay time of barricades
2 Years Ago
Protocol++
2 Years Ago
Default to sending replicated convar to server instead of telling me I can't run it clientside
2 Years Ago
Add replicated convars to scale player movement speed clientside - movement_speed - sprint_speed - jump_height - fall_damage_threshold
2 Years Ago
Allow grenades & explosives to be modded
2 Years Ago
Visual studio automatically adding incorrect using statements
2 Years Ago
Loadouts now save ammo count of weapons
2 Years Ago
Fix bunch of CLIENT & SERVER compilation errors
2 Years Ago
Fix Save() and Load()
2 Years Ago
Add commands to add spawnpoints to the server at runtime & load different spawn points
2 Years Ago
Allow server to specify a default loadout with `defaultServerLoadout` Allow server to overwrite start HP with `spawn_hp_override`
2 Years Ago
Fix armor scaling convars again so they scale the amount of "extra HP" armor provides (so they act different than damage scaling convars)
2 Years Ago
Codegen
2 Years Ago
Add convars to scale damage by region (head, torso, legs) "Fix" existing armor convars to scale damage instead of armor (50% armor * 2 = 100% armor isn't useful)
2 Years Ago
Expose changing damage of weapons & armor protection values Add ability to search entity & item names
2 Years Ago
Fix recoil properties not being modified
2 Years Ago
Expose recoil values for weapons Add `mod_ents` command to search for entity shortnames
2 Years Ago
Exposing more things & lots of cleanup + organizing code Serialize AnimationCurve as protobuf
2 Years Ago
Expose BaseProjectile fields too
2 Years Ago
Expose clientside variables (firerate, deploydelay, animationdelay) to be modded by server Add `mod {prefab} {field} {value}` command to allow you to modify weapons at runtime
2 Years Ago
Remove debug spam
2 Years Ago
merge from main -> fix_eventrecord_pooling_error
2 Years Ago
Fix multiple compressed tags not being parsed correctly in client browser
2 Years Ago
merge queue_tracking -> analytics_server_profiling
2 Years Ago
Track queue size, events processed & execution time per queue per frame - bool to enable / disable it of course
2 Years Ago
Split ObjectWorkQueue out of ObjectWorkQueue<> Rename some variables to uppercase
2 Years Ago
merge from main -> analytics_server_profling
2 Years Ago
Recycler now also RNGs out remainder of resources when crafting recipe has >1 of an item rather than rounding up
2 Years Ago
Fixed high wall building guide clipping through ground when movement was blocking it instead of staying on terrain
2 Years Ago
Fix gun shooting slower when it has muzzle boost + burst module rather than burst module alone
2 Years Ago
Recycler now gives out remainder scrap rather than rounding up scrap values - also fixes some components giving 1 extra scrap due to floating point errors
2 Years Ago
Fix compressed modded tag not being detected due to compressed tags not having a comma
2 Years Ago
merge from main -> fix_compressed_modded_tag
2 Years Ago
Fix pool leaking items when saving authList of TC Fix code not working outside of editor
2 Years Ago
merge from main -> qol_auth_friends_tc
2 Years Ago
Rename firedProjectiles -> trackedProjectiles inside analytics class
2 Years Ago
Fix EventRecord being submitted twice due to FireProjectile & causing pooling errors
2 Years Ago
Add warning to EventRecord to warn if the data point is submitted multiple times & generally spot pooling errors
2 Years Ago
Fix NRE in Analytics.OnItemDespawn()