userJake_Richcancel

4,803 Commits over 1,400 Days - 0.14cph!

3 Years Ago
Merge color_overrides -> global_networked_bases
3 Years Ago
Fix multidraw convar so it defaults false Player controlled color for construction skin actually works now
3 Years Ago
Merge multidraw convar fix
3 Years Ago
Some fixes Leave "random color based on position in world" to shader until we get the "color set by players" working
3 Years Ago
Default multidraw to false on 2019 (for editor) as it only works in 2021 and causes nothing to render when enabled
3 Years Ago
More work on getting colors working
3 Years Ago
Include customColor in GlobalUpdate & send update when building block color is changed
3 Years Ago
Support custom colors per mesh, effectively allowing us to override MaterialProperyBlock per mesh like old rendering system Will fix container not being recolored by players with instancing
3 Years Ago
Change tooltip for global rendering option & add tooltip for global render distance
3 Years Ago
Add menu option to turn instanced rendering on and off (called global rendering) Rename `building_distance` to `global_render_distance` Add `instanced_rendering` convar that is saved but only applies at startup
3 Years Ago
Merge from main -> global_networked_bases
3 Years Ago
Cherrypick 86832 (compile fixes)
3 Years Ago
Split InstancedPrefabConverter into 2 classes Fix compile errors
3 Years Ago
Update global_networked_bases/2021
3 Years Ago
Increase initial size of mutlidraw buffer Log info instead of error when resizing since it seems to work
3 Years Ago
Cherrypick 86780 (cache meshes for multidraw)
3 Years Ago
Fix multidraw convar so it's enabled by default Cache meshes so we don't copy the same one to the GPU multiple times Add memory usage of multidraw buffer
3 Years Ago
Cherrypick 86751 & 86767 (compile & shader fixes)
3 Years Ago
Tool to list all shaders (so we know what shaders to pay attention to)
3 Years Ago
Fix shaders to make cliffs work with multidraw Set default mode of copying meshes via GPU (CPU mode has incorrect indicies for cliffs)
3 Years Ago
Standardize the way we detect meshes with read/write disabled
3 Years Ago
Fix compile error
3 Years Ago
Update global_networked_bases/2021
3 Years Ago
Mark instancing meshes readable
3 Years Ago
Change path of prefab converter to only prefabs to speed it up
3 Years Ago
Update global_networked_bases/2021
3 Years Ago
Add `upload_multidraw_meshes_mode = 0` to control whether meshes are uploaded via the CPU or GPU default to CPU upload meshes
3 Years Ago
Mark meshes readable for instancing
3 Years Ago
Add tool to ensure every single mesh used for instancing is marked read/write enabled
3 Years Ago
Fix global entities being hidden when leaving network range
3 Years Ago
Cherrypick 86740 (ensure mesh is uploaded to GPU)
3 Years Ago
Ensure mesh is uploaded to the GPU before we copy it to our ComputeBuffer
3 Years Ago
Only run StripEmptyChildren when instancing is enabled (don't believe this is the problem but better safe)
3 Years Ago
Fix twig foundation having renderers disabled in prefab
3 Years Ago
Update global_networked_bases/2021
3 Years Ago
Fix server compile error
3 Years Ago
Fix junkpile_i being invisible by cancelling instancing sooner when it is disabled via config
3 Years Ago
Don't global network parented entities (to fix tugboats)
3 Years Ago
Disable instancing on ice throne chair
3 Years Ago
Zero the entire `VertexData` struct instead of only color when copying the mesh on the GPU
3 Years Ago
Reimplement `#if UNITY_2021` after implementing GPU copy of meshes
3 Years Ago
Cherrypick 86650, 86651,86655 from global_networked_bases/2021 (compile fixes & GPU copy mesh for multidraw)
3 Years Ago
Merge gpu_copy_mesh -> global_networked_bases/2021
3 Years Ago
Copy mesh geometry to multidraw compute buffers via the GPU (avoids requirement of setting every mesh read/write enabled)
3 Years Ago
Codegen
3 Years Ago
Fix compile errors in 2021
3 Years Ago
Update global_networked_bases/2021
3 Years Ago
More `#if UNITY_2021` checks
3 Years Ago
Bunch of `#if UNITY_2021` conditional compilation to keep it working on 2019
3 Years Ago
Merge from 2021 -> global_networked_bases