userJake_Richcancel

5,880 Commits over 1,584 Days - 0.15cph!

3 Years Ago
Add a second label for the `...` so the dots are aligned from left to right
3 Years Ago
Show `...` (animated) while waiting for ping from server instead of `?`
3 Years Ago
S2P on oil rigs
3 Years Ago
Allow entities with the `DisableSaving` component (acts as a tag) & `EnableSaving == false` to respawn every single restart Change entities that are part of radiation alarm in oil rig & small oil to respawn each restart
3 Years Ago
Fix lights & alarm not turning off when the crate respawns
3 Years Ago
Fix SERVER compile errors
3 Years Ago
Codegen
3 Years Ago
Subtract 90203
3 Years Ago
Merge from main -> qol_hbhf_dialog
3 Years Ago
Fix compile error when neither SERVER or CLIENT is defined
3 Years Ago
Fix compile errors in WorldItem.Server (from merge?) and BackpackInventoryPanel (from me)
3 Years Ago
Fix ItemIcon.cs compile error after refactor of input keys on item move to an enum
3 Years Ago
Re-run codegen after merge
3 Years Ago
Merge from main -> backpacks
3 Years Ago
Increase culling distance of amber light from 65m -> 150m (this light is only seen on oilrig & excavator) Increased LOD settings of light to prevent it going lowest LOD until 120m away
3 Years Ago
Play radiation alarm once the radiation value is above the threshold instead of at the threshold (meaning radiation > 0)
3 Years Ago
Fix typo causing all radiation to bypass armor
3 Years Ago
Merge from oil_rig_radiation -> sav244
3 Years Ago
Run Scene2Prefab on both oil rigs
3 Years Ago
Set large oil rig radiation falloff to 40% instead
3 Years Ago
Add option for radiation triggers to bypass armor and apply a set amount of rads Change radiation from 100 -> 2 / sec but bypass whatever armor you wear Set radiation radius to 120 with 50% falloff to give trickle radiation as you approach & ample time to turn away
3 Years Ago
Change all the blue lights to amber lights
3 Years Ago
Remove locked crate icon from map when any item is removed from a hacked crate
3 Years Ago
Merge from main -> oil_rig_radiation
3 Years Ago
Fix wall being buildable between two different buildings allowing TCs to be connected and break
3 Years Ago
Fix default keybinds applying over and over for multiple realms (`prevskin` and `nextskin` specifically)
3 Years Ago
Fix tags not working in the modded tab when using cached browser (move CheckTags from `OnServerResponded()` to `AddServer()`)
3 Years Ago
merge from main -> qol_hbhf_dialog
3 Years Ago
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3 Years Ago
Spawn HeldEntities with `limitNetworking=true` so they don't spam network updates around world origin when the item is first created / split
3 Years Ago
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3 Years Ago
Prevent auto turret from being able to target through chainlink fence (include invisible layer in raycast)
3 Years Ago
Fixed dropped item container showing `james` when in streamer mode
3 Years Ago
CardPlayerData missed commit
3 Years Ago
Updated heli crate from sfx of military crate -> elite crate (to reflect the model change) Recalculate bounds
3 Years Ago
NonSerialize ItemIcon.timedActionTime Climate (3 fields) Buoyancy.ArtificialHeight BasePlayer.firedProjectiles (pretty sure it wasn't serializing) WipeTimer.client_timeUntilWipe InstrumentKeyController.TimeInUse GlobalNetworkHandler.serverData Codelock.whitelistPlayers CameraMan.TargetEntity BasePet.inQueue Serialize UIInventory.underwearSkinPicker Crosshair (3 fields) BaseGameMode.corpseRemovalTime AutoTurret.attachedWeaponZOffsetScale LerpBetweenPointsBool.UseAsOffset (present in all monuments) Door (3 navmesh fields) BaseRidableAnimal (Dung fields) FogMachine.fuelPerSec
3 Years Ago
More improvements to "What fields is unity serializing"
3 Years Ago
Merge from main -> backpacks
3 Years Ago
NonSerialize BaseCombatEntity.lastDealtDamageTo
3 Years Ago
Refactor / ensure it ignores types that aren't marked as serializable
3 Years Ago
NonSerialize: - F15.blockTurningFor - LootContainer.FirstLooted - ModularCarSeat.associatedSeatingModule - UIChat.activeChannel - ShopFront.customerinventory - EasterBasket.lastCollectedIndex - HeldEntity.viewModel Move outside CLIENT or SERVER - MissionPoint.Flags
3 Years Ago
Editor tool to compare what fields are present for serialization in CLIENT vs SERVER mode because switching between CLIENT & SERVER causes long imports - switch to CLIENT - run `Tools/Cleanup/Dump Client Fields` - switch to SERVER - run `Tools/Cleanup/Dump Server Fields` ` run `Tools/Cleanup/Compare Fields`
3 Years Ago
Fix not being able to enter the main code of a codelock when you are authorized on the guest code Fix `ent changecode` and `ent changeguestcode` not working unless you previously set a code
3 Years Ago
Fix team leader marker visibility button not working on map
3 Years Ago
Fix SERVER compile error
3 Years Ago
Merge from main -> qol_f8_server_version
3 Years Ago
Fix #CLIENT compile error
3 Years Ago
Merge from main -> qol_ent_setgrade
3 Years Ago
Change console message `You died: killed by (steamid)` -> `You died: killed by (network id)` Added admin command `netid` to convert network id to steamid Add `network_ids` table to `player.states.db` to store wipe id + network id -> steam id
3 Years Ago
Make sure it still works with 0-4