4,523 Commits over 1,280 Days - 0.15cph!
    
    
    
        
            
            
            
                
                Fix small sign deployment not working on all walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add item filter on quarry fuel storage to only accept diesel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed map name from being searched when using server browser, will still show
 
                
                
                
                
                
             
         
        
            
            
            
                
                - fixed Arg.GetPlayer() returning first player on server
- fixed ulockall not working on self
- added ability to specify userid after 'resetbp <user>'
 
                
                
                
                
                
             
         
        
            
            
            
                
                - seperated "unlock" RPC by removing "open codelock UI" rpc
- prioritize "changelock" when codelock is first placed
- prioritize "lock" when codelock is unlocked
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switch screen size to use Display & save some additional convars
 
                
                
                
                
                
             
         
        
            
            
            
                
                Applied changes from code review
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add flush_anlytics command & codegen
 
                
                
                
                
                
             
         
        
            
            
            
                
                - remove logging monuments
- flatten server info object into fields
- set encryption to -1 when null
- trim whitespace from cpu name
- refactor (and maybe fix) std_dev of frametime
- store average frametime in seconds rather than ms
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reapply removed #if CLIENT
 
                
                
                
                
                
             
         
        
            
            
            
                
                Applied #if to disable all of gameplay analytics code to be safe
 
                
                
                
                
                
             
         
        
            
            
            
                
                - cleanup
- manifest can disable server analytics & set it disabled on server by default
 
                
                
                
                
                
             
         
        
            
            
            
                
                Region out gameplay analytics
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Log server performance too & double check seperation between client & server stats
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Only log client performance when in server
- Reuse lists
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rearranged more stuff to be sent from main thread & fixed some fields being set twice
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added ability to disable client analytics from manifest
Added lowest & highest percentile of fps + more stats
Changed to new analytics url
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> rust_metrics
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix pooling error when multiple furnaces share the same loot panel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> rust_metrics
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix loop typo & serialize objects as objects instead of strings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert codelock menu option changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Unlocked codelocks will show "Change Code" as default option
 
                
                
                
                
                
             
         
        
            
            
            
                
                Loop through frametimes from highest to lowest
 
                
                
                
                
                
             
         
        
            
            
            
                
                Apply more stuff from main thread & add session id
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable networkCache for codeLocks to avoid "pooling errors"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attempt to fix ModularCarGarage.FixedUpdate NRE
 
                
                
                
                
                
             
         
        
            
            
            
                
                Grab hardware info on main thread & fix analytics not sending on client
 
                
                
                
                
                
             
         
        
            
            
            
                
                Also destroy sleeping bag markers when destroying vending machine markers & destroy markers sooner
 
                
                
                
                
                
             
         
        
            
            
            
                
                Splitting uploader to be client or server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> rust_metrics
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix sleeping bag clusters not showing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> map_optimize
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix entity menu options only sorting when codelock was attached
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only show "Unlock" as default option if player is authed on TC
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed corpse backpacks not using item based despawning
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Attempt #3 to fix building plan lag by storing type in field rather than using GetType()
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attempt to fix building plan lag by keeping all equality checks in C# land
 
                
                
                
                
                
             
         
        
            
            
            
                
                Split client & server metrics + compile fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added more graphics settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Include every graphics setting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Base of client & gameplay analytics
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow cloning of food (corn, pumpkins, potatos) at a slightly earlier stage
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change "Lower to bottom floor" to "Top Floor" / "Bottom Floor" & make it the default option for elevators
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dropped item containers (not corpse backpacks) will always take 2 hours to despawn regardless of contents
Added "itemdespawn_container_scale" convar which defaults to 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't spawn fireballs when minicopter / scrap heli dies to decay
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed search for auto turret authorize reseting after each player is clicked
 
                
                
                
                
                
             
         
        
            
            
            
                
                Also show "you died first" if you are wounded