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6,015 Commits over 1,614 Days - 0.16cph!

Today
Fix tool cupboards still showing on the map if the replicated convar for max TCs is disabled at runtime
Today
update softcore_tc_limit/map_icons
Today
merge from main -> softcore_tc_limit
Today
merge from optimize_world_server_clear/maps -> main - only the server clearing WorldSerialization maps part, not the later NativeArray changes
Today
Refactor world.maps.Clear() -> ClearMaps()
Yesterday
Codegen
Yesterday
Show TCs on the map - only enabled when the TC limit convar is enabled - combines TCs with sleeping bags into clusters just like bags - can toggle TC visibility on the map with a new button just like toggling bags - TC map icons are slightly larger than sleeping bag icons
Yesterday
merge from sentry_crash_timestamp -> main
Yesterday
Include crash timestamp when uploading to sentry - sentry parses from the minidump but this includes it in the JSON body too - crashes happen in past then are uploaded on next startup so we want to know the difference
2 Days Ago
Update the rest of the code to work with the new NativeArrays for mapdata
2 Days Ago
Add support to TerrainMap to return a NativeArray
2 Days Ago
Switch WorldSerialization to use NativeArray - make sure it frees the MapData explicitly as normally the GC is collecting the managed arrays
2 Days Ago
Codegen
2 Days Ago
Switch the MapData protobuf from managed -> NativeArray<byte>
2 Days Ago
Add support for NativeArray<byte> in protobuf codegen - instead of byte[]
2 Days Ago
Fix the server not clearing unused World Serialization maps - saves about 175MB on 4500 map
3 Days Ago
Reduce memory usage of the server's SpawnDistributions by 750MB (780MB -> 40MB) and make it 3x faster to sample (2.1 us -> 0.7 us) - store in tiles of 16x16 values - 85% of the tiles are all zeros (fun fact) - tiles that are all the same value store as negative tile index so it can avoid looking up the tile (mainly all zeros) - deduplicate the remaining tiles (saves a little more) - palette packing on top for tiles that have mixed values (2 - 4 bits / value) - reduces server startup time from 4s -> 2.5s
3 Days Ago
Set TC items to use the display type of "TC limit" (it's how you configure them to show TC limit when held)
3 Days Ago
Add convar to softcore gamemode prefab - it's `max_tool_cupboards` so could technically be set on any server (but intended only for softcore)
3 Days Ago
Codegen
3 Days Ago
Implement maximum amount of TCs placed IN SOFTCORE ONLY - maximum 3 for now - follows how the "maximum sleeping bag" system works with the amount shown on the icon & toast when you reach the limit
3 Days Ago
Tests
3 Days Ago
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3 Days Ago
merge from fix_memdump_logging -> main
3 Days Ago
merge from qol_spawn_vendors -> main
3 Days Ago
merge from replicated_convar_save_fix -> main
3 Days Ago
merge from fix_replicated_bag_range -> main
3 Days Ago
merge from fix_codelock_load_nre -> main
3 Days Ago
merge from qol_loadout_inventory_preview -> main
3 Days Ago
merge from fix_apartment_teammate_door -> main
3 Days Ago
Update test list
3 Days Ago
Codegen
3 Days Ago
merge from fix_apartment_transfer_items -> main
3 Days Ago
merge from main -> fix_apartment_teammate_door
3 Days Ago
merge from fix_custom_item_drag -> main
3 Days Ago
merge from fix_jungle_plant_water -> main
3 Days Ago
merge from fix_sentry_modded_tag -> main
3 Days Ago
merge from fix_motorcycle_dismount_order -> main
3 Days Ago
merge from fix_client_sail_wind -> main
3 Days Ago
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3 Days Ago
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3 Days Ago
Fix after merge
3 Days Ago
Add logging to memsnap commands - indicate if you are on a release builds and they won't work (keep the commands listed though instead of removing them) - log a message after they run - print to server console / logfile / rcon if the dump worked
3 Days Ago
merge from main -> qol_loadout_inventory_preview
5 Days Ago
Make sail wind behavior fully server sided - used to evaluate on both client & server so it could mismatch - client now just waits for server to send the flag - convar "sailblockedupdateinterval" to control the 5s polling the sail does to see if it's blocked (same interval as before)
6 Days Ago
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6 Days Ago
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6 Days Ago
Fix modded servers crashing before fully starting not being tagged as modded
7 Days Ago
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7 Days Ago
Fix potential NRE in codelock inside Codelock.Load()