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5,967 Commits over 1,614 Days - 0.15cph!

1 Hour Ago
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2 Hours Ago
Fix potential NRE in codelock inside Codelock.Load()
2 Hours Ago
Fix custom items dragged from vending machine not using the custom icon
Today
Set sleeping bag range convar to replicated - fixes clients not showing "orange" guide correctly when the convar was changed (despite the server enforcing the sleeping bag distance)
Today
Fixed jungle having a groundwater level of 0 causing plants placed on terrain to have no water
Today
Fix SocketMod_TerrainCheck.cs after merge
Today
Codegen
Today
Fix Antihack.cs after merge
Today
merge from main -> fix_foundation_clipping_rocks
Today
Fix medieval doors not counting as closed for base occlusion (they were prefab variants not straight skins)
Yesterday
merge from main -> base_occlusion
Yesterday
Fix all motorcycles & bicycles dismounting on top instead of the side - the mount points were sorted to closest which always picked the top dismount - switched to ordered so it will try the points on the side first
Yesterday
merge from fix_browser_invalid_operation -> main
Yesterday
Remove start of cached query storing all addresses in a hashset and comparing them to the list of banned servers - the code became redundant at some point
Yesterday
Fix InvalidOperationException() when multiple browser refreshes happen at the same time and the list is cleared while another query is filling it
Yesterday
Expand the `spawnvendor` command to cover every single vendor in the game - can spawn vending machines and vendors from all monuments - can choose the respective stock from each type of vendor
Yesterday
Fix IO entities not being reassigned after the convar for "should IO entities be occluded" is changed - fixes the failing test properly - not planning on supporting IO entities for a while as it's complex to handle the occlusion of wires, but keeping the convar to make testing easier
Yesterday
merge from main -> base_occlusion
Yesterday
Disable room occlusion test that is failing (toggling IO entity convar and server updating automatically)
2 Days Ago
merge from biofuel_generator_calorie_override -> main
2 Days Ago
Lower raw fish from 40 -> 10 biofuel calories Lower cooked fish from 60 -> 20 biofuel calories
2 Days Ago
Override potatoes from 125 -> 40 calories for biofuel generator
2 Days Ago
Only round up foods using their default calorie value and give out <1 LGF each (raw beef, grubs, etc) - don't round up foods that we explicitly override
2 Days Ago
2 Days Ago
Allow items that give out <1 LGF each to accumulate leftover LGF too
2 Days Ago
Allow consumables to override the calories provided to the biofuel generator
2 Days Ago
merge from analytics_signs -> main
2 Days Ago
Add "frame number" so we know which frame of a neon sign is being modified
2 Days Ago
Add analytics for signs being painted
2 Days Ago
merge from sentry_background_thread_errors -> main
2 Days Ago
Tag background thread errors as "background thread" so we can filter them in sentry
2 Days Ago
Comments
2 Days Ago
merge from sentry_background_thread_errors -> main
2 Days Ago
Client timeout 20m, server timeout 5m
2 Days Ago
Give background thread errors a larger time window so we can guard more against spam
3 Days Ago
Add ability to turn off background errors by setting -1 in the manifest (incase it completely breaks)
3 Days Ago
Add additional rate limiting to background errors - I expect these can be spammy, so limit to 2 errors per minute - controlled by manifest so it can be increased if we want
3 Days Ago
3 Days Ago
Ensure background thread errors get sent to sentry - we fixed them being silently dropped last month, this month we collect them
3 Days Ago
Prevent teammates from using the break-in option to break into their teammate's room
3 Days Ago
Fix teammates not being able to let themselves out of doors when inside them - caused by apartment rooms losing their reference to the front door after the restart - while the owner could still go in and out, the "anyone can let themselves out" wouldn't work - would only happen if the server restarted after you purchased a room
3 Days Ago
merge from fix_elevator_snapshot_nre -> main
3 Days Ago
Fix destroyed elevator floor causing NRE in ElevatorStatic.Save()
3 Days Ago
merge from fix_crash_uploader_release -> main
3 Days Ago
Fix crashes from previous updates being uploaded despite not having the sentry tags written - don't upload old crashes (if we made it past bootstrap but didn't write a crash marker) - still upload crashes that never made it to bootstrap (since this is before crash marker could be written) - tag crashes that didn't make it to bootstrap as "bootstrap crashes" so we can see what crashes happened really early - if we find a bunch of crashes happening before bootstrap we will find a way to include the actual changeset (since we don't read changeset until we get to bootstrap)
3 Days Ago
3 Days Ago
Fix attempting to transfer water sources between rooms (sinks)
6 Days Ago
merge from optimize_blueprint_button -> main
6 Days Ago
Compile fix
6 Days Ago
Cherrypick CS 160658 - tick blueprint buttons only when crafting menu is open instead of all the time (even when closed)