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5,840 Commits over 1,584 Days - 0.15cph!

1 Hour Ago
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Today
merge from fix_editor_logthread_nre -> main
Today
Add try catch to the OutputHandler so if an exception SOMEHOW happens it can't kill the process (since it runs in the finalizer thread)
Today
Fix log thread throwing ObjectDisposedException in editor - also fix the Task exceptions not being flattened fully
Yesterday
merge from sentry_upload -> main
Yesterday
Re-add the "max 3 uploads per session" logic that got removed accidently
Yesterday
Add missing catch {} to a try statement that only had a finally {} block
Yesterday
Cleanup
5 Days Ago
Fix HttpContent being double disposed
5 Days Ago
merge from main -> sentry_upload
5 Days Ago
- fix reading tail of log not truncating extra bytes - fix log files >5MB being skipped over instead of the tail uploaded
5 Days Ago
Fix compile error
5 Days Ago
Tests for new way of reading logfile
5 Days Ago
- switch from writing sentry tags to disk and trying to link them to crashes to putting the sentry tags in the log file and parsing them when uploading the crash - upload the last 100KB of the logfile instead of the whole thing - cleanup
5 Days Ago
merge from main -> sentry_upload
5 Days Ago
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6 Days Ago
Cleanup some of the code
6 Days Ago
Cherrypick CS 163721 (the command to test crash uploads) to the newer branch
7 Days Ago
merge from main -> sentry_upload
9 Days Ago
Don't kick for errors on background threads
9 Days Ago
Refactor Output.OnMessage() so it passes a single struct parameter instead of (message, stacktrace,logLevel) - if I'm gonna to refactor it to add a 4th parameter, may as well make it a single class/struct passed - allows a bool to be passed for "if it was sent on a background thread or not"
9 Days Ago
Update existing console tests to account for new behavior
9 Days Ago
Prevent the downgrade in the editor since it doesn't result in kick
9 Days Ago
Lower error level from exception -> warning on the client on background threads so clients don't get kicked from random exceptions - keep it on server since it's only used for logging
12 Days Ago
Fix composter showing "Turn on" and "Turn off" menu option - make both stove & composter not show the menu options
12 Days Ago
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12 Days Ago
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16 Days Ago
Split MinidumpUploader into multiple .cs files as it got a little unwieldy
16 Days Ago
Improvements
17 Days Ago
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18 Days Ago
Fixes - fix typo in URL - indicate when client is on the main menu (crashing ingame vs disconnecting from server then crashing) - cleanup modded framework check, just read the server tags instead of looking for Oxide.dll loaded
18 Days Ago
Tests
18 Days Ago
Upload the crash dumps to our backend now that the crash handler is fixed - uploads client & server crashes, modded or vanilla then we filter on backend - write state of session every 30s and on scene changes: when the crash actually happens we won't have a chance to write the latest state
18 Days Ago
merge from main -> optimize_json_garbage
18 Days Ago
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18 Days Ago
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19 Days Ago
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19 Days Ago
RidableHorse.prefab
19 Days Ago
merge from fix_masterkey_swipe -> main
19 Days Ago
Add tests to prove the swiping is correct
19 Days Ago
Fix the master key getting stuck in the animation state if you left click with key, as it derives from the keycard but has no swipe animation
19 Days Ago
merge from editor_save_toolbar -> main
19 Days Ago
merge from main -> editor_save_toolbar
19 Days Ago
merge from qol_compost_ui -> main
19 Days Ago
Codegen
19 Days Ago
merge from main -> qol_compost_ui
19 Days Ago
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19 Days Ago
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20 Days Ago
Fix compile errors
20 Days Ago
Fix a 4 year old bug: being able to move items into the output of a furnace by splitting them into the output slots - the reason I avoided it was you have to modify all the ItemFilter methods in the project and add a BasePlayer parameter - this allows us to block the player moving items into the output of the furnace but keep the furnace able to move cooked items into it's output