5,171 Commits over 1,461 Days - 0.15cph!
merge from main -> optimize_train_track_meshes
update apartment_complex_monument/prototype
merge from main -> apartment_complex_monument
merge from fix_additional_projects_slnx -> main
Add horse triggers at front door of apartment to prevent people smuggling horses into their hotel rooms
Fix compile errors (explicit namespace) after fixing additional projects
update apartment_complex_monument/prototype
Move work on apartment network groups
Fix "Generate Additional Projects" not working due to Unity 6 using .slnx
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Define floor network groups as bounds in the apartment building prefab
Start adding ability for custom network groups in apartment monument
- group ids 10 - 19 reserved for apartments
- once you enter inside the apartment you subscribe to the overall apartment building network group
- each floor has it's own network group
- only subscribe to the network group based on the floor you are on (primitive initially, can allow you to subscribe earlier so you don't see popping on elevator)
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Fix compile simulator not catching all errors (only catching CS errors, not MSBuild errors)
Fix compile simulator leaving 10-12 dotnet processes in background for 15m because "-nodeReuse:false" wasn't passed in
Increase bounds of the apartment building entity to the size of the apartment complex building (so it doesn't touch the scene)
update apartment_complex_monument/prototype
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Set apartment phones to not require power
Allow `checkoutroom` to checkout other rooms (NPC rooms for example)
Also set apartment room phones as "ApartmentStatic" so you the directory is filled between room <-> room
Unsaved changes in large apartment
Fix placement of phone in small apartment, add to medium & large apartment
Give telephones a random number when apartments are rented (like phones usually work)
Add all telephone of active rooms to the directory of the static phones outside the apartment (not every monument, only the apartment monument)
- allows you to call rooms that are rented + is one way to see which rooms are currently rented
Add telephone to small apartment
Apartment complex scene set static phones to "apartment phones" with flag + disable scene light baking (can be stomped)
Apartment .meta texture files after Unity 6
Fix upkeep terminal not being in furniture root in medium apartment
Fix scrap in apartment upkeep terminal not being moved when upgrading rooms
Restore chat messages when renting room (until adding support in conversation system for it)
Fix room upkeep not using min rent
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merge from fix_hemp_collectable_wind -> main
update apartment_complex_monument/prototype
merge from main -> apartment_complex_monument
Re-enable wind on hemp collectable
Fix elevator radial menu not using correct buttons
update apartment_complex_monument/prototype
Rename PathMeshLOD -> RailMeshLOD, less generic but much clearer what it does