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5,499 Commits over 1,553 Days - 0.15cph!

Today
RidableHorse.prefab
Today
merge from fix_masterkey_swipe -> main
Today
Add tests to prove the swiping is correct
Today
Fix the master key getting stuck in the animation state if you left click with key, as it derives from the keycard but has no swipe animation
Today
merge from editor_save_toolbar -> main
Today
merge from main -> editor_save_toolbar
Today
merge from qol_compost_ui -> main
Today
Codegen
Today
merge from main -> qol_compost_ui
Yesterday
Fix compile errors
Yesterday
Fix a 4 year old bug: being able to move items into the output of a furnace by splitting them into the output slots - the reason I avoided it was you have to modify all the ItemFilter methods in the project and add a BasePlayer parameter - this allows us to block the player moving items into the output of the furnace but keep the furnace able to move cooked items into it's output
Yesterday
Fix items that are both cookable and compostable (meat) using the lesser of the two times for composting instead of the correct time for each
Yesterday
Fix the composter showing "Furnace" in the loot panel title instead of "Composter"
Yesterday
Don't show the icon as burning when it's inside the composter
Yesterday
Fix item creation loop running for 0 amount (due to chance of creating fertilizer) so early exit if chance fails
Yesterday
Increase the smelt speed of the composter so it behaves the same as before when you were splitting stacks (same as furnaces were back in the day)
Yesterday
Fix composter set to only accept food from old prefab / item filter setup
Yesterday
Fix items that are compostable but don't produce any compost being allowed in the compost (because ItemModCompostable is used for bait value)
Yesterday
Fix the loot panel for the composter not working the editor - OnValidate() was overwriting the offset of the inventory panel
Yesterday
Fix loot panel not predicting cook time for composting because it was only checking the ItemModCookable
Yesterday
Add the "automatically start cooking" code from the apartment stove to the BaseOven and enable it for the composter (so the composter automatically "cooks" items added into it)
Yesterday
Add prefab variant for composter loot panel (so we can remove / change the background icons for the composter inputs)
Yesterday
Change the composter prefab
Yesterday
Rewrite the hackweek composter UI to merge all of the composter code into normal cooking code - move ItemModCookable -> CookableItemInfo so we can create a "cooking compost" component at runtime - turn ItemModCompostable into an ItemMod - convert Composter class from StorageContainre -> BaseOven
Yesterday
Make the code for "cooking items" in furnaces work on both compostable items and normal cookable items
Yesterday
merge from main -> Hackweek_CompostUI
Yesterday
merge from fix_hotbar_swap_overstack -> main
3 Days Ago
merge from main -> fix_hotbar_swap_overstack
3 Days Ago
merge from main -> Hackweek_CompostUI
4 Days Ago
merge from main -> fix_hotbar_swap_overstack
4 Days Ago
Fix hotbar swapping not working with overstacks - move the RPC completely serverside so it can swap overstacks (thinking was we didn't need a network++ originally if we kept it clientside but forgot swapping overstacks is awkward) - keep existing admin checks
4 Days Ago
merge from main -> base_occlusion
4 Days Ago
Refactor and cleanup of code
4 Days Ago
Make sure we only send entiites when a door opens immediately based on a convar, so we can do normal slower snapshot queue when doors are opened and we send entiites and let the "closer than 30m send everything" prevent pop-in
7 Days Ago
Fix deployables that are inside multiple rooms not working - assign them to their own network groups similar to walls that share multiple rooms and subscribe appropriately
7 Days Ago
Always show rooms that are within ~30m of the player - prevents us from having to blast the client with a ton of entities right when they open the door, allows us to stream them at a sane rate
8 Days Ago
Simple list of doors with transparency for testing
8 Days Ago
Add ddraw for network groups for rooms
8 Days Ago
Reduce amount of network groups for rooms
8 Days Ago
Send network updates of room behind the door before the door's network update is sent
8 Days Ago
Fix lingering occlusion (wait 5s before hiding on client) not always working
9 Days Ago
update base_occlusion/optimize_building_blocks
9 Days Ago
Update testlist
10 Days Ago
merge from main -> base_occlusion
10 Days Ago
merge from fix_threaded_logs -> main
10 Days Ago
Update test list
10 Days Ago
merge from main -> fix_threaded_logs
10 Days Ago
Tests to confirm it's fixed
10 Days Ago
Also capture exceptions thrown on worker threads inside tasks - been bitten by this before: not realizing exceptions are being thrown in async tasks
10 Days Ago
Fix log messages from other threads not showing up in the console / RCON due to not having a threaded log handler - buffer in queue, swallow on main thread and feed into normal logging callback