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5,249 Commits over 1,492 Days - 0.15cph!

2 Days Ago
Add `printapartmentculling` to confirm what apartment rooms are culling Fix apartments not being force culled when outside of the apartment complex building Switch ApartmentRoom.Building to a SyncVar so its on the client
2 Days Ago
merge from apartment_complex_monument -> main
2 Days Ago
Fix static elevator lift "raise single floor" menu being stomped in CS 154047
2 Days Ago
merge from apartment_complex_monument -> main
2 Days Ago
merge from prototype -> apartment_complex_monument
2 Days Ago
Fix eject position not assigned on the small apartment Move a few things under furniture root
2 Days Ago
Slightly shrink size of combat zone triggers in apartments to avoid triggering teleport when player is walking into the invisible barrier
2 Days Ago
Fix apartment entities missing from manifest entity list too
2 Days Ago
Update apartment prefabs (labels updated from manifest)
2 Days Ago
Update manifest (apartment entities got lost?)
2 Days Ago
Lower slots of bathroom sink & medicine cabinet from large box -> small box
2 Days Ago
Implement RemoveAllPlayers() to teleport all the players out of the room when the lease expires / apartment is checked out
2 Days Ago
Rename DailyScrapUpkeep -> CachedDailyUpkeep to make it more clear
2 Days Ago
Fix initial scrap not being added to upkeep terminal because the upkeep terminal isn't a part of the list of furniture
2 Days Ago
Fix apartment oven in the penthouse being called "large furnace" in the loot panel instead of "Oven"
2 Days Ago
Fix furnace in medium apartment not being under "furniture" root
2 Days Ago
merge from prototype -> apartment_complex_monument
2 Days Ago
update apartment_complex_monument/prototype
2 Days Ago
Fix compile errors
2 Days Ago
Make combat zone trigger only on server to prevent client colliders being caught in it - we use flag for combat zone now so don't need it on the client
3 Days Ago
Fix compile error
3 Days Ago
Modify ApartmentRoom.IsAuthed() to accept different authorization enums (split ability to loot vs enter the room)
3 Days Ago
Fix clientside triggers not being toggled by the invisible barriers convar
3 Days Ago
Prevent cheaters pushing themselves through the clientside barrier and being able to shoot players inside before they are teleported out - block damage on the server if the attacker doesn't have the permission to pass through the barrier if invisible barriers are enabled
3 Days Ago
Fix invisible collider being disabled when leaving trigger instead of enabled (it's still being enabled when you come back into range but safer)
3 Days Ago
Don't teleport players out of non-rented rooms (annoying when noclipping through monument) - safe because apartment door is closed when not rented
3 Days Ago
Add teleport position failsafe for players that bypass the invisible client barrier
3 Days Ago
Add `ent open` and `ent close` (to open apartment doors that aren't yours)
3 Days Ago
Add door toggle so the invisible door gets disabled if the user is authorized to enter the apartment - acts like the invisible barrier isn't there for certain players
3 Days Ago
Get rid of only intruders being able to access the storage during a break-in, flag the whole room as a break-in is active for 5 minutes - doesn't persist break-in across restarts because it only lasts 5 minutes, server takes >5m to restart, awkward to relog fast enough during break-in and there isn't a place to hook after all the slow server startup happens - instead set break-in to false every time the server loads (since the flag is only disabled by an invoke that would be lost on server restart)
3 Days Ago
Another change for combat triggers
3 Days Ago
This isn't a clean one change per commit but change the combat zones so they are only show the flag on client and allow damage a break-in is happening
3 Days Ago
Add invisible blocker to apartments
3 Days Ago
Add support for an invisible player movement blocker in front of the door
3 Days Ago
Add console command for "fakerentroom" to allow you to rent a single room to a fake player instead of every single room
3 Days Ago
merge from satellite_loot_crate -> satellite_art
3 Days Ago
merge from PlayerMaintainedMonuments -> PlayerMaintainedMonuments/satellite_loot_crate
3 Days Ago
merge from main -> satellite_art
3 Days Ago
Lower apartment upkeep terminal from 6 slots -> 1 slot
3 Days Ago
Add "Thank you" response option after buying an apartment and they explain how it works
3 Days Ago
update apartment_complex_monument/prototype
3 Days Ago
merge from apartment_complex_monument -> main
3 Days Ago
merge from prototype -> apartment_complex_monument
3 Days Ago
More conversation work
3 Days Ago
Increase maximum conversation options from 4 -> 6 (even if they are filtered out) - surely this won't break anything right
3 Days Ago
Ensure apartment sizes are translated properly
3 Days Ago
merge from apartment_complex_monument/prototype -> main
3 Days Ago
Fix compile error from random using statement being added
3 Days Ago
Add more conversation options for "you are staying in room {0}" and "how do I pay rent?"
3 Days Ago
Update conversation options for apartment vendor