4,820 Commits over 1,400 Days - 0.14cph!
update apartment_complex_monument/prototype
merge from main -> apartment_complex_monument
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
Add mortar3 (cannon based mortar)
Create new version of the mortar prefab based on ballista
Rename mortar.entity -> mortar2.entity
Rename MortarEntity.cs -> MortarEntityOld.cs
Fix GetActiveItem() after merge
merge from mortar -> mortar_prototype
merge from main -> mortar_prototype
merge from main -> fix_server_browser_compression/http_client
merge from fix_server_browser_compression -> main
Update branch
- Fix download_server_list command not passing whether to include empty servers or not
merge from main -> fix_server_browser_compression
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merge from qol_bug_report_config -> main
Include client.cfg when making a bug report to help when looking into the bug reports
merge from fix_network_profiling_broadcast -> main
Fix network profiling not counting how many packets are queued on main thread vs broadcast to multiple players
merge from deep_sea_sleeping_bag -> main
merge from main -> deep_sea_sleeping_bag
Fix spacing of sleeping bag separator
merge from main -> deep_sea_sleeping_bag
Fix deep sea icon not assigned to sleeping bag button prefab
merge from main -> deep_sea_sleeping_bag
Update the rest of the codebase (where applicable) to use the shared HttpClient over their own separate instances
- analytics
- rust+
- nexus
- store
Only difference is it supplies a user agent & supports compression
Point the serverlist to the new HttpClient
Create single shared HttpClient inside WebUtil
Add command to refresh server list manually (for testing download)
Fix missing compression headers from ServerList HttpClient
- allows serverlist to download in gzip as intended
Add sleeping bag icon to the sleeping bag button prefab
Show icon if the bag is inside the deep sea
Make separator slightly smaller
Add separator prefab to the death screen prefab
Sort deep sea bags before main island bags when you are inside the deep sea (and vise versa)
Position separator prefab inbetween the different locations of bags on respawn screen
Allow server to indicate which bags are currently inside the deep sea
merge from main -> apartment_complex_monument
merge from fix_duplicate_ocean_sim_data -> main