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5,170 Commits over 1,492 Days - 0.14cph!

33 Minutes Ago
Assign costs in apartments prefabs and lower to sane values (STILL PLACEHOLDER) Scrap - Basement = 100 purchase, 25 upkeep - Standard = 200 purchase, 50 upkeep - Penthouse = 400 purchase, 100 upkeep
37 Minutes Ago
Update apartment building manager to reference apartment room prefabs
39 Minutes Ago
Store the purchase cost inside the apartment prefab instead of in the building manager because it's confusing to configure the rent in the apartments but the purchase cost elsewhere
57 Minutes Ago
Fix upgrading apartments not taking scrap from the player - automatically calculate the difference in cost based on the apartment chosen (rather than hardcoding upgrade costs)
Today
Re-add teleporting players into their rooms instead of killing them after being offline for 20m in the safezone because it got stomped?
Today
Change breakinseconds from 10s -> 30s - fix convar being a ServerVar instead of a ReplicatedVar - fix MenuOption not reading the replicated convar
Today
update apartment_complex_monument/prototype
Yesterday
merge from prototype -> apartment_complex_monument
Yesterday
Fix the second safezone check inside Hurt() blocking damage when inside apartment room - the check that prevents players inside a safezone damaging players outside a safezone - this should be handled inside the first safezone damage check
Yesterday
Make the safezone checks in OnAttacked() only run on the server in CLIENT + SERVER mode (as it's confusing when it runs on client entity but coincidentally does nothing)
Yesterday
Fix players being marked as hostile the second they leave their apartment room because the timer for holding their weapon was counting up inside the room
Yesterday
Fix TriggerSafeZoneOverride not being partial
Yesterday
Add `clearhostile` command to reset your hostile timer - refactor `MarkHostileFor()` by adding `SetHostileDuration()` so I can clear hostile time instead of only adding onto hostile time
Yesterday
Allow players to hold their weapon inside their apartment room
Yesterday
Fix vitals showing both safezone & combatzone after changing CombatZone to a flag
Yesterday
Don't show "you must put away your weapon" when inside your room
Yesterday
Make it impossible to be marked hostile when inside your apartment room (combat, shooting, whatever)
Yesterday
Also allow looting the bodybag corpses too inside the rooms
Yesterday
Allow looting player corpses inside apartment rooms too
Yesterday
Rename helper method
Yesterday
Allow combat damage explicitly between two people inside the same room / hostile trigger
Yesterday
Change approach to allowing combat inside the safezone - still consider them inside a safezone regardless where they are in the apartment monument - only whitelist actions we care about + filtering to be safer than fully disabling safezone serverside completely
Yesterday
merge from prototype -> apartment_complex_monument
Yesterday
Get rid of autoclosing when owner opens their door, I thought it would be better but it's so annoying - you will remember to close your doors behind you once you live in the apartments for a bit
Yesterday
Switch to having combat zone driven by a player flag instead - was akward having the server metabolism driving the safezone flag but the client using the hostile zone triggers - wasn't syncing properly when leaving the hostile area and entering safezone again because the server would wait up to 2 seconds to tell you were in a safezone again so you wouldn't see safezone or combatzone vital
Yesterday
Yesterday
Fix hostile zone trigger not being a trigger
Yesterday
Show "Combat Zone" vital instead of "Safe Zone" when inside your room so it's clear you can take damage
Yesterday
Fix NRE when selecting the security guard conversation option - either by updating phrases or by changing the code, unsure which
Yesterday
Yesterday
Move security guard room from the damaged wing -> basement apartments (so it's easier to find)
Yesterday
merge from prototype -> apartment_complex_monument
Yesterday
Override safezone behavior with the new TriggerSafeZoneOverride, returning "not in a safezone" if they are inside a safezone trigger & non-safezone trigger at the same time
Yesterday
Add TriggerSafezoneOverride to all the apartment prefabs
Yesterday
Create SafeZoneOverride trigger - allows damage inside a set area in a safezone
Yesterday
Fix "rent due" vitals after merge
Yesterday
update apartment_complex_monument/prototype
Yesterday
merge from main -> apartment_complex_monument
Yesterday
merge from main -> apartment_complex_monument
Yesterday
Update phrases
2 Days Ago
Add `checkoutallrooms` to allow you to undo the `rentallrooms` command
2 Days Ago
Autoclose apartment doors when owners open & close them too
2 Days Ago
update apartment_complex_monument/prototype
4 Days Ago
Fix elevator floor numbers also only being sent to clients but not persisted across server restarts
4 Days Ago
Change elevator icons from Lobby -> Floor 0 and Basement -> Floor -1 (US vs EU I think)
4 Days Ago
Add icons for floor 0 & floor -1
4 Days Ago
merge from prototype -> apartment_complex_monument
4 Days Ago
Remove notepad panel from apartment key (leftover from door key) and set apartment key to prefer hotbar
4 Days Ago
Add code support for items to prefer hotbar even if they aren't equippable or consumables (so the apartment key can prioritize hotbar for now)
4 Days Ago
Fix master key not working after server restart - actually caused by the apartment door -> room reference not being loaded after server save (was only loaded on client)