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5,970 Commits over 1,614 Days - 0.15cph!

5 Hours Ago
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6 Hours Ago
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Today
Fix modded servers crashing before fully starting not being tagged as modded
Yesterday
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Yesterday
Fix potential NRE in codelock inside Codelock.Load()
Yesterday
Fix custom items dragged from vending machine not using the custom icon
Yesterday
Set sleeping bag range convar to replicated - fixes clients not showing "orange" guide correctly when the convar was changed (despite the server enforcing the sleeping bag distance)
Yesterday
Fixed jungle having a groundwater level of 0 causing plants placed on terrain to have no water
2 Days Ago
Fix SocketMod_TerrainCheck.cs after merge
2 Days Ago
Codegen
2 Days Ago
Fix Antihack.cs after merge
2 Days Ago
merge from main -> fix_foundation_clipping_rocks
2 Days Ago
Fix medieval doors not counting as closed for base occlusion (they were prefab variants not straight skins)
2 Days Ago
merge from main -> base_occlusion
2 Days Ago
Fix all motorcycles & bicycles dismounting on top instead of the side - the mount points were sorted to closest which always picked the top dismount - switched to ordered so it will try the points on the side first
3 Days Ago
merge from fix_browser_invalid_operation -> main
3 Days Ago
Remove start of cached query storing all addresses in a hashset and comparing them to the list of banned servers - the code became redundant at some point
3 Days Ago
Fix InvalidOperationException() when multiple browser refreshes happen at the same time and the list is cleared while another query is filling it
3 Days Ago
Expand the `spawnvendor` command to cover every single vendor in the game - can spawn vending machines and vendors from all monuments - can choose the respective stock from each type of vendor
3 Days Ago
Fix IO entities not being reassigned after the convar for "should IO entities be occluded" is changed - fixes the failing test properly - not planning on supporting IO entities for a while as it's complex to handle the occlusion of wires, but keeping the convar to make testing easier
3 Days Ago
merge from main -> base_occlusion
3 Days Ago
Disable room occlusion test that is failing (toggling IO entity convar and server updating automatically)
3 Days Ago
merge from biofuel_generator_calorie_override -> main
3 Days Ago
Lower raw fish from 40 -> 10 biofuel calories Lower cooked fish from 60 -> 20 biofuel calories
3 Days Ago
Override potatoes from 125 -> 40 calories for biofuel generator
3 Days Ago
Only round up foods using their default calorie value and give out <1 LGF each (raw beef, grubs, etc) - don't round up foods that we explicitly override
3 Days Ago
3 Days Ago
Allow items that give out <1 LGF each to accumulate leftover LGF too
3 Days Ago
Allow consumables to override the calories provided to the biofuel generator
3 Days Ago
merge from analytics_signs -> main
3 Days Ago
Add "frame number" so we know which frame of a neon sign is being modified
3 Days Ago
Add analytics for signs being painted
3 Days Ago
merge from sentry_background_thread_errors -> main
3 Days Ago
Tag background thread errors as "background thread" so we can filter them in sentry
3 Days Ago
Comments
3 Days Ago
merge from sentry_background_thread_errors -> main
3 Days Ago
Client timeout 20m, server timeout 5m
3 Days Ago
Give background thread errors a larger time window so we can guard more against spam
4 Days Ago
Add ability to turn off background errors by setting -1 in the manifest (incase it completely breaks)
4 Days Ago
Add additional rate limiting to background errors - I expect these can be spammy, so limit to 2 errors per minute - controlled by manifest so it can be increased if we want
4 Days Ago
4 Days Ago
Ensure background thread errors get sent to sentry - we fixed them being silently dropped last month, this month we collect them
4 Days Ago
Prevent teammates from using the break-in option to break into their teammate's room
4 Days Ago
Fix teammates not being able to let themselves out of doors when inside them - caused by apartment rooms losing their reference to the front door after the restart - while the owner could still go in and out, the "anyone can let themselves out" wouldn't work - would only happen if the server restarted after you purchased a room
4 Days Ago
merge from fix_elevator_snapshot_nre -> main
4 Days Ago
Fix destroyed elevator floor causing NRE in ElevatorStatic.Save()
4 Days Ago
merge from fix_crash_uploader_release -> main
4 Days Ago
Fix crashes from previous updates being uploaded despite not having the sentry tags written - don't upload old crashes (if we made it past bootstrap but didn't write a crash marker) - still upload crashes that never made it to bootstrap (since this is before crash marker could be written) - tag crashes that didn't make it to bootstrap as "bootstrap crashes" so we can see what crashes happened really early - if we find a bunch of crashes happening before bootstrap we will find a way to include the actual changeset (since we don't read changeset until we get to bootstrap)
4 Days Ago
4 Days Ago
Fix attempting to transfer water sources between rooms (sinks)