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5,249 Commits over 1,492 Days - 0.15cph!

4 Hours Ago
Add `printapartmentculling` to confirm what apartment rooms are culling Fix apartments not being force culled when outside of the apartment complex building Switch ApartmentRoom.Building to a SyncVar so its on the client
6 Hours Ago
merge from apartment_complex_monument -> main
Today
Fix static elevator lift "raise single floor" menu being stomped in CS 154047
Today
merge from apartment_complex_monument -> main
Today
merge from prototype -> apartment_complex_monument
Today
Fix eject position not assigned on the small apartment Move a few things under furniture root
Today
Slightly shrink size of combat zone triggers in apartments to avoid triggering teleport when player is walking into the invisible barrier
Today
Fix apartment entities missing from manifest entity list too
Today
Update apartment prefabs (labels updated from manifest)
Today
Update manifest (apartment entities got lost?)
Today
Lower slots of bathroom sink & medicine cabinet from large box -> small box
Today
Implement RemoveAllPlayers() to teleport all the players out of the room when the lease expires / apartment is checked out
Today
Rename DailyScrapUpkeep -> CachedDailyUpkeep to make it more clear
Today
Fix initial scrap not being added to upkeep terminal because the upkeep terminal isn't a part of the list of furniture
Today
Fix apartment oven in the penthouse being called "large furnace" in the loot panel instead of "Oven"
Today
Fix furnace in medium apartment not being under "furniture" root
Today
merge from prototype -> apartment_complex_monument
Today
update apartment_complex_monument/prototype
Today
Fix compile errors
Today
Make combat zone trigger only on server to prevent client colliders being caught in it - we use flag for combat zone now so don't need it on the client
Today
Fix compile error
Today
Modify ApartmentRoom.IsAuthed() to accept different authorization enums (split ability to loot vs enter the room)
Today
Fix clientside triggers not being toggled by the invisible barriers convar
Today
Prevent cheaters pushing themselves through the clientside barrier and being able to shoot players inside before they are teleported out - block damage on the server if the attacker doesn't have the permission to pass through the barrier if invisible barriers are enabled
Today
Fix invisible collider being disabled when leaving trigger instead of enabled (it's still being enabled when you come back into range but safer)
Today
Don't teleport players out of non-rented rooms (annoying when noclipping through monument) - safe because apartment door is closed when not rented
Today
Add teleport position failsafe for players that bypass the invisible client barrier
Today
Add `ent open` and `ent close` (to open apartment doors that aren't yours)
Today
Add door toggle so the invisible door gets disabled if the user is authorized to enter the apartment - acts like the invisible barrier isn't there for certain players
Today
Get rid of only intruders being able to access the storage during a break-in, flag the whole room as a break-in is active for 5 minutes - doesn't persist break-in across restarts because it only lasts 5 minutes, server takes >5m to restart, awkward to relog fast enough during break-in and there isn't a place to hook after all the slow server startup happens - instead set break-in to false every time the server loads (since the flag is only disabled by an invoke that would be lost on server restart)
Today
Another change for combat triggers
Today
This isn't a clean one change per commit but change the combat zones so they are only show the flag on client and allow damage a break-in is happening
Today
Add invisible blocker to apartments
Today
Add support for an invisible player movement blocker in front of the door
Today
Add console command for "fakerentroom" to allow you to rent a single room to a fake player instead of every single room
Today
merge from satellite_loot_crate -> satellite_art
Today
merge from PlayerMaintainedMonuments -> PlayerMaintainedMonuments/satellite_loot_crate
Today
merge from main -> satellite_art
Today
Lower apartment upkeep terminal from 6 slots -> 1 slot
Today
Add "Thank you" response option after buying an apartment and they explain how it works
Today
update apartment_complex_monument/prototype
Yesterday
merge from apartment_complex_monument -> main
Yesterday
merge from prototype -> apartment_complex_monument
Yesterday
More conversation work
Yesterday
Increase maximum conversation options from 4 -> 6 (even if they are filtered out) - surely this won't break anything right
Yesterday
Ensure apartment sizes are translated properly
Yesterday
merge from apartment_complex_monument/prototype -> main
Yesterday
Fix compile error from random using statement being added
Yesterday
Add more conversation options for "you are staying in room {0}" and "how do I pay rent?"
Yesterday
Update conversation options for apartment vendor