5,101 Commits over 1,492 Days - 0.14cph!
merge from prototype -> apartment_complex_monument
Fix bucket placement finally, so finicky
Low dismount ddraw duration from 1000s -> 30s
- add convar `debugdismountduration` to control how long the ddraw is shown
Also fix for CheckSphere( Realm )
Fix BaseMountable CheckCapsule( Realm ) check not correctly filtering entities in CLIENT + SERVER mode
- will ignore all entities in client mode instead of only skipping server entities
Make bucket chair use different mount pose
Fix Player gizmo when sitting on chair not working for rotation
Make the shit bucket in the small apartment mountable
- make a new prefab for the chair
Swap the prop in the small apartment
Switch the large apartment fridge from the normal deployable fridge -> apartment specfic one
Fix drink priority being backwards
Add sink water source in small and medium apartments
Allow apartment sinks to show "Drink" first
Add code to show "Drink" as the first menu option instead of "Open"
Add water source to the apartment kitchen sink
Add basement laundry sink and apartment water source prefabs
- putting invisible 'water catcher" inside the apartment sinks so you can fill containers or drink from them & the plumbing sucks so it slowly fills
Fix PrefabPreProcess.RemoveChildEntities() throwing an NRE for double nested child entities
merge from prototype -> apartment_complex_monument
Rename bathroom sink to bathroom vanity
Fix bounds of double bathroom vanity
merge from prototype -> apartment_complex_monument
Make the small apartment camper stove ready to be an entity too
Assign names to small apartment storage
Assign fridge in medium apartment to entity
Create apartment fridge entity
Add names to the storage entities in medium apartment
Set loot panel names for large apartment lootable entities (instead of Large Wooden Box)
fix merge to apartment complex
merge from prototype -> apartment_complex_monument
Convert apartment stove from prop -> entity (still needs entity implemented)
- update the stove prop inside the large apartment
Changes to phrases of the apartment vendor
It keeps wanting to reserialize the concierge conversation asset
merge from prototype -> apartment_complex_monument
Set door by front concierge locked so players can't get behind the glass with the apartment vendor
Front doors of apartments will close themselves after 5s when non-owners let themselves out
Ensure the NPC takes the scrap before granting access to the security room
Fix security guard having the wrong method overridden so the conversation actions weren't doing anything
Update phrase
Rotate security guard 180 degrees
Dress the vendor & security guard as bandits instead of the placeholder peacekeeper outfits
merge from prototype -> apartment_complex_monument
Add NPC to damaged wing of apartment prefab (right beside the security room)
Create security guard NPC prefab and conversation
Bury the timer and or switch under the ground (so players can't press the timer and can only press the button to re-open the door)
Instead of doing the timed lock as a custom entity, implement it with normal IO (Timer + Push Button) and trigger the timer with the NPC
- add `testapartmentsecuritydoor` to fire off the NPC option
Rename TimedAccessDoor -> TimedLock
Add CCTV computer station and hidden security room in the damaged part of the apartment complex
Start adding code support for an NPC to grant access to a security system to view the contents of apartment rooms