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5,120 Commits over 1,492 Days - 0.14cph!

1 Hour Ago
Fix compile error
1 Hour Ago
Don't grey out the floor you are currently one once the elevators close, as this requires you to go down & up if you don't get out of the elevator within 10s
3 Hours Ago
merge from prototype -> apartment_complex_monument
4 Hours Ago
Tweak apartment vendor conversation - update phrases - fix fail to purchase apartment dialogs not hooked up
4 Hours Ago
Clear furniture inside apartment inside PreProcess so it's can't double add furniture spawns in future if preprocess is ran before builds
4 Hours Ago
Fix apartment furniture not spawning in the correct position when renting a room after server restart - caused by calculating localPosition manually instead of using transform.TransformPoint() which takes into account rotation of the apartment room
4 Hours Ago
Fix apartment room not sending network update when being rented causing static furniture to not show
4 Hours Ago
Change SetFlag() -> SetFlagLocal() inside ApartmentRoom.cs
5 Hours Ago
Fix mounting range of sofa being too small
6 Hours Ago
Turn L shaped sofa into a mountable entity
6 Hours Ago
Set sofa to large apartment
Today
update apartment_complex_monument/prototype
Today
Codegen + phrases + test gen
Today
merge from prototype -> apartment_complex_monument
Today
merge from main -> apartment_complex_monument
Today
Cherrypick CS 155224 (elevator deploy NRE)
Today
Fix NRE when placing elevator
Today
Enable radial menu on apartment elevators only
Today
Make radial menu for elevators opt-in
Today
merge from prototype -> apartment_complex_monument
Today
Fix bucket placement finally, so finicky
Today
Low dismount ddraw duration from 1000s -> 30s - add convar `debugdismountduration` to control how long the ddraw is shown
Yesterday
Also fix for CheckSphere( Realm )
Yesterday
Fix BaseMountable CheckCapsule( Realm ) check not correctly filtering entities in CLIENT + SERVER mode - will ignore all entities in client mode instead of only skipping server entities
Yesterday
Make bucket chair use different mount pose
Yesterday
Fix Player gizmo when sitting on chair not working for rotation
Yesterday
Make the shit bucket in the small apartment mountable - make a new prefab for the chair
Yesterday
Swap the prop in the small apartment
Yesterday
Switch the large apartment fridge from the normal deployable fridge -> apartment specfic one
Yesterday
Fix drink priority being backwards
Yesterday
Yesterday
Add sink water source in small and medium apartments
Yesterday
Allow apartment sinks to show "Drink" first
Yesterday
Add code to show "Drink" as the first menu option instead of "Open"
Yesterday
Add water source to the apartment kitchen sink
Yesterday
Add basement laundry sink and apartment water source prefabs - putting invisible 'water catcher" inside the apartment sinks so you can fill containers or drink from them & the plumbing sucks so it slowly fills
Yesterday
Fix PrefabPreProcess.RemoveChildEntities() throwing an NRE for double nested child entities
Yesterday
merge from prototype -> apartment_complex_monument
Yesterday
Rename bathroom sink to bathroom vanity
Yesterday
Fix bounds of double bathroom vanity
Yesterday
merge from prototype -> apartment_complex_monument
Yesterday
Make the small apartment camper stove ready to be an entity too
Yesterday
Assign names to small apartment storage
Yesterday
Assign fridge in medium apartment to entity
Yesterday
Create apartment fridge entity
Yesterday
Add names to the storage entities in medium apartment
Yesterday
Set loot panel names for large apartment lootable entities (instead of Large Wooden Box)
Yesterday
fix merge to apartment complex
Yesterday
merge from prototype -> apartment_complex_monument
Yesterday
Convert apartment stove from prop -> entity (still needs entity implemented) - update the stove prop inside the large apartment