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5,250 Commits over 1,492 Days - 0.15cph!

4 Hours Ago
merge from optimize_train_track_meshes -> main
4 Hours Ago
Fix IsAnyLODVisible() not being inverted in OnMeshJobFinished() causing rail meshes to be always deleted instead of only deleted if the LOD was hidden before the mesh generation job finished
4 Hours Ago
Fix filter to only generate lowest LOD only checking if filter is null, not if filter is empty - fixes rivers + roads + train track meshes not generating at all
4 Hours Ago
merge from main -> optimize_train_track_meshes
6 Hours Ago
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Today
merge from optimize_train_track_meshes -> main
Today
Fix "Double invocation of a deferred action"
Today
Fix null check using .Equals() instead of == null
Today
Fix CLIENT compile errors
Today
merge from main -> optimize_train_track_meshes
Today
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Today
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Today
merge from apartment_complex_monument -> apartment_complex_monument/prototype
Today
merge apartment_complex_monument/prototype/mailbox
Today
Ok finally fix slide 3 being positioned wrong RotateOnFlag was setting position so it could slide out but didnt have the 0.01m offset for slide 3 configured
Today
Swap all mailbox props with the entity mailboxes and assign the room numbers to them
Today
Show P1 instead of PH1 on the mailbox so all mailbox codes are 2 characters
Today
Adjust text position of the 3rd slide because the mesh is slightly offset
Today
Add mailbox slide entities to manifest
Today
Make each slide in the mailbox it's own entity with correct mesh
Yesterday
Increase mailbox texture size from 1k -> 2k
Yesterday
update apartment_complex_monument/prototype/mailbox
Yesterday
update apartment_complex_monument/prototype
Yesterday
merge from main -> apartment_complex_monument
Yesterday
Cherrypick CS 153556 (compile simulator fix)
Yesterday
Update manifest
Yesterday
Codegen
Yesterday
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Yesterday
merge from main -> apartment_complex_monument
6 Days Ago
First fix compile simulator first by making it run sequentially instead of in parallel (because it's now sharing a single .obj folder for all projects and conflicting)
6 Days Ago
update apartment_complex_monument/prototype
6 Days Ago
Fix errors with server restoring save after restart
7 Days Ago
Remove MenuOption thing I was testing
7 Days Ago
Enable position on mailbox slide entity
7 Days Ago
Modify EntityItem_RotateWhenOn to also support moving position
7 Days Ago
Swap one of the prop mailboxes for a entity mailbox in apartment_complex_core.prefab