5,207 Commits over 1,492 Days - 0.15cph!
First fix compile simulator first by making it run sequentially instead of in parallel (because it's now sharing a single .obj folder for all projects and conflicting)
update apartment_complex_monument/prototype
Fix errors with server restoring save after restart
Remove MenuOption thing I was testing
Enable position on mailbox slide entity
Modify EntityItem_RotateWhenOn to also support moving position
Swap one of the prop mailboxes for a entity mailbox in apartment_complex_core.prefab
Make entity version of apartment mailbox + relevant code
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merge from apartment_complex_monument/prototype -> apartment_complex_monument
update apartment_complex_monument/prototype
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merge from main -> apartment_complex_monument
merge from main -> PlayerMaintainedMonuments
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Subtract the custom network group for the apartment building & floors because default 5s update rate is too slow & even if it updates quicker it will cause more lag spikes and be more complicated than simply improving the culling
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merge from main -> optimize_train_track_meshes
update apartment_complex_monument/prototype
merge from main -> apartment_complex_monument
merge from fix_additional_projects_slnx -> main
Add horse triggers at front door of apartment to prevent people smuggling horses into their hotel rooms
Fix compile errors (explicit namespace) after fixing additional projects
update apartment_complex_monument/prototype
Move work on apartment network groups
Fix "Generate Additional Projects" not working due to Unity 6 using .slnx
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Define floor network groups as bounds in the apartment building prefab