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5,984 Commits over 1,614 Days - 0.15cph!

13 Minutes Ago
Codegen
15 Minutes Ago
merge from fix_apartment_transfer_items -> main
18 Minutes Ago
merge from main -> fix_apartment_teammate_door
27 Minutes Ago
merge from fix_custom_item_drag -> main
28 Minutes Ago
merge from fix_jungle_plant_water -> main
30 Minutes Ago
merge from fix_sentry_modded_tag -> main
32 Minutes Ago
merge from fix_motorcycle_dismount_order -> main
34 Minutes Ago
merge from fix_client_sail_wind -> main
39 Minutes Ago
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1 Hour Ago
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1 Hour Ago
Fix after merge
3 Hours Ago
Add logging to memsnap commands - indicate if you are on a release builds and they won't work (keep the commands listed though instead of removing them) - log a message after they run - print to server console / logfile / rcon if the dump worked
3 Hours Ago
merge from main -> qol_loadout_inventory_preview
3 Days Ago
Make sail wind behavior fully server sided - used to evaluate on both client & server so it could mismatch - client now just waits for server to send the flag - convar "sailblockedupdateinterval" to control the 5s polling the sail does to see if it's blocked (same interval as before)
3 Days Ago
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3 Days Ago
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3 Days Ago
Fix modded servers crashing before fully starting not being tagged as modded
4 Days Ago
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4 Days Ago
Fix potential NRE in codelock inside Codelock.Load()
4 Days Ago
Fix custom items dragged from vending machine not using the custom icon
4 Days Ago
Set sleeping bag range convar to replicated - fixes clients not showing "orange" guide correctly when the convar was changed (despite the server enforcing the sleeping bag distance)
4 Days Ago
Fixed jungle having a groundwater level of 0 causing plants placed on terrain to have no water
5 Days Ago
Fix SocketMod_TerrainCheck.cs after merge
5 Days Ago
Codegen
5 Days Ago
Fix Antihack.cs after merge
5 Days Ago
merge from main -> fix_foundation_clipping_rocks
5 Days Ago
Fix medieval doors not counting as closed for base occlusion (they were prefab variants not straight skins)
5 Days Ago
merge from main -> base_occlusion
5 Days Ago
Fix all motorcycles & bicycles dismounting on top instead of the side - the mount points were sorted to closest which always picked the top dismount - switched to ordered so it will try the points on the side first
6 Days Ago
merge from fix_browser_invalid_operation -> main
6 Days Ago
Remove start of cached query storing all addresses in a hashset and comparing them to the list of banned servers - the code became redundant at some point
6 Days Ago
Fix InvalidOperationException() when multiple browser refreshes happen at the same time and the list is cleared while another query is filling it
6 Days Ago
Expand the `spawnvendor` command to cover every single vendor in the game - can spawn vending machines and vendors from all monuments - can choose the respective stock from each type of vendor
6 Days Ago
Fix IO entities not being reassigned after the convar for "should IO entities be occluded" is changed - fixes the failing test properly - not planning on supporting IO entities for a while as it's complex to handle the occlusion of wires, but keeping the convar to make testing easier
6 Days Ago
merge from main -> base_occlusion
6 Days Ago
Disable room occlusion test that is failing (toggling IO entity convar and server updating automatically)
6 Days Ago
merge from biofuel_generator_calorie_override -> main
6 Days Ago
Lower raw fish from 40 -> 10 biofuel calories Lower cooked fish from 60 -> 20 biofuel calories
6 Days Ago
Override potatoes from 125 -> 40 calories for biofuel generator
6 Days Ago
Only round up foods using their default calorie value and give out <1 LGF each (raw beef, grubs, etc) - don't round up foods that we explicitly override
6 Days Ago
6 Days Ago
Allow items that give out <1 LGF each to accumulate leftover LGF too
6 Days Ago
Allow consumables to override the calories provided to the biofuel generator
6 Days Ago
merge from analytics_signs -> main
6 Days Ago
Add "frame number" so we know which frame of a neon sign is being modified
6 Days Ago
Add analytics for signs being painted
6 Days Ago
merge from sentry_background_thread_errors -> main
6 Days Ago
Tag background thread errors as "background thread" so we can filter them in sentry
6 Days Ago
Comments
6 Days Ago
merge from sentry_background_thread_errors -> main