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5,171 Commits over 1,461 Days - 0.15cph!

1 Hour Ago
merge from main -> optimize_train_track_meshes
2 Hours Ago
update apartment_complex_monument/prototype
2 Hours Ago
merge from main -> apartment_complex_monument
2 Hours Ago
merge from fix_additional_projects_slnx -> main
2 Hours Ago
Add horse triggers at front door of apartment to prevent people smuggling horses into their hotel rooms
3 Hours Ago
Fix compile errors (explicit namespace) after fixing additional projects
3 Hours Ago
update apartment_complex_monument/prototype
3 Hours Ago
Move work on apartment network groups
3 Hours Ago
Fix "Generate Additional Projects" not working due to Unity 6 using .slnx
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Today
Define floor network groups as bounds in the apartment building prefab
Today
Start adding ability for custom network groups in apartment monument - group ids 10 - 19 reserved for apartments - once you enter inside the apartment you subscribe to the overall apartment building network group - each floor has it's own network group - only subscribe to the network group based on the floor you are on (primitive initially, can allow you to subscribe earlier so you don't see popping on elevator)
Yesterday
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Yesterday
Fix compile simulator not catching all errors (only catching CS errors, not MSBuild errors) Fix compile simulator leaving 10-12 dotnet processes in background for 15m because "-nodeReuse:false" wasn't passed in
Yesterday
Fix compile error
Yesterday
Increase bounds of the apartment building entity to the size of the apartment complex building (so it doesn't touch the scene)
Yesterday
update apartment_complex_monument/prototype
Yesterday
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Yesterday
Set apartment phones to not require power
Yesterday
Allow `checkoutroom` to checkout other rooms (NPC rooms for example)
Yesterday
Also set apartment room phones as "ApartmentStatic" so you the directory is filled between room <-> room
Yesterday
Unsaved changes in large apartment
Yesterday
Ridable horse
Yesterday
Fix placement of phone in small apartment, add to medium & large apartment
Yesterday
Give telephones a random number when apartments are rented (like phones usually work) Add all telephone of active rooms to the directory of the static phones outside the apartment (not every monument, only the apartment monument) - allows you to call rooms that are rented + is one way to see which rooms are currently rented
Yesterday
Add telephone to small apartment
Yesterday
Apartment complex scene set static phones to "apartment phones" with flag + disable scene light baking (can be stomped)
Yesterday
Apartment .meta texture files after Unity 6
Yesterday
Fix upkeep terminal not being in furniture root in medium apartment
Yesterday
Fix scrap in apartment upkeep terminal not being moved when upgrading rooms
Yesterday
Restore chat messages when renting room (until adding support in conversation system for it)
Yesterday
Fix room upkeep not using min rent
Yesterday
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2 Days Ago
merge from fix_hemp_collectable_wind -> main
2 Days Ago
update apartment_complex_monument/prototype
2 Days Ago
merge from main -> apartment_complex_monument
3 Days Ago
Re-enable wind on hemp collectable
3 Days Ago
Fix elevator radial menu not using correct buttons
3 Days Ago
Ridable horse
3 Days Ago
update apartment_complex_monument/prototype
5 Days Ago
Rename PathMeshLOD -> RailMeshLOD, less generic but much clearer what it does