5,197 Commits over 1,492 Days - 0.15cph!
merge from apartment_complex_monument/prototype -> apartment_complex_monument
update apartment_complex_monument/prototype
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merge from main -> apartment_complex_monument
merge from main -> PlayerMaintainedMonuments
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Subtract the custom network group for the apartment building & floors because default 5s update rate is too slow & even if it updates quicker it will cause more lag spikes and be more complicated than simply improving the culling
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merge from main -> optimize_train_track_meshes
update apartment_complex_monument/prototype
merge from main -> apartment_complex_monument
merge from fix_additional_projects_slnx -> main
Add horse triggers at front door of apartment to prevent people smuggling horses into their hotel rooms
Fix compile errors (explicit namespace) after fixing additional projects
update apartment_complex_monument/prototype
Move work on apartment network groups
Fix "Generate Additional Projects" not working due to Unity 6 using .slnx
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Define floor network groups as bounds in the apartment building prefab
Start adding ability for custom network groups in apartment monument
- group ids 10 - 19 reserved for apartments
- once you enter inside the apartment you subscribe to the overall apartment building network group
- each floor has it's own network group
- only subscribe to the network group based on the floor you are on (primitive initially, can allow you to subscribe earlier so you don't see popping on elevator)
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Fix compile simulator not catching all errors (only catching CS errors, not MSBuild errors)
Fix compile simulator leaving 10-12 dotnet processes in background for 15m because "-nodeReuse:false" wasn't passed in
Increase bounds of the apartment building entity to the size of the apartment complex building (so it doesn't touch the scene)