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5,093 Commits over 1,461 Days - 0.15cph!

Today
merge from fix_editor_reflection_probe_delay -> main
Today
Subtract the button to disable the reflection probes since we shouldn't need it if it's updating the same rate as standalone
Today
Fix the editor reflection probe rendering every frame - increase delay from 0.1s -> 1s (matching runtime) + fix it not even using the 0.1s cooldown originally
Today
merge from optimize_generate_textures_alloc -> main
Today
Revert back to TerrainMeta.GetHeights() that returns a 64MB managed array - keep the NativeArray for the textures themselves - fixes mismatch from GetHeight01() not returning the same value as the terrain's heightmap - tried calling GetHeight() on each pixel instead but is off by 1 step for certain heights so playing it safe
Today
Update the apartment door prefabs inside the apartments - set small, medium & large to different door prefabs to confirm they work (unsure how final art is intended to look)
Today
Add text mesh to the apartment door prefabs (functional prototype, not pretty)
Today
Regenerate font with all characters
Today
Show room numbers on doors as text instead of the placeholder LCD screens above the doors
Today
Add dripping font for the apartment door numbers
Today
merge from main -> optimize_generate_textures_alloc
Today
Add culling sphere component to the apartments
Today
Add culling support for apartment furniture - start with large spheres around each apartment - add extra check if the player is inside the apartment to handle corners of the apartment the culling sphere doesn't reach
Today
Reconnect apartment doors to apartment prefabs
Today
Put apartment elevator at the end of the wing - add extra floor for basement - split apartment floors into their own prefabs
Today
Duplicated second elevator in reception area
Today
Apartment elevator now functional
Yesterday
Start converting props into a functional apartment complex elevator
Yesterday
merge from main -> apartment_complex_monument
Yesterday
Update manifest (prefabs)
Yesterday
Update manifest
Yesterday
Cherrypick CS 151910 (editor toggle button for reflection probe)
Yesterday
Add button to toggle reflection probe in the editor - default docks top right of scene view beside the other camera buttons - fixes bad lag when flying around in scene view
Yesterday
Rename room ids from 3 digits -> 2 digits (305 -> 35) - 2 digits makes it easier to put the room numbers on doors
Yesterday
Convert stool_a to mountable entity
Yesterday
Update manifest
Yesterday
Shift some small apartment props around too
Yesterday
Shift large furniture props into furniture root so they only spawned when rented
Yesterday
Move all the contents of the medium apartment into furniture so it's only spawned while rented
Yesterday
Convert small apartment props + move new props into "furniture" parent so they only activate when rented
Yesterday
Update manifest
Yesterday
Convert more props from medium apartment into entities
Yesterday
Update manifest
Yesterday
Convert double vanity prop in bathroom
Yesterday
Redo swapping some of props -> entities in small, medium & large apartment
Yesterday
Fix double vanity entity prop positions
Yesterday
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Yesterday
merge from main -> apartment_complex_monument
2 Days Ago
merge from optimize_deep_sea_texture -> main
2 Days Ago
Change deep sea height data from managed -> native array
3 Days Ago
merge from optimize_generate_textures_alloc -> main
3 Days Ago
Fix VS putting the wrong class name
3 Days Ago
Add profiler samples
3 Days Ago
Fix heap watermark allocation of 280MB when generating textures on startup - switch from using managed array buffers in GenerateTextures() to NativeArray + Get/SetPixelData()
3 Days Ago
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3 Days Ago
merge from fix_steam_nickname_team_cache -> main
3 Days Ago
Codegen
3 Days Ago
Listen for steam name updates via SteamFriends.OnPersonaStateChange instead of trying to clear cache every 30s after startup - should prevent issues of cache being stale for ~5m sometimes making the issue more confusing - still clear cache every 5m to be safe
3 Days Ago
Fix team nickname cache not being invalidated when adding/removing teammates or changing team - I think this is the source of a lot of the weirdness: NameHelper caching names before you join their team on the server