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5,083 Commits over 1,492 Days - 0.14cph!

25 Minutes Ago
merge from prototype -> apartment_complex_monument
30 Minutes Ago
Rename bathroom sink to bathroom vanity
32 Minutes Ago
Fix bounds of double bathroom vanity
40 Minutes Ago
merge from prototype -> apartment_complex_monument
41 Minutes Ago
Make the small apartment camper stove ready to be an entity too
42 Minutes Ago
Assign names to small apartment storage
56 Minutes Ago
Assign fridge in medium apartment to entity
58 Minutes Ago
Create apartment fridge entity
1 Hour Ago
Add names to the storage entities in medium apartment
1 Hour Ago
Set loot panel names for large apartment lootable entities (instead of Large Wooden Box)
1 Hour Ago
fix merge to apartment complex
1 Hour Ago
merge from prototype -> apartment_complex_monument
1 Hour Ago
Convert apartment stove from prop -> entity (still needs entity implemented) - update the stove prop inside the large apartment
1 Hour Ago
Changes to phrases of the apartment vendor
1 Hour Ago
It keeps wanting to reserialize the concierge conversation asset
2 Hours Ago
merge from prototype -> apartment_complex_monument
2 Hours Ago
Fix compile errors
2 Hours Ago
Set door by front concierge locked so players can't get behind the glass with the apartment vendor
2 Hours Ago
Front doors of apartments will close themselves after 5s when non-owners let themselves out
2 Hours Ago
Ensure the NPC takes the scrap before granting access to the security room
3 Hours Ago
Fix security guard having the wrong method overridden so the conversation actions weren't doing anything Update phrase
3 Hours Ago
Rotate security guard 180 degrees
3 Hours Ago
Dress the vendor & security guard as bandits instead of the placeholder peacekeeper outfits
3 Hours Ago
merge from prototype -> apartment_complex_monument
Today
Manifest stuff
Today
Add NPC to damaged wing of apartment prefab (right beside the security room)
Today
Create security guard NPC prefab and conversation
Today
Bury the timer and or switch under the ground (so players can't press the timer and can only press the button to re-open the door)
Today
Instead of doing the timed lock as a custom entity, implement it with normal IO (Timer + Push Button) and trigger the timer with the NPC - add `testapartmentsecuritydoor` to fire off the NPC option
Today
Rename TimedAccessDoor -> TimedLock
Today
Add CCTV computer station and hidden security room in the damaged part of the apartment complex
Today
Start adding code support for an NPC to grant access to a security system to view the contents of apartment rooms
Today
Fix phrases getting lost in a previous merge
Today
Update PhraseContexts.json
Today
merge from prototype -> apartment_complex_monument
Today
Updating phrases
Today
Adjust the position of the front vendor forwards so they are easier to interact with
Today
Move vendor & apartment building entity from the scene -> apartment_complex_core.prefab to prevent merge conflicts
Yesterday
merge from main -> apartment_complex_monument/prototype
Yesterday
update apartment_complex_monument/prototype
Yesterday
merge from prototype -> apartment_complex_monument
Yesterday
Fix furniture spawn position list not being marked as serializable so the room prefabs lost their furniture spawn points on server restart
Yesterday
Remove upkeep scaling based on the contents by adding convar for `rentscaling` - default to `0` (turned off)
Yesterday
Include the player's inventory in their apartment rent calculations so they can't sleep or stand in their room and store items on themselves to avoid paying extra rent
Yesterday
merge from prototype -> apartment_complex_monument
Yesterday
Save++ Network++
2 Days Ago
2 Days Ago
Resolve upkeep terminal in PostServerLoad() instead of inside Load() where the room can load before the upkeep terminal
2 Days Ago
Make ElevatorStatic partial