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3,458 Commits over 1,007 Days - 0.14cph!

6 Hours Ago
Enable stackable ownership on rockets since they are a low stack size item (max 3 owners) and an item you likely want to know who made it
6 Hours Ago
Change GameUI.Inventory prefab with support for stackable ownership
6 Hours Ago
Significantly refactor so the code can support ownership on stackable items, however only enable only on single stack items by default - can be applied to individual stackable items through `ItemDefinition.supportsStackableOwnership` - transfers ownership between item stacks when merging stacks instead of averaging it - ownership is stored in whole number shares based on the amount of the item rather than percentage per stack - ownership will try to merge with existing ownership names + reasons before creating new ones - ownership panels above item description can show multiple panels if there are multiple owners
Today
merge from main -> item_ownership
Today
merge from primitive -> aux2
Today
merge from primitive/fix_loot_table_nre -> primitive
Today
Fix NRE when enforcing eras for loot tables
Today
Remove debug spam of server tags in F1 menu
Today
merge from main -> primitive
Today
Generate manifest to prevent build server from failing when generating manifest remotely
Today
merge from primitive -> aux2
Today
Cherrypick CS 112520 (fix_catfish_primitive_items)
Today
Cherrypick 112514 "fix_metal_detector_no_loot"
Today
Fix catfish giving out pistol bullets (which are restricted in primitive)
Today
Fix metal detector giving out no loot because it creates an empty array by default instead of a null one
Yesterday
merge from primitive -> aux2
Yesterday
merge from primitive/era_loot_tables -> primitive
Yesterday
Fix so it also blocks primitive only loot tables when in vanilla
Yesterday
Rename default era from "unknown" -> "none" - doesn't change anything convar wise, only changes the code's enum
Yesterday
Also add support to filter loot tables from the entity directly based on the era
Yesterday
merge from primitive/fix_gamemode_sleeping_bags -> primitive
Yesterday
merge from primitive/fix_primitive_tag -> primitive
Yesterday
merge from primitive/fix_primitive_tag -> primitive
Yesterday
Cherrypick CS 112426, 112446 & 112447 into it's own branch
Yesterday
Cherrypick 112423 into it's own branch
Yesterday
Cherrypick 112410 and 112414 into own branch
Yesterday
Prioritize gamemode server tags over "vanilla" tag so gamemode will show if both are set (instead of vanilla being the priority)
Yesterday
Allow certain exclusive server tags to have priority over others if both are found in server tags
Yesterday
Add support for primitive server tag to be compressed
Yesterday
Fix maximum sleeping bags set to -1 in primitive
Yesterday
NRE fix
Yesterday
Add support for eras to provide custom loot tables
Yesterday
merge from primitive -> primitive_gm
3 Days Ago
Fix IO arrows not working with microphone
4 Days Ago
Change junkpiles so they require 1m30s of no players around them before despawning, instead of checking once per 30s and being able to despawn right away
5 Days Ago
Simplified version of original item ownership system - only applies to single stack items (no mixed ownership) - ownership can't change: will always show the name of the user who first created it / looted it - shows owner's display name above the item (like it used to) - hovering over the owner's name will show a tooltip of how it was created, like "Crafted by Jake" Show different forms of item aquisition - crafted - looted - born (respawn with rock + torch) - spawned (F1 spawn menu) - mission reward
5 Days Ago
merge from primitive -> aux2
5 Days Ago
merge from primitive_gm -> primitive
5 Days Ago
S2P Harbor2 & Outpost (since they use the train tunnel with vents)
5 Days Ago
Add rubble pile to the train tunnel entrances with vents so you can't crawl under them - doesn't provide a gameplay advantage: all you do is get yourself killed
5 Days Ago
Remove round shield from advent calendar
5 Days Ago
merge from primitive -> primitive_gm
6 Days Ago
Convert other commands from serverside -> clientside - renamepaste - deletepaste Add `listpastes` to print list of all pastes in client folder
6 Days Ago
Switch directory to a constant
6 Days Ago
Remove old code that was keeping a serverside copy of the clipboard (that was shared between all admins) Keep "undo" system to delete previous pastes Add RPC to download paste from server - locked to admins & devs to prevent servers arbitrary sending pastes to random clients Copy & Paste should now store pastes competely clientside
6 Days Ago
Update manifest
6 Days Ago
Change paste command so it uses uploads paste from the client instead of storing on server
6 Days Ago
Update manifest
7 Days Ago
merge from primitive -> aux2
7 Days Ago
merge from primitive_gm -> primitive