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5,315 Commits over 1,522 Days - 0.15cph!

Today
merge from fix_alt_loot_clothing -> main
Today
Remove unused field + comments
Today
Update test list
Today
merge from main -> fix_alt_loot_clothing
Today
Fix compile error + rename field
Today
Added another test to make sure that when alt looting with a full inventory, the extra clothing will go into the body bag
Today
Update testlist
Today
Update test list
Today
Add new tests to TestItems for alt looting behavior I fixed & ensuring corpses still block input correctly
Today
Add ability for RPCFactory.MoveItem() to supply ItemMoveModifier parameters
Today
Fix NRE from ConstructionError.Log() for players without connections (for tests)
Today
Create method for PlayerOpenLoot() inside DroppedItemContainer outside of the looting RPC (same idea as what StorageContainer has)
Today
Add more items to ItemManager.Items to make tests easier
Today
Add convar for "bypassiteminputrestriction" to allow the server to be put in a mode where you can move items into input blocked containers
Yesterday
Fix alt looting from player corpse bags -> player inventory - fixes clothing alt looted from dropped item containers not being worn if you are already wearing clothing - fixes clothing that would be dropped if you have a full inventory by trying to force move the items into the corpse bag first (bypassing the "no item input" manually)
Yesterday
merge from fix_baseentity_query_nre -> main
Yesterday
Extra hardening to fix exception inside DoServerDestroy() by checking if children are null before calling child.OnParentRemoved()
Yesterday
Extra hardening by checking if entity is null inside SocketMod_PlantCheck too
Yesterday
Don't just skip over entities that are destroyed in BaseEntity.Query, make sure they are removed in the narrow phase
Yesterday
merge from main -> fix_baseentity_query_nre
Yesterday
merge from fix_breakin_sound_loop -> main
Yesterday
Fix the master key unlock not set to loop
Yesterday
Everyone loves commiting RidableHorse.prefab with new fields (at least it's not reserializing comments anymore)
Yesterday
merge from fix_deep_sea_ladder -> main
Yesterday
Add `printboatteleports` command to print what players will be teleported to the deep sea - allows us to see if ladders in standalone builds behave differently than ladders in the editor
4 Days Ago
merge from fix_apartment_hostile_warning_flicker -> main
4 Days Ago
More fixes for the hostile warning - don't count up weapon draw duration while they have the CombatZone flag (as the client won't know to holster their weapon until metabolism clears the flag) - fix MarkWeaponDrawDuration() rounding down the newDuration but not oldDuration when checking if it needs to send an update
4 Days Ago
merge from main -> fix_apartment_hostile_warning_flicker
4 Days Ago
merge from apartment_break_in_sound -> main
4 Days Ago
Fix compile error
4 Days Ago
Reserialize the break in sound as it didn't have a sound class assigned which was throwing NREs
4 Days Ago
Play the break-in key jingling sound when the break-in is happening - set flag on the door when break-in is active - client plays the sound
4 Days Ago
Assign the sound effect to the apartment door prefabs
4 Days Ago
Fix outpost bag called "Compound" instead of "Outpost" in softcore
4 Days Ago
merge from fix_softcore_outpost_bag_name -> main
4 Days Ago
merge from fix_item_ownership_bugs -> main
4 Days Ago
Fix item ownership not applying when looting an NPC's corpse that has despawned into a body bag before being looted - add `npccorpsedepspawn` convar to make it easier to test NPC corpse bags - apply item ownership inside body bag if the steam ID is an NPC
4 Days Ago
Fix item ownership not applying to items looted from containers if a player partially loots it then the loot refreshes afterwards - avoids guns and armor very rarely appearing on servers with no ownership
4 Days Ago
Print errors in the rust editor when RealmedRemove detects an object in "doNotRemoveFromClient" that isn't parented to the same object and therefore won't be protected from removal - show in editor instead of automated tests so these are noticed during development instead of needing to wait for it to be merged to staging
4 Days Ago
merge from fix_realmed_remove_warning -> main
4 Days Ago
merge from fix_apartment_loot_hallway -> main
4 Days Ago
merge from fix_apartment_race_purchase -> main
4 Days Ago
Fix apartment vendor not showing "sorry, we ran out of those rooms, please pick another" if two players go through the conversation options and try to rent the last room at the same time
5 Days Ago
Remove chat message when renting a room (that was placeholder, it's only supposed to be in the NPC dialog)
5 Days Ago
merge from fix_progress_bar_persist -> main
5 Days Ago
Fix break-in progress bar not being hidden if you unequip the master key while breaking in - still needed to have master key equipped when the break-in finishes
5 Days Ago
merge from fix_progress_bar_persist -> main
5 Days Ago
Fix progress bar not being hidden when disconnecting from the server by canceling it on disconnect - causes the break-in progress bar to remain stuck on screen (other ones too tbf)
5 Days Ago
merge from fix_apartment_hostile_warning_flicker -> main
5 Days Ago
Fix the "holster your weapon" warning showing when leaving your apartment room for a short duration - give an extra 1s after their weapon is holstered before showing the warning