5,250 Commits over 1,492 Days - 0.15cph!
merge from optimize_train_track_meshes -> main
Fix IsAnyLODVisible() not being inverted in OnMeshJobFinished() causing rail meshes to be always deleted instead of only deleted if the LOD was hidden before the mesh generation job finished
Fix filter to only generate lowest LOD only checking if filter is null, not if filter is empty
- fixes rivers + roads + train track meshes not generating at all
merge from main -> optimize_train_track_meshes
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merge from optimize_train_track_meshes -> main
Fix "Double invocation of a deferred action"
Fix null check using .Equals() instead of == null
Fix CLIENT compile errors
merge from main -> optimize_train_track_meshes
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merge from apartment_complex_monument/prototype -> apartment_complex_monument
merge from apartment_complex_monument -> apartment_complex_monument/prototype
merge apartment_complex_monument/prototype/mailbox
Ok finally fix slide 3 being positioned wrong
RotateOnFlag was setting position so it could slide out but didnt have the 0.01m offset for slide 3 configured
Swap all mailbox props with the entity mailboxes and assign the room numbers to them
Show P1 instead of PH1 on the mailbox so all mailbox codes are 2 characters
Adjust text position of the 3rd slide because the mesh is slightly offset
Add mailbox slide entities to manifest
Make each slide in the mailbox it's own entity with correct mesh
Increase mailbox texture size from 1k -> 2k
update apartment_complex_monument/prototype/mailbox
update apartment_complex_monument/prototype
merge from main -> apartment_complex_monument
Cherrypick CS
153556 (compile simulator fix)
merge from apartment_complex_monument/prototype -> apartment_complex_monument
merge from main -> apartment_complex_monument
First fix compile simulator first by making it run sequentially instead of in parallel (because it's now sharing a single .obj folder for all projects and conflicting)
update apartment_complex_monument/prototype
Fix errors with server restoring save after restart
Remove MenuOption thing I was testing
Enable position on mailbox slide entity
Modify EntityItem_RotateWhenOn to also support moving position
Swap one of the prop mailboxes for a entity mailbox in apartment_complex_core.prefab