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5,076 Commits over 1,461 Days - 0.14cph!

3 Hours Ago
Start converting props into a functional apartment complex elevator
5 Hours Ago
merge from main -> apartment_complex_monument
5 Hours Ago
Update manifest (prefabs)
5 Hours Ago
Update manifest
6 Hours Ago
Cherrypick CS 151910 (editor toggle button for reflection probe)
Today
Add button to toggle reflection probe in the editor - default docks top right of scene view beside the other camera buttons - fixes bad lag when flying around in scene view
Today
Rename room ids from 3 digits -> 2 digits (305 -> 35) - 2 digits makes it easier to put the room numbers on doors
Today
Convert stool_a to mountable entity
Today
Update manifest
Today
Shift some small apartment props around too
Today
Shift large furniture props into furniture root so they only spawned when rented
Today
Move all the contents of the medium apartment into furniture so it's only spawned while rented
Today
Convert small apartment props + move new props into "furniture" parent so they only activate when rented
Today
Update manifest
Today
Convert more props from medium apartment into entities
Today
Update manifest
Today
Convert double vanity prop in bathroom
Today
Redo swapping some of props -> entities in small, medium & large apartment
Today
Fix double vanity entity prop positions
Today
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Today
merge from main -> apartment_complex_monument
Yesterday
merge from optimize_deep_sea_texture -> main
Yesterday
Change deep sea height data from managed -> native array
Yesterday
merge from optimize_generate_textures_alloc -> main
Yesterday
Fix VS putting the wrong class name
Yesterday
Add profiler samples
Yesterday
Fix heap watermark allocation of 280MB when generating textures on startup - switch from using managed array buffers in GenerateTextures() to NativeArray + Get/SetPixelData()
Yesterday
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Yesterday
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Yesterday
merge from fix_steam_nickname_team_cache -> main
Yesterday
Codegen
Yesterday
Listen for steam name updates via SteamFriends.OnPersonaStateChange instead of trying to clear cache every 30s after startup - should prevent issues of cache being stale for ~5m sometimes making the issue more confusing - still clear cache every 5m to be safe
Yesterday
Fix team nickname cache not being invalidated when adding/removing teammates or changing team - I think this is the source of a lot of the weirdness: NameHelper caching names before you join their team on the server
Yesterday
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Yesterday
merge from fix_prevent_building_monument_scale -> main
2 Days Ago
Disable deatching children on the modding monument build block prefabs
2 Days Ago
Fix "modding monument build blocked" prefab not scaling the red blocked visualization on custom maps - allow monument prefabs to opt-out of detaching their children (so it can work with "monuments" that can resize aka the modding building blocked prefabs)
3 Days Ago
Add comments
3 Days Ago
Fix texture analyzer incorrectly flagging assets as having compression disabled that are NPOT + mipmaps that are part of texture atlases
3 Days Ago
Small tweak
3 Days Ago
Fix primitive servers logging an error when trying to spawn sharks in divesites since the divesite prefabs use empty prefabs to control shark spawn chances
5 Days Ago
Check mute in startup in GameSetup too so it works in editor
5 Days Ago
Show microphone icon when muted and trying to talk but show a X through it - makes it clearer when you are muted (both server mutes & api mutes)
5 Days Ago
Move check for API mute above the IsAdmin check so I can test in editor
6 Days Ago
Check for mute on startup & look in response of submitting voice data to see if muted - gives ok time delay before muting without 100k players polling the API
6 Days Ago
Move to new folder
8 Days Ago
Send in-game voice chat to our api - only capture audio when you holding push to talk (just like normal in-game chat) - planning to moderate for obvious racism, not for "normal in-game banter" - batch audio into up to 60s chunks
8 Days Ago
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13 Days Ago
13 Days Ago
Move command to new .cs file