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5,307 Commits over 1,492 Days - 0.15cph!

1 Hour Ago
merge from prototype -> apartment_complex_monument
4 Hours Ago
merge from fix_deepsea_teleport_consistent -> main
4 Hours Ago
Speculative fix for players not consistently being teleported into the deep sea - grab list of players before PreTeleportEntity() so they are guarenteed to have PostTeleportEntity() called if they unparent when going to sleep before transition
4 Hours Ago
Fix elevator not showing the top floor in the radial menu because the top floor doesn't contain itself inside the list of floors
5 Hours Ago
Update phrases
5 Hours Ago
Change phrase name for apartment breaking in
5 Hours Ago
Set display floor number for basement elevator
5 Hours Ago
Set floor display numbers in the apartment elevator shaft
5 Hours Ago
Add support for elevators to override the display value for their floor number - still uses indexes to navigate floors but will show "Floor 3" or "Penthouse"
5 Hours Ago
Ridable horse prefab
Today
Add icons for elevator floors
Today
update apartment_complex_monument/prototype
Today
Update test lists
Today
merge from prototype -> apartment_complex_monument
Today
merge from main -> apartment_complex_monument
Today
merge from lockpick -> apartment_complex_monument/prototype
Today
merge from fix_server_browser_compression/http_clien -> main
Today
Switch BannedServers over to the shared HttpClient too (even though it's not frequently called)
Today
Fix compile error after merge
Today
merge from main -> fix_server_browser_compression/http_client
3 Days Ago
Prevent unoccupied rooms from being broken into - link apartment doors -> apartment on the client
3 Days Ago
Add support to break into rooms with a master key - one time use - takes 10s to break in - gives 5m access - can steal stuff from the rooms in that time - can let yourself out of the room if you are left inside
3 Days Ago
Add apartment master lock for breaking into apartments
4 Days Ago
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4 Days Ago
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4 Days Ago
merge from fix_compile_sim_parallel -> main
4 Days Ago
Fix compile simulator being slower after adding props file - rewriting prop file each time causes every project to be marked as dirty
4 Days Ago
merge from fix_compile_sim_parallel -> main
4 Days Ago
Time how long it takes to fetch define constants
4 Days Ago
Cherrypick CS 152617 (prevent dotnet processes lingering & fix MSBuild error messages not being printed)
4 Days Ago
Fix compile simulator not working in parallel mode - use CustomBeforeDirectoryBuildProps parameter to pass in a custom props file to overwrite BaseIntermediateOutputPath - accomplishes the same thing as passing in the BaseIntermediateOutputPath parameter used to - each platform is now in /Temp/CompileSimulation/{Platform} again like it used to be
4 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
4 Days Ago
Also set telephones to be always powered - was setting them to not require power but that was only applying on the server
4 Days Ago
Set fridge as powered by default inside apartments
4 Days Ago
Prevent players from picking up deployables inside monuments when they require building permission to pickup (aka all the beautiful entities I spawned inside apartment rooms)
4 Days Ago
Assign bed to apartment owner after the furniture is spawned in the room (when room is rented)
4 Days Ago
Use the new method in SleepingBagCamper too
4 Days Ago
Refactor SleepingBag so code can reassign bags outside of RPC calls
4 Days Ago
Set upkeep terminal to only accept scrap (in the prefab)
4 Days Ago
Fix NRE from static list of client apartment buildings not being cleared when disconnecting - put it inside EntityRealmClient so it's cleared along the main list of entities
4 Days Ago
merge from fix_baseentity_query_nre -> main
5 Days Ago
Call BaseEntity.Query.Server.Remove() earlier inside DoServerDestroy so if it does throw an NRE later in OnServerDestroy it's still removed from the lookup grid
5 Days Ago
Fix BaseEntity.Query not checking if the entity is null / destroyed (to prevent entities that fail to be destroyed from breaking queries)
5 Days Ago
Fix DeepSeaManager using Destroy() when killing the deep sea after it's disabled instead of Kill() - probably not the cause but better to be safe
5 Days Ago
merge from main -> apartment_complex_monument
5 Days Ago
Fix `immortalProtection` static field inside ProtectionProperties not being cached on the server (because it was only calling IsImmortal() on client in the item info panel - fixes server apartment entities not being set immortal
5 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
5 Days Ago
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5 Days Ago
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5 Days Ago
Fix NRE in PhoneController.Server_AddSavedNumber()