4,765 Commits over 1,372 Days - 0.14cph!
Optimize sleeping bags
- switch List<> of all sleeping bags on server to ListHashSet<> so Contains() and Remove() isn't slow
- update methods to iterate through list of sleeping bags per player instead of old global list of all sleeping bags on server
merge from fix_roof_debris -> main
Also add debris DeployVolume to the top of the normal roof
merge from fix_roof_debris -> main
Fix roof placement not being blocked by debris by adding a DeployVolume specifically looking for debris
merge from main -> fix_roof_debris
merge from fix_copy_paste_duplicate_entity/refactor -> main
merge from main -> fix_copy_paste_duplicate_entity/refactor
merge from paste_autocomplete -> main
List possible paste file names when using `paste` convar with an incomplete filename
- don't actually autocomplete so we don't accidently paste a huge build unintentionally
Leftover uncommitted code
Fix sorting order of base building blocks
Fix window blueprint skin assignment
Add blueprint skins for half wall, triangle foundation and triangle floor
Add skins to the respective source prefabs
Fix trailer having no wheel friction
merge from main -> hackweek_trailers
Hackweek: set limitNetworking when spawning blueprint building block so it doesn't flicker
- changed limitNetworking: review later
Add skins to source prefabs
Add blueprint skin variantsfor wall. door frame, window & square floor
Spawn the building guide version of the building block while the construction bot is flying to the building location, so it looks like the bot has it's own building guide
Add blueprint skin to foundation & wall prefabs
Create a building guide version of building blocks called the "blueprint" skin (foundation and wall so far) so we can render building blocks as their building guide version
- disable colliders, batching & gibs on the blueprint versions as I don't intend a ton to be spawned at once & want them to be movable
Craggy (unsure if I changed anything but commit it for hackweek)
Commands to load a blueprint directly into a roboport (so we don't have to get the building plan code done to paste base blueprints)
WIP code to support a building plan showing all the foundations of a base's blueprints
Add Construction component so the sockets actually work and add 2 extra window sockets
Add sockets for doors and a window to the trailer
Scale trailer hackweek entity by 2.5x
Allow towing attachments to scale the force before the joint breaks on a per-prefab basis
- instead of changing global convar for hackweek each time I load the editor
Craggy with hackweek junk on it
Make trailer into it's own entity prefab, apply enough stuff that is now functions as a trailer that can be towed (similar to siege machines)
Make Trailer it's own entity class that inherits from BaseSiegeMachine
Add box collider to the shipping container ceiling for hackweek (instead of convex collider)
Add trailer chassis that is scaled larger to fit building block sized trailers
Add shipping container building block trailer prototype thingy
Disable the RendererBatching components on shipping container skin for the hackweek
Enable streaming on recent updates new content textures
Enable streaming on more DLC textures
Enable streaming on a bunch of naval textures