5,093 Commits over 1,461 Days - 0.15cph!
merge from fix_editor_reflection_probe_delay -> main
Subtract the button to disable the reflection probes since we shouldn't need it if it's updating the same rate as standalone
Fix the editor reflection probe rendering every frame
- increase delay from 0.1s -> 1s (matching runtime) + fix it not even using the 0.1s cooldown originally
merge from optimize_generate_textures_alloc -> main
Revert back to TerrainMeta.GetHeights() that returns a 64MB managed array
- keep the NativeArray for the textures themselves
- fixes mismatch from GetHeight01() not returning the same value as the terrain's heightmap
- tried calling GetHeight() on each pixel instead but is off by 1 step for certain heights so playing it safe
Update the apartment door prefabs inside the apartments
- set small, medium & large to different door prefabs to confirm they work (unsure how final art is intended to look)
Add text mesh to the apartment door prefabs (functional prototype, not pretty)
Regenerate font with all characters
Show room numbers on doors as text instead of the placeholder LCD screens above the doors
Add dripping font for the apartment door numbers
merge from main -> optimize_generate_textures_alloc
Add culling sphere component to the apartments
Add culling support for apartment furniture
- start with large spheres around each apartment
- add extra check if the player is inside the apartment to handle corners of the apartment the culling sphere doesn't reach
Reconnect apartment doors to apartment prefabs
Put apartment elevator at the end of the wing
- add extra floor for basement
- split apartment floors into their own prefabs
Duplicated second elevator in reception area
Apartment elevator now functional
Start converting props into a functional apartment complex elevator
merge from main -> apartment_complex_monument
Update manifest (prefabs)
Cherrypick CS
151910 (editor toggle button for reflection probe)
Add button to toggle reflection probe in the editor
- default docks top right of scene view beside the other camera buttons
- fixes bad lag when flying around in scene view
Rename room ids from 3 digits -> 2 digits (305 -> 35)
- 2 digits makes it easier to put the room numbers on doors
Convert stool_a to mountable entity
Shift some small apartment props around too
Shift large furniture props into furniture root so they only spawned when rented
Move all the contents of the medium apartment into furniture so it's only spawned while rented
Convert small apartment props + move new props into "furniture" parent so they only activate when rented
Convert more props from medium apartment into entities
Convert double vanity prop in bathroom
Redo swapping some of props -> entities in small, medium & large apartment
Fix double vanity entity prop positions
merge from apartment_complex_monument/prototype -> apartment_complex_monument
merge from main -> apartment_complex_monument
merge from optimize_deep_sea_texture -> main
Change deep sea height data from managed -> native array
merge from optimize_generate_textures_alloc -> main
Fix VS putting the wrong class name
Fix heap watermark allocation of 280MB when generating textures on startup
- switch from using managed array buffers in GenerateTextures() to NativeArray + Get/SetPixelData()
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merge from fix_steam_nickname_team_cache -> main
Listen for steam name updates via SteamFriends.OnPersonaStateChange instead of trying to clear cache every 30s after startup
- should prevent issues of cache being stale for ~5m sometimes making the issue more confusing
- still clear cache every 5m to be safe
Fix team nickname cache not being invalidated when adding/removing teammates or changing team
- I think this is the source of a lot of the weirdness: NameHelper caching names before you join their team on the server