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5,039 Commits over 1,461 Days - 0.14cph!

Today
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Today
Fix texture analyzer incorrectly flagging assets as having compression disabled that are NPOT + mipmaps that are part of texture atlases
Today
Small tweak
Today
Fix primitive servers logging an error when trying to spawn sharks in divesites since the divesite prefabs use empty prefabs to control shark spawn chances
3 Days Ago
Check mute in startup in GameSetup too so it works in editor
3 Days Ago
Show microphone icon when muted and trying to talk but show a X through it - makes it clearer when you are muted (both server mutes & api mutes)
3 Days Ago
Move check for API mute above the IsAdmin check so I can test in editor
3 Days Ago
Check for mute on startup & look in response of submitting voice data to see if muted - gives ok time delay before muting without 100k players polling the API
4 Days Ago
Move to new folder
5 Days Ago
Send in-game voice chat to our api - only capture audio when you holding push to talk (just like normal in-game chat) - planning to moderate for obvious racism, not for "normal in-game banter" - batch audio into up to 60s chunks
6 Days Ago
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10 Days Ago
10 Days Ago
Move command to new .cs file
10 Days Ago
Whoops added the "Create Centered Parent" into the ugui package instead of our other MenuItem scripts
10 Days Ago
Update large apartment with new positions
10 Days Ago
Fix the large apartment prefabs centering
10 Days Ago
Add "Create Centered Parent" GameObject menu item to fix off-center apartment children renders - built-in unity button was creating every empty parent at 0,0,0 of the parent apartment and using local position
10 Days Ago
Update bounds on apartment entities
10 Days Ago
Fix `CalculateBounds()` encapsulating Vector3.zero for entities with non-centered children - only apply to the editor inspect menu "RecalculateBounds" button - don't apply to automatic recalculating of bounds
10 Days Ago
Undo centering of children of large apartment cupboards since it breaks placement inside the large apartment
10 Days Ago
Switch out the entities in the large apartment
10 Days Ago
Manifest for new entities
10 Days Ago
Create entity versions of the storage inside large apartments
10 Days Ago
Add the apartment furnace to the large apartment
10 Days Ago
Turn the wood stove in the large apartment into a furnace
11 Days Ago
Add queen bed entity to large apartment
11 Days Ago
Create queen sized apartment bed
11 Days Ago
Add single bed to medium apartment
11 Days Ago
Add apartment bed entity to medium apartment
11 Days Ago
Create apartment bed entity
11 Days Ago
Add single locker entity to small apartment
11 Days Ago
Make variant of locker loot panel for the single locker
11 Days Ago
Add single width locker entity for the small apartment
11 Days Ago
update apartment_complex_monument/prototype
12 Days Ago
merge from main -> apartment_complex_monument
12 Days Ago
Re-enable `canPlaceInsideRocks` on the terrain checks of foundation prefabs
12 Days Ago
Undo changes to foundation prefabs since the merge messed up at some point and they ended up with 2x MeshRenderer components throwing strange errors
12 Days Ago
Readd god rock & anvil rock to craggy
12 Days Ago
Codegen
12 Days Ago
Reapply Antihack.cs #if SERVER changes
12 Days Ago
merge from main -> fix_foundation_clipping_rocks
12 Days Ago
merge from fix_storage_adapter_invisible -> main
12 Days Ago
Fix storage adapters going invisible - force the LODComponent to refresh when it's parented to a static entity to handle all the edge cases where the LODComponent is initialized at 0,0,0 before parenting
13 Days Ago
Fix NONE compile error in Workbench.Updates.cs
13 Days Ago
merge from fix_submesh_batching_shipping
13 Days Ago
Rewrite submesh batching to batch with a key based on multiple materials instead of batching each individual submesh / material individually - fixes race condition where the inner plywood submesh would be disabled while the outer submesh would still show
16 Days Ago
Fix blueberry plant because my local git repo decided the file wasn't changed when it was so it was working for me and broken for everyone else
17 Days Ago
Cherrypick 148619 (fix full rebuilds not working) since it never got cherrypicked to main
17 Days Ago
merge from fix_assetscene_deepsea -> main
17 Days Ago
Fix deep sea manager being put into the bootstrap scene - prevents all deep sea content needing to load before the menu is able to load