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4,891 Commits over 1,431 Days - 0.14cph!

4 Days Ago
Fix pooling error where LODComponent was calling Refresh() before the GameObject was enabled & parenting was finished causing it to pull a LOD cell at 0,0,0 instead of the LOD cell at it's world position - fixes codelocks attached to chests being invisible when pausing dynamic occlusion is enabled (because it would only refresh it's LOD cell when it was considered dynamic)
4 Days Ago
4 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
4 Days Ago
merge from fix_hover_loot_attachments -> main
4 Days Ago
Fix hover looting multiple attachments inside a gun only moving the first one because it was toggling all item info panels which cancelled the other pending loot actions
4 Days Ago
merge from fix_cui_drabble_nre -> main
4 Days Ago
Merge PR #83 to fix draggable UI causing NRE on panels that can be disabled
4 Days Ago
merge from fix_forceaddtoteam -> main
4 Days Ago
Fix forceaddtoteam not working if you weren't already in a team and not working if the target was already in a team
4 Days Ago
merge from fix_itemcontainer_take_leak -> main
5 Days Ago
Fix ItemContainer.Take() leaking items when a null list is passed in - used when taking items from a container but not keeping them (like crafting)
5 Days Ago
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5 Days Ago
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7 Days Ago
update apartment_complex_monument/prototype
7 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
7 Days Ago
Fix finding unoccupied rooms not checking the size requested, only if they are free
7 Days Ago
Start of code to handle upgrading rooms - transfer items from one apartment to another one
8 Days Ago
Flesh out apartment conversations a bit more
8 Days Ago
Prevent turning furnaces & campfires on & off if there is a lock attached
8 Days Ago
Fix spawning of furniture inside apartment room
8 Days Ago
Add support for PreProcess to fully remove GameObjects from a prefab instead of simply nominating them for deletion if they are empty - allows us to remove all the child entities inside of the apartment room entity and only spawn them in when the room is rented
8 Days Ago
Add apartment lock to manifest
8 Days Ago
Don't store furniture as children of the apartment room because it causes issues with raycasts (and who knows what else) Switch from using codelocks to an "apartment lock" - new type of BaseLock that reads auth list from the apartment room instead of having to sync the list of guests from apartment room -> codelocks - apply to all furniture & doors inside the apartment so we can protect all storage incase cheaters / players sneak into apartment rooms
8 Days Ago
Codegen command name
8 Days Ago
Convert some of the apartments furniture into entities
8 Days Ago
Use flag to determine if room is rented so client doesn't need list of authed users - modify furniture code to use the flag
8 Days Ago
Commands for `rentroom {room}` and `checkoutroom`
9 Days Ago
Print in chat when they get a room until we sort out conversation fully
9 Days Ago
Remove more junk from prototype room number prefab
9 Days Ago
Implement protobuf data for room numbers
9 Days Ago
Add digital sign prefab as a placeholder room number sign so you can see which room is which - text will be set to the room number when loading on the client
9 Days Ago
Assign room numbers manually inside `apartment_complex_wing.prefab` so it has more control going forward - small apartments 101 - 116 - medium apartments 201 - 608 - large apartments PH1 - PH6
9 Days Ago
Allow apartments to have room numbers assigned in the prefab - ignore the original version that assigned room numbers in code because I am a programmer
9 Days Ago
Somehow apartment vendor loadout got deleted
9 Days Ago
update apartment_complex_monument/prototype
9 Days Ago
Fix .meta files that were trying to create random folders
9 Days Ago
Update manifest.asset
9 Days Ago
Codegen
9 Days Ago
Codegen
9 Days Ago
merge from main -> apartment_complex_monument
9 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
9 Days Ago
Add apartment vendor to monument
9 Days Ago
9 Days Ago
Fix apartment room prefabs
9 Days Ago
Configure apartment vendor
9 Days Ago
Conversation
9 Days Ago
More functionality and fixes
9 Days Ago
9 Days Ago
Apartment vendor conversation
9 Days Ago
ApartmentBuilding.cs implements actual logic ApartmentVendor.cs checks