5,080 Commits over 1,461 Days - 0.14cph!
Reconnect apartment doors to apartment prefabs
Put apartment elevator at the end of the wing
- add extra floor for basement
- split apartment floors into their own prefabs
Duplicated second elevator in reception area
Apartment elevator now functional
Start converting props into a functional apartment complex elevator
merge from main -> apartment_complex_monument
Update manifest (prefabs)
Cherrypick CS
151910 (editor toggle button for reflection probe)
Add button to toggle reflection probe in the editor
- default docks top right of scene view beside the other camera buttons
- fixes bad lag when flying around in scene view
Rename room ids from 3 digits -> 2 digits (305 -> 35)
- 2 digits makes it easier to put the room numbers on doors
Convert stool_a to mountable entity
Shift some small apartment props around too
Shift large furniture props into furniture root so they only spawned when rented
Move all the contents of the medium apartment into furniture so it's only spawned while rented
Convert small apartment props + move new props into "furniture" parent so they only activate when rented
Convert more props from medium apartment into entities
Convert double vanity prop in bathroom
Redo swapping some of props -> entities in small, medium & large apartment
Fix double vanity entity prop positions
merge from apartment_complex_monument/prototype -> apartment_complex_monument
merge from main -> apartment_complex_monument
merge from optimize_deep_sea_texture -> main
Change deep sea height data from managed -> native array
merge from optimize_generate_textures_alloc -> main
Fix VS putting the wrong class name
Fix heap watermark allocation of 280MB when generating textures on startup
- switch from using managed array buffers in GenerateTextures() to NativeArray + Get/SetPixelData()
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merge from fix_steam_nickname_team_cache -> main
Listen for steam name updates via SteamFriends.OnPersonaStateChange instead of trying to clear cache every 30s after startup
- should prevent issues of cache being stale for ~5m sometimes making the issue more confusing
- still clear cache every 5m to be safe
Fix team nickname cache not being invalidated when adding/removing teammates or changing team
- I think this is the source of a lot of the weirdness: NameHelper caching names before you join their team on the server
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merge from fix_prevent_building_monument_scale -> main
Disable deatching children on the modding monument build block prefabs
Fix "modding monument build blocked" prefab not scaling the red blocked visualization on custom maps
- allow monument prefabs to opt-out of detaching their children (so it can work with "monuments" that can resize aka the modding building blocked prefabs)
Fix texture analyzer incorrectly flagging assets as having compression disabled that are NPOT + mipmaps that are part of texture atlases
Fix primitive servers logging an error when trying to spawn sharks in divesites since the divesite prefabs use empty prefabs to control shark spawn chances
Check mute in startup in GameSetup too so it works in editor
Show microphone icon when muted and trying to talk but show a X through it
- makes it clearer when you are muted (both server mutes & api mutes)
Move check for API mute above the IsAdmin check so I can test in editor
Check for mute on startup & look in response of submitting voice data to see if muted
- gives ok time delay before muting without 100k players polling the API