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5,220 Commits over 1,492 Days - 0.15cph!

1 Hour Ago
Get rid of only intruders being able to access the storage during a break-in, flag the whole room as a break-in is active for 5 minutes - doesn't persist break-in across restarts because it only lasts 5 minutes, server takes >5m to restart, awkward to relog fast enough during break-in and there isn't a place to hook after all the slow server startup happens - instead set break-in to false every time the server loads (since the flag is only disabled by an invoke that would be lost on server restart)
1 Hour Ago
Another change for combat triggers
1 Hour Ago
This isn't a clean one change per commit but change the combat zones so they are only show the flag on client and allow damage a break-in is happening
2 Hours Ago
Add invisible blocker to apartments
2 Hours Ago
Add support for an invisible player movement blocker in front of the door
2 Hours Ago
Add console command for "fakerentroom" to allow you to rent a single room to a fake player instead of every single room
3 Hours Ago
merge from satellite_loot_crate -> satellite_art
3 Hours Ago
merge from PlayerMaintainedMonuments -> PlayerMaintainedMonuments/satellite_loot_crate
3 Hours Ago
merge from main -> satellite_art
3 Hours Ago
Lower apartment upkeep terminal from 6 slots -> 1 slot
3 Hours Ago
Add "Thank you" response option after buying an apartment and they explain how it works
3 Hours Ago
update apartment_complex_monument/prototype
Today
merge from apartment_complex_monument -> main
Today
merge from prototype -> apartment_complex_monument
Today
More conversation work
Today
Increase maximum conversation options from 4 -> 6 (even if they are filtered out) - surely this won't break anything right
Today
Ensure apartment sizes are translated properly
Today
merge from apartment_complex_monument/prototype -> main
Today
Fix compile error from random using statement being added
Today
Add more conversation options for "you are staying in room {0}" and "how do I pay rent?"
Today
Update conversation options for apartment vendor
Today
Add support to interpolate "{my_room_number}" to show what room you are in
Today
merge from apartment_complex_monument -> main
Today
merge from prototype -> apartment_complex_monument
Today
Fix compile error
Today
Make apartment elevator no longer a variant so it can be switched to the ApartmentElevatorLift class
Today
update apartment_complex_monument/prototype
Today
Hoist the radial menu for the apartment elevators into it's own ApartmentElevatorLift class so it can't affect other elevators in the game (safer)
Today
Fix players not being teleported to their room after scheduled death in safezone - check safezones manually as when you sleep you aren't part of any triggers - fix players not falling when teleported to their room when sleeping - add "scheduleddeath" command to test the scheduled death instead of waiting 20m -
Today
Add 4hrs of rent to the upkeep terminal when renting a room so that it doesn't how "Rent Due" when you first buy a room - convar "apartmentfreerenthours"
Today
merge from apartment_complex_monument -> main
Today
update apartment_complex_monument/prototype
Yesterday
merge from main -> apartment_complex_monument
Yesterday
merge from main -> apartment_complex_monument
Yesterday
merge from prototype -> apartment_complex_monument
Yesterday
Update vendor conversation
Yesterday
Fix remaining rooms not updating when using rentallrooms
Yesterday
Add CanAffordApartment and CanAffordUpgrade conditions so we can get rid of hardcoded HasScrap sprinkled in conversations that are a pain to update when changing apartment prices - change all the conditions in the conversation too
Yesterday
Fix remaining rooms left not being loaded on the client after network update
Yesterday
Update vendor conversation
Yesterday
Also interpolate the dialog options (so you can see how many of each room are left when selecting a room)
Yesterday
Switch ApartmentConversationSize -> ApartmentSize so conversations and apartment logic use the same enum - this leaves the "Any" option of ApartmentSize only used for conversations but that seems better than the trap of needing to make sure both enums have the same values Add "OwnsApartment" conversation condition so allow separate conversation options for upgrading from small -> penthouse and medium -> penthouse - I think originally I was going to do this all in code but never hooked up different conditions
Yesterday
Update conversation with new phrases but it keeps deleting some of the failed speech nodes
Yesterday
Add the interpolation to the ApartmentVendor & SyncVar the ApartmentBuilding to it so it can apply prices to conversation
Yesterday
Add support for simple conversation interpolation - only for apartment vendor to interpolate special values like {small_cost} (not the ability for the server to send generic values and interpolate with {0} yet)
Yesterday
Assign costs in apartments prefabs and lower to sane values (STILL PLACEHOLDER) Scrap - Basement = 100 purchase, 25 upkeep - Standard = 200 purchase, 50 upkeep - Penthouse = 400 purchase, 100 upkeep
Yesterday
Update apartment building manager to reference apartment room prefabs
Yesterday
Store the purchase cost inside the apartment prefab instead of in the building manager because it's confusing to configure the rent in the apartments but the purchase cost elsewhere
Yesterday
Fix upgrading apartments not taking scrap from the player - automatically calculate the difference in cost based on the apartment chosen (rather than hardcoding upgrade costs)
Yesterday
Re-add teleporting players into their rooms instead of killing them after being offline for 20m in the safezone because it got stomped?