524 Commits over 1,522 Days - 0.01cph!
Fix compile error from non-existant namespace
merge from optimize_plant_lod_wind
merge from cpu_batching_submesh -> main
merge from cpu_batching_submesh -> main
Fix server compile error from fix_dynamic_occlusion_pausing
merge from fix_dynamic_occlusion_pausing -> main
merge from fix_c4_deployable_damage -> main
merge from dump_prefabpreprocess -> main
merge from fix_dump_dontdestroyonload -> main
merge from fix_hover_loot_attachments -> main
merge from fix_cui_drabble_nre -> main
merge from fix_forceaddtoteam -> main
merge from fix_itemcontainer_take_leak -> main
merge from fix_server_browser_compression -> main
merge from qol_bug_report_config -> main
merge from fix_network_profiling_broadcast -> main
merge from deep_sea_sleeping_bag -> main
merge from fix_duplicate_ocean_sim_data -> main
merge from optimize_sleeping_bag -> main
merge from optimize_sleeping_bag -> main
merge from fix_roof_debris -> main
merge from fix_roof_debris -> main
merge from fix_copy_paste_duplicate_entity/refactor -> main
merge from paste_autocomplete -> main
merge from print_speed -> main
merge from revert_roof_stability_fix -> main
merge from fix_manifest_errors -> main
merge from fix_copy_paste_duplicate_entity -> main
merge from fix_puzzle_reset_underground -> main
merge from fix_nms_loot_reset -> main
Subtract CS
140319 (fix_foundation_clipping_rocks)
merge from fix_foundation_clipping_rocks -> main
merge from fix_console_thread_cancel -> main
merge from fix_texture_compression_npot -> main
merge from icon_renderer_path -> main
merge from fix_cui_update_texture -> main
Disable dynamic occlusion pausing until further fixes because it seems to be enabling static occlusion long before parenting is finalized, causing it to think the static position is 0,0,0
merge from fix_has_respawn_options -> main
merge from fix_dynamic_occlusion_pooling -> main
merge from puzzle_reset_changes -> main
merge from puzzle_reset_changes -> main
merge from puzzle_reset_changes -> main
merge from puzzle_reset_changes -> main
merge from puzzle_reset_changes -> main
merge from puzzle_reset_changes -> main
merge from qol_backpack_gather -> main
merge from qol_perf_formatting -> main
merge from qol_dump_improvements -> main