userJake_Richcancel
branchrust_reboot/maincancel

228 Commits over 945 Days - 0.01cph!

6 Months Ago
merge from fix_server_profiling_lag_spike -> main
7 Months Ago
merge from analytics_dump_hierachy_formatting -> main
7 Months Ago
merge from analytics_dump_hierarchy_formatting -> main
7 Months Ago
merge from analytics_asset_warmup -> main
7 Months Ago
Merge from fix_unity_hook -> main
7 Months Ago
Fix invoke NRE caused when trying to fix a different InvokeHandler NRE
9 Months Ago
Fix compile error from namespace
9 Months Ago
Fix NRE in Performance Logging Try catch & log error rather than throwing exception Prevent NRE in EventRecord.AddObject() incase null objects are ever passed in
10 Months Ago
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10 Months Ago
merge from analytics_pooling_refactor -> main
10 Months Ago
merge fix_demos_full_server_demos -> main
10 Months Ago
merge optimize_build_generate_manifest -> main (test if it makes a difference)
10 Months Ago
Disable global networked bases until we get a fully custom rendering pipeline
10 Months Ago
Try catch all parts of demo thread (incase of error on startup) Try to create demo directory in multiple places (incase it gets deleted or changed by users) (this will also kick off a new build)
10 Months Ago
merge from test_gnb_memory_leak -> main (fix GNB memory leak)
11 Months Ago
Merge from backpacks -> main
1 Year Ago
Fix protobuf generator not having updated generated code from `threadsafe_protobuf`
1 Year Ago
Merge from analytics_aug_23
1 Year Ago
Merge from global_networked_bases -> main
1 Year Ago
Merge from global_networked_bases -> main
1 Year Ago
Merge from global_networked_bases -> main
1 Year Ago
Merge from global_networked_bases -> main
1 Year Ago
Merge from global_networked_bases -> main
1 Year Ago
Merge from global_networked_bases -> main
1 Year Ago
Fix compile error by changing #IF UNITY_EDITOR to a convar `UploadAnalytics`
1 Year Ago
merge from skinradius_cmd_2 -> main
1 Year Ago
Fix compile error from GetInfoBool defined twice
1 Year Ago
Fixed compile error due to infinite ammo convar being defined inside #CLIENT accidently
1 Year Ago
Fix analytics serialization error when object is serialized as a field
1 Year Ago
merge from rust_metrics -> main
1 Year Ago
Merge from canvas_disabled_2 to main
1 Year Ago
Revert codelock menu option changes
1 Year Ago
Unlocked codelocks will show "Change Code" as default option
1 Year Ago
Disable networkCache for codeLocks to avoid "pooling errors"
1 Year Ago
Attempt to fix ModularCarGarage.FixedUpdate NRE
2 Years Ago
Whoops, compile fix
2 Years Ago
Attempt #3 to fix building plan lag by storing type in field rather than using GetType()
2 Years Ago
Attempt to fix building plan lag by keeping all equality checks in C# land
2 Years Ago
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2 Years Ago
Add "Server_Event_Tips" convar to disable clientside notifications when server events happen
2 Years Ago
Fix ability to split stacks / move items when a container is locked
2 Years Ago
Add "spawngrid <prefab> <width> <height> <spacing>" command
2 Years Ago
Increase netting trigger size so it works on stone wall frames as well
2 Years Ago
Fix sam sites acting like splitters rather than passing through all power to "passthrough slot"
2 Years Ago
Applied 5 new colors to hoses too (orange, pink, purple, aqua, white)
2 Years Ago
Switch F1 menu to pixel scaling when it goes below 1080p
2 Years Ago
Adjusted deployment & colliders of all IO entities to prevent clipping into floors
2 Years Ago
Scene2Prefab on quarry monuments
2 Years Ago
Quarry & pumpjack now 2 minute / diesel Scene2Prefab
2 Years Ago
Hopefully fix harmony hotloading once and for all