userJake_Richcancel
branchrust_reboot/main/optimize_generate_textures_alloccancel

5 Commits over 0 Days - Infinitycph!

18 Days Ago
Revert back to TerrainMeta.GetHeights() that returns a 64MB managed array - keep the NativeArray for the textures themselves - fixes mismatch from GetHeight01() not returning the same value as the terrain's heightmap - tried calling GetHeight() on each pixel instead but is off by 1 step for certain heights so playing it safe
18 Days Ago
merge from main -> optimize_generate_textures_alloc
20 Days Ago
Fix VS putting the wrong class name
20 Days Ago
Add profiler samples
20 Days Ago
Fix heap watermark allocation of 280MB when generating textures on startup - switch from using managed array buffers in GenerateTextures() to NativeArray + Get/SetPixelData()