branchrust_reboot/main/optimize_generate_textures_alloccancel

3 Commits over 0 Days - ∞cph!

31 Minutes Ago
Fix VS putting the wrong class name
35 Minutes Ago
Add profiler samples
41 Minutes Ago
Fix heap watermark allocation of 280MB when generating textures on startup - switch from using managed array buffers in GenerateTextures() to NativeArray + Get/SetPixelData()