userJake_Richcancel
branchrust_reboot/maincancel

482 Commits over 1,372 Days - 0.01cph!

1 Year Ago
merge from fix_invoke_cancel_nre -> main
1 Year Ago
Subtract accidental merge of monument_scenes to main instead of aux2
1 Year Ago
Merge from monument_scenes -> aux2
1 Year Ago
merge from analytics_profile_servermgr -> main
1 Year Ago
merge from fix_server_profiling_lag_spike -> main
1 Year Ago
merge from analytics_dump_hierachy_formatting -> main
1 Year Ago
merge from analytics_dump_hierarchy_formatting -> main
1 Year Ago
merge from analytics_asset_warmup -> main
1 Year Ago
Merge from fix_unity_hook -> main
1 Year Ago
Fix invoke NRE caused when trying to fix a different InvokeHandler NRE
1 Year Ago
Fix compile error from namespace
1 Year Ago
Fix NRE in Performance Logging Try catch & log error rather than throwing exception Prevent NRE in EventRecord.AddObject() incase null objects are ever passed in
1 Year Ago
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2 Years Ago
merge from analytics_pooling_refactor -> main
2 Years Ago
merge fix_demos_full_server_demos -> main
2 Years Ago
merge optimize_build_generate_manifest -> main (test if it makes a difference)
2 Years Ago
Disable global networked bases until we get a fully custom rendering pipeline
2 Years Ago
Try catch all parts of demo thread (incase of error on startup) Try to create demo directory in multiple places (incase it gets deleted or changed by users) (this will also kick off a new build)
2 Years Ago
merge from test_gnb_memory_leak -> main (fix GNB memory leak)
2 Years Ago
Merge from backpacks -> main
2 Years Ago
Fix protobuf generator not having updated generated code from `threadsafe_protobuf`
3 Years Ago
Merge from analytics_aug_23
3 Years Ago
Merge from global_networked_bases -> main
3 Years Ago
Merge from global_networked_bases -> main
3 Years Ago
Merge from global_networked_bases -> main
3 Years Ago
Merge from global_networked_bases -> main
3 Years Ago
Merge from global_networked_bases -> main
3 Years Ago
Merge from global_networked_bases -> main
3 Years Ago
Fix compile error by changing #IF UNITY_EDITOR to a convar `UploadAnalytics`
3 Years Ago
merge from skinradius_cmd_2 -> main
3 Years Ago
Fix compile error from GetInfoBool defined twice
3 Years Ago
Fixed compile error due to infinite ammo convar being defined inside #CLIENT accidently
3 Years Ago
Fix analytics serialization error when object is serialized as a field
3 Years Ago
merge from rust_metrics -> main
3 Years Ago
Merge from canvas_disabled_2 to main
3 Years Ago
Revert codelock menu option changes
3 Years Ago
Unlocked codelocks will show "Change Code" as default option
3 Years Ago
Disable networkCache for codeLocks to avoid "pooling errors"
3 Years Ago
Attempt to fix ModularCarGarage.FixedUpdate NRE
3 Years Ago
Whoops, compile fix
3 Years Ago
Attempt #3 to fix building plan lag by storing type in field rather than using GetType()
3 Years Ago
Attempt to fix building plan lag by keeping all equality checks in C# land
3 Years Ago
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3 Years Ago
Add "Server_Event_Tips" convar to disable clientside notifications when server events happen
3 Years Ago
Fix ability to split stacks / move items when a container is locked
3 Years Ago
Add "spawngrid <prefab> <width> <height> <spacing>" command
3 Years Ago
Increase netting trigger size so it works on stone wall frames as well
3 Years Ago
Fix sam sites acting like splitters rather than passing through all power to "passthrough slot"
3 Years Ago
Applied 5 new colors to hoses too (orange, pink, purple, aqua, white)
3 Years Ago
Switch F1 menu to pixel scaling when it goes below 1080p