465 Commits over 1,280 Days - 0.02cph!
Merge from fix_reserved_slots_expiry -> main
Merge from rcon_commands -> main
Merge from runtime_profiling_rcon -> main
Merge from qol_print_memory_improvements -> main
Merge from gameplay_analytics_convar -> main
Merge from cached_ping_query_reduction -> main
merge from fix_static_bbq_missing_prefab -> main
merge from fix_compressed_tags_official -> main
merge from native_memory_stream -> main
merge from fix_ping_estimation_dispose -> main
Update burst from 1.8.15 -> 1.8.16 to fix crashes during builds
merge from runtime_profling_presets -> main
merge from runtime_profiling_double_physics -> main
merge from fix_runtime_profiling_update -> main
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Merge from fix_barricade_subway_entrance -> main
merge from editor_count_components -> main
merge from simulate_compile_errors -> main
Merge from runtime_profiling_update_markers -> main
Merge from runtime_profiling_update_markers -> main
merge from runtime_profiling_entity_csv -> main
Merge from qol_building_preview_lerp_snapping -> main
Merge from analytics_junkyard -> main
Merge from fix_barricade_subway_entrance -> main
Merge from fix_batching_rainbow_logs -> main
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Merge from fix_building_preview_logging -> main
merge from fix_barricades_car_placement -> main
Merge from fix_barricades_rocks_monuments -> main
Fix compile error from "fix_shipping_container_batching"
merge from fix_shipping_container_batching -> main
merge from qol_give_improvements -> main
merge from build_leave_bundles_symlink -> main
merge from fix_invoke_cancel_nre -> main
Subtract accidental merge of monument_scenes to main instead of aux2
Merge from monument_scenes -> aux2
merge from analytics_profile_servermgr -> main
merge from fix_server_profiling_lag_spike -> main
merge from analytics_dump_hierachy_formatting -> main
merge from analytics_dump_hierarchy_formatting -> main
merge from analytics_asset_warmup -> main
Merge from fix_unity_hook -> main
Fix invoke NRE caused when trying to fix a different InvokeHandler NRE
Fix compile error from namespace
Fix NRE in Performance Logging
Try catch & log error rather than throwing exception
Prevent NRE in EventRecord.AddObject() incase null objects are ever passed in
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merge from analytics_pooling_refactor -> main
merge fix_demos_full_server_demos -> main
merge optimize_build_generate_manifest -> main
(test if it makes a difference)
Disable global networked bases until we get a fully custom rendering pipeline