userJake_Richcancel

6,218 Commits over 1,645 Days - 0.16cph!

4 Years Ago
Try catch every hook implemented so far
4 Years Ago
Log repair, skinning, chat messages, vending machine purchases, vending machine orders added / removed, turret auth, tc auth, team add/remove, codelock add/remove, sleeping bag assignment, building block upgrades, entity pickup, New table instead of new .db file for each wipe Initialize analytics db seperately after the .sav is loaded
4 Years Ago
Log - meds used - consumables (food) - tech tree - blueprints - research
4 Years Ago
Log when building blocks are built Log Player connect & disconnect Log Antihack messages
4 Years Ago
Fix where the wipeId is written to the .sav
4 Years Ago
Fix analytics DB not closing when serve shuts down NRE fix when BaseEntity is saved
4 Years Ago
Cache steamid -> wipeId if you are accessing it outside of BasePlayer
4 Years Ago
Add unique wipeId to each player so we can identify players across wipes without using steamid
4 Years Ago
Give each wipe a unique GUID and embed it as an optional value in the .sav
4 Years Ago
Fix steamid missing when looting crates Log ithe items that are still in loot crates after they have been opened by a player when they despawn
4 Years Ago
Log when items despawn & mark the difference when dropped by player vs dropped on death
4 Years Ago
Log explosives thrown / launched & when explosions go off Fix MLRS achievement not counting when you dismount the MLRS right after launching
4 Years Ago
Log when players respawn
4 Years Ago
Log attacks & deaths per player Give each player a unique id per life
4 Years Ago
Log entities built & store all event ids in static class
4 Years Ago
Store genetics of harvested plants as strings
4 Years Ago
Remove GAMEPLAY_ANALYTICS preprocessor directive Log the player that was last using the recycler when an item is recycled
4 Years Ago
merge from main -> gameplay_metrics
4 Years Ago
Breadboard saves connections from breadboard input to components
4 Years Ago
Increase inputs & outputs on breadboard from 5 -> 10
4 Years Ago
Gave splitter 4 outputs and made it same model as electric branch but colored white
4 Years Ago
Removed 1 consumption & power reduction from most electrical components
4 Years Ago
Breadboards can be cloned & copy all the circuits on them Breadboards can be connected together with a single wire to bridge 5 inputs & 5 outputs
4 Years Ago
Initial Added normal & large breadboard entities Save IO components when picked up & placed down
4 Years Ago
merge from rust_metrics -> main
4 Years Ago
Fix compile error
4 Years Ago
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4 Years Ago
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4 Years Ago
merge from main -> door_unlock_fix
4 Years Ago
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4 Years Ago
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4 Years Ago
merge from main -> rust_metrics
4 Years Ago
Show "open door" as default option rather than "change lock" when in building blocked
4 Years Ago
Don't open "change codelock" ui right after entering in a code
4 Years Ago
Merge from main -> door_unlock_fix
4 Years Ago
Fix server browser favourite star not working when query port is different than game port
4 Years Ago
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4 Years Ago
Fix GC counting for every single frame
4 Years Ago
merge from main -> rust_metrics
4 Years Ago
Merge from canvas_disabled_2 to main
4 Years Ago
Undo the subtract
4 Years Ago
Merge subtract to canvas_disabler_2
4 Years Ago
Re-enable UI culling
4 Years Ago
Allow doors to be placed on top of deployables (boxes, sleeping bags, etc)
4 Years Ago
Huge wooden sign will deploy on all sides of walls too
4 Years Ago
Fix small sign deployment not working on all walls
4 Years Ago
Add item filter on quarry fuel storage to only accept diesel
4 Years Ago
Removed map name from being searched when using server browser, will still show
4 Years Ago
- fixed Arg.GetPlayer() returning first player on server - fixed ulockall not working on self - added ability to specify userid after 'resetbp <user>'
4 Years Ago
- seperated "unlock" RPC by removing "open codelock UI" rpc - prioritize "changelock" when codelock is first placed - prioritize "lock" when codelock is unlocked