859 Commits over 153 Days - 0.23cph!
Removed a file that should not have been added to source control.
[racer] Can now leave the title screen.
[racer] More details for the title animation.
[racer] Title screen is now animated.
Fixed a bug with easing functions.
Added an `Ease` class with some basic easing functions.
[racer] Started work on title screen.
Added `Animation.IsPlaying` to compliment `Animation.IsPaused`.
Fixed a column or row of pixels being missing for rotated sprites with an odd width / height.
Fixed 90 and 270 degree sprite rotations being the wrong way round.
Fix for exception in web player builds due to the use of a Regex.
Merge branch 'deploy' of arcade
Conflicts:
Platforms/GameAPI.BudgetBoy/Entity.cs
Fixed entities not loading graphics.
Added some missing documentation for the Entity class.
Entity now implements IEnumerable<Sprite> so that collection initializers can be used, and ensured that sprites are ordered correctly.
Failsafe fix for error in embedded player.
Possible fix for error in embedded player.
Added support for specifying a game to load from the command line.
Finished removing the need for a dedicated Resources directory for each game.
Merge branch 'deploy' of arcade
Merge branch 'master' of arcade
Fix for copying console lines to clipboard.
Merge branch 'master' of arcade
Attempting to remove a renderable from a stage it is not added to now just silently fails.
Standalone build packaging is now performed elsewhere.
Added Build.WebPlayer() method.
Fucked with player and quality settings for the BBDK.
Graph is now coloured again.
Fixed a possible exception when removing entities.
Added a couple of convenient scripts to call premake5.
Fixed a typo in premake5.lua
Merge branch 'master' of arcade
Fix for exception when no documentation output path is specified.
Hopeful fix for bindable instance wrappers that inherit from other wrappers not having all members bound.
Attempting to get script hotloading working, but the file system watcher seems to be ignoring everything.
Attempting to get script hotloading working, but the file system watcher seems to be ignoring everything.
Added conversion bindings between RectX and Vector2X structs.
Added conversion bindings between RectX and Vector2X structs.
Fixed redundant redefinition of _GLOSSYENV_BOX_PROJECTION in ScreenReflect.shader
Fixed redundant redefinition of _GLOSSYENV_BOX_PROJECTION in ScreenReflect.shader
Removed reflection probes as they are unused.
Removed reflection probes as they are unused.
Main cabinet chassis now reflects screens.
Main cabinet chassis now reflects screens.
Experimental realtime screen reflections for cabinet details.
Experimental realtime screen reflections for cabinet details.
Added a bit of bloom, raised cabinets so their feet are exposed.