userJames Kingcancel
brancharcade/main2cancel

411 Commits over 61 Days - 0.28cph!

10 Years Ago
Attempting to get script hotloading working, but the file system watcher seems to be ignoring everything.
10 Years Ago
Added conversion bindings between RectX and Vector2X structs.
10 Years Ago
Fixed redundant redefinition of _GLOSSYENV_BOX_PROJECTION in ScreenReflect.shader
10 Years Ago
Removed reflection probes as they are unused.
10 Years Ago
Main cabinet chassis now reflects screens.
10 Years Ago
Experimental realtime screen reflections for cabinet details.
10 Years Ago
Added a bit of bloom, raised cabinets so their feet are exposed.
10 Years Ago
Added uniformly curved screen overlay mesh.
10 Years Ago
Reflection probes, smoother screen model, image effects tweak.
10 Years Ago
Fixed SingleGameTest's screen.
10 Years Ago
Added "pan" argument to audio playing methods to simulate locational sounds.
10 Years Ago
Audio source creation location is now modifiable in-editor.
10 Years Ago
Fixed cabinet audio sources being 2D after the switch to Unity 5.
10 Years Ago
Cleaned up shaders a bit.
10 Years Ago
Re-implemented cabinet screen anti-aliasing.
10 Years Ago
Corrected game aspect ratios, CRT shader is now additive.
10 Years Ago
Fixed cursor controls being misaligned.
10 Years Ago
Helper quads are no longer rendered.
10 Years Ago
Unignored .obj files.
10 Years Ago
Added controls to the LegacyCabinet prefab.
10 Years Ago
Fixed up GameTest.unity
10 Years Ago
Included SingleGameTest changes omitted from previous commit.
10 Years Ago
Added @peturfp's cabinet model, basics of the game display is working but aspect ratio will need to be corrected.
10 Years Ago
The JS bindings for Stage.Add should now accept both sprites and entities. Otherwise if a basic object is used it is converted to be an entity.
10 Years Ago
JavaScript source code for scripted games is now compressed when packaged.
10 Years Ago
Entities will now automatically generate bounds when sprites are added / removed unless LocalBounds has been set manually.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Finished implementing constructor bindings generation.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Started work on constructor bindings generation, partially complete.
10 Years Ago
Static member binding definition files are now named X.Static.cs
10 Years Ago
The premake script will now store the Unity 5 install location in unitypath.txt, and will automatically detect if gmcs.exe needs copying.
10 Years Ago
Fixed the LegacyCabinet prefab.
10 Years Ago
Updated Unity scripts, commented out chatbox related stuff temporarily.
10 Years Ago
Reverted to old Unity5 specific bolt binaries.
10 Years Ago
Fixed a warning in UnityAudioProvider.cs
10 Years Ago
Merge branch 'master' of arcade into Unity5
10 Years Ago
Included Diogo's fixed BudgetBoySprite.shader that splits a matrix varying into component vectors.
10 Years Ago
Fixed premake5.lua looking for Unity binaries in the wrong location.
10 Years Ago
Fixed premake5.lua to include Unity binary location resolution.
10 Years Ago
Merge branch 'master' of arcade into Unity5 Conflicts: Unity/Assets/Prefabs/LegacyCabinet.prefab Unity/Assets/Scenes/GameTest.unity Unity/Assets/Scenes/Test.unity Unity/Assets/Scripts/ClickToPlayTest.cs Unity/Assets/Scripts/Events/PlayerJoinRequest.asset Unity/Assets/Scripts/GameManager.cs Unity/Assets/Scripts/Networking/SharedCallbacks.cs Unity/Assets/bolt/assemblies/bolt.dll Unity/Assets/bolt/assemblies/bolt.dll.mdb Unity/Assets/bolt/assemblies/editor/bolt.editor.dll Unity/Assets/bolt/assemblies/editor/bolt.editor.dll.mdb Unity/Assets/bolt/assemblies/udpkit/udpkit.dll Unity/Assets/bolt/assemblies/udpkit/udpkit.dll.mdb Unity/Assets/bolt/scenes/BoltDebugScene.unity premake5.lua
10 Years Ago
Revamped the cabinet test scene.
10 Years Ago
Clamped cursor positions.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Added Controls.CursorPosition for convenience.
10 Years Ago
SmashBlox paddle now has a limited movement speed.
10 Years Ago
Added left and right click as alternate binds for A and B respectively.
10 Years Ago
Finished cursor controls, SmashBlox now uses the cursor position to move the paddle.
10 Years Ago
Refactored Controls, started work on a cursor axis.