437 Commits over 92 Days - 0.20cph!
Fix for exception in web player builds due to the use of a Regex.
Merge branch 'deploy' of arcade
Conflicts:
Platforms/GameAPI.BudgetBoy/Entity.cs
Fixed entities not loading graphics.
Added some missing documentation for the Entity class.
Entity now implements IEnumerable<Sprite> so that collection initializers can be used, and ensured that sprites are ordered correctly.
Failsafe fix for error in embedded player.
Possible fix for error in embedded player.
Added support for specifying a game to load from the command line.
Finished removing the need for a dedicated Resources directory for each game.
Merge branch 'deploy' of arcade
Merge branch 'master' of arcade
Fix for copying console lines to clipboard.
Merge branch 'master' of arcade
Attempting to remove a renderable from a stage it is not added to now just silently fails.
Standalone build packaging is now performed elsewhere.
Added Build.WebPlayer() method.
Fucked with player and quality settings for the BBDK.
Graph is now coloured again.
Fixed a possible exception when removing entities.
Added a couple of convenient scripts to call premake5.
Fixed a typo in premake5.lua
Merge branch 'master' of arcade
Fix for exception when no documentation output path is specified.
Hopeful fix for bindable instance wrappers that inherit from other wrappers not having all members bound.
Attempting to get script hotloading working, but the file system watcher seems to be ignoring everything.
Added conversion bindings between RectX and Vector2X structs.
Fixed redundant redefinition of _GLOSSYENV_BOX_PROJECTION in ScreenReflect.shader
Removed reflection probes as they are unused.
Main cabinet chassis now reflects screens.
Experimental realtime screen reflections for cabinet details.
Added a bit of bloom, raised cabinets so their feet are exposed.
Added uniformly curved screen overlay mesh.
Reflection probes, smoother screen model, image effects tweak.
Fixed SingleGameTest's screen.
Added "pan" argument to audio playing methods to simulate locational sounds.
Audio source creation location is now modifiable in-editor.
Fixed cabinet audio sources being 2D after the switch to Unity 5.
Cleaned up shaders a bit.
Re-implemented cabinet screen anti-aliasing.
Corrected game aspect ratios, CRT shader is now additive.
Fixed cursor controls being misaligned.
Helper quads are no longer rendered.
Added controls to the LegacyCabinet prefab.
Included SingleGameTest changes omitted from previous commit.
Added @peturfp's cabinet model, basics of the game display is working but aspect ratio will need to be corrected.
The JS bindings for Stage.Add should now accept both sprites and entities. Otherwise if a basic object is used it is converted to be an entity.