userJames Kingcancel
brancharcade/ovrcancel

437 Commits over 92 Days - 0.20cph!

8 Years Ago
Fix for exception in web player builds due to the use of a Regex.
8 Years Ago
Merge branch 'deploy' of arcade Conflicts: Platforms/GameAPI.BudgetBoy/Entity.cs
8 Years Ago
Fixed entities not loading graphics.
8 Years Ago
Added some missing documentation for the Entity class.
8 Years Ago
Entity now implements IEnumerable<Sprite> so that collection initializers can be used, and ensured that sprites are ordered correctly.
8 Years Ago
Updated .gitignore
8 Years Ago
Failsafe fix for error in embedded player.
8 Years Ago
Possible fix for error in embedded player.
8 Years Ago
Added support for specifying a game to load from the command line.
8 Years Ago
Merge branch 'resmove'
8 Years Ago
Finished removing the need for a dedicated Resources directory for each game.
8 Years Ago
Merge branch 'deploy' of arcade
8 Years Ago
Merge branch 'master' of arcade
8 Years Ago
Fix for copying console lines to clipboard.
8 Years Ago
Merge branch 'master' of arcade
8 Years Ago
Attempting to remove a renderable from a stage it is not added to now just silently fails.
8 Years Ago
Standalone build packaging is now performed elsewhere.
8 Years Ago
Added Build.WebPlayer() method.
8 Years Ago
Fucked with player and quality settings for the BBDK.
8 Years Ago
Graph is now coloured again.
8 Years Ago
Fixed a possible exception when removing entities.
8 Years Ago
Added a couple of convenient scripts to call premake5.
8 Years Ago
Fixed a typo in premake5.lua
8 Years Ago
Merge branch 'master' of arcade
8 Years Ago
Fix for exception when no documentation output path is specified.
8 Years Ago
Hopeful fix for bindable instance wrappers that inherit from other wrappers not having all members bound.
8 Years Ago
Attempting to get script hotloading working, but the file system watcher seems to be ignoring everything.
8 Years Ago
Added conversion bindings between RectX and Vector2X structs.
8 Years Ago
Fixed redundant redefinition of _GLOSSYENV_BOX_PROJECTION in ScreenReflect.shader
8 Years Ago
Removed reflection probes as they are unused.
8 Years Ago
Main cabinet chassis now reflects screens.
8 Years Ago
Experimental realtime screen reflections for cabinet details.
8 Years Ago
Added a bit of bloom, raised cabinets so their feet are exposed.
8 Years Ago
Added uniformly curved screen overlay mesh.
8 Years Ago
Reflection probes, smoother screen model, image effects tweak.
8 Years Ago
Fixed SingleGameTest's screen.
8 Years Ago
Added "pan" argument to audio playing methods to simulate locational sounds.
8 Years Ago
Audio source creation location is now modifiable in-editor.
8 Years Ago
Fixed cabinet audio sources being 2D after the switch to Unity 5.
8 Years Ago
Cleaned up shaders a bit.
8 Years Ago
Re-implemented cabinet screen anti-aliasing.
8 Years Ago
Corrected game aspect ratios, CRT shader is now additive.
8 Years Ago
Fixed cursor controls being misaligned.
8 Years Ago
Helper quads are no longer rendered.
8 Years Ago
Unignored .obj files.
8 Years Ago
Added controls to the LegacyCabinet prefab.
8 Years Ago
Fixed up GameTest.unity
8 Years Ago
Included SingleGameTest changes omitted from previous commit.
8 Years Ago
Added @peturfp's cabinet model, basics of the game display is working but aspect ratio will need to be corrected.
8 Years Ago
The JS bindings for Stage.Add should now accept both sprites and entities. Otherwise if a basic object is used it is converted to be an entity.