userJames Kingcancel
branchSpaceUsurperUnity/custom-stagescancel

12 Commits over 0 Days - ∞cph!

6 Years Ago
Added support for deserializing Nullable<Color> Split planet menu data into default.json and campaign.json With default.json containing stuff that's on both the pause and main menu, and campaign.json has the level selection planets Moved planet cores / glows for each stage to their stage config files Core color / graphic is now optional in PlanetMenuData, added a StageMenuData class Redesigned how main menu / pause menu planets are loaded to be much less janky, support custom stages
6 Years Ago
Fixed how new StageIDs are used to construct replay paths Now doesn't submit scores for local custom stages
6 Years Ago
Removed NUnit reference invasion unit stuff removed unit totalRadius tweaked pixelgroup depths boss warning effect invasion keys invasion ship 2 anim speed invasion boss spawn ship tweaked invasion spawning powerups follow player when close dropped powerup bullet follows player while close Untangled StageName / SourceValue in StageID Merge branch 'master' of SpaceUsurperUnity Updated Facepunch.ExpressionStrings progress on maze2stage adjust cam size based on aspect ratio intro laser wall intro wall 2 unit existing pixel percent intro homing pattern intro boss unit intro boss patterns merge mortar gun octopus stage waves unit onPixelHitByLaser boost powerup tentacle sticky bullets centipede bullet tentacle boss wait times decrease as parts are destroyed destroy bullets powerup tweak destroy bullets visuals laser surrounding bullet rotating gun laser unit FSM changes changed octopus FSM invasion stage asteroids fixes to unit bounds and bullet bounds, etc few maze2 changes invasion ship laser Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Custom StageIDs can now reference a plugin path Added methods to load PluginData / get all PluginData paths Custom stages are now discoverable Can now load custom stages Example custom stage changes Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
some tweaks to remote control bullets fuse unit enrage fuse unit rotation tweaks fuse confuse bullet fuse stage fixes player shoot crescent brake cannon powerup Merge branch 'master' into custom-stages
7 Years Ago
Re-implemented StageID.FromStream Re-implemented StageID.Write Re-implemented reading / writing StageID as json Re-implemented StageIDPropertyDrawer Fixed up usages of old StageID methods
7 Years Ago
More WIP StageID rewriting Merge branch 'custom-stages' of SpaceUsurperUnity into custom-stages
7 Years Ago
fixed some moveAngle properties can have non-rect part, can set part colors in json fuse wall lasers set fuse laser visuals in json fuse wire pixel flashing started on a maze2 stage fuse wall wire pixel colors merge can set current pixel colors in json fuse glass breaking fuse container bg fix unit funcs being null on spawnInstantly units fix spawnInstantly unit not being destroyed unit set animSpeed fixed unit bounds checking fuse enemy movement remote control units with bullets Merge branch 'master' into custom-stages
7 Years Ago
increment part counter tentacle unit form 1 tentacle form 2 json setup tentacle part charging tweaks more charge pattern params tweaked tentacle spiral pattern improved bullet border warning Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Fixed error in non-editor builds Merge branch 'master' of SpaceUsurperUnity Added utility methods to skip comments while reading json Support for FSMs with duplicate state names Can set ParameterCollection values to a Func<T> Replaced Bullet properties set every frame with getter funcs bullet borderWarningColor stop clamping border glow unit core look stuff in json, unit core follows player by default powerups disperse in direction of damage tentacles form 2 changes octopus submarine can set and change stage background color stage onUpdate func Can now define arrays in ScriptFuncs octopus mine pattern floating mine bullet dropping mine bullet bubble bullets rising bubble pattern bubble sfx octopus patterns, etc Fixed some bullet property getters being overwritten Fixed SfxData hotloading Got rid of GetLerpedValue allocations Updated Facepunch.ExpressionStrings oob disabled units stop their bullet patterns invasion units fuse boss pixels fuse wall pixels; unit.DoesPixelExist Added warning when attempting to change to a non-existant state Updated Facepunch.ExpressionStrings Fixed some harmful caching causing slowdown Merge branch 'master' into custom-stages
7 Years Ago
Part way through rewiting StageID
7 Years Ago
Added hotloaded PluginData
7 Years Ago
Fixed error in non-editor builds
7 Years Ago
Started working on user-created stage support