branchSpaceUsurperUnity/mastercancel
2,640 Commits over 2,710 Days - 0.04cph!
Fixed missing planet link
Added Howie's octopus eye
Moved core graphics
Updated LevelSelect/default.json
First draft of new planet link style
Level icons panic a bit when you select them
Fixed possible event leak in LeaderboardUIController
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Stage_Camera now functions without a Stage_Arena
MenuStage now doesn't have a Stage_Arena
Made level icons super creepy
Tweaked example tentacle icon
Started work on Howie's level select concept
Re-added Apple TV build option
Fixed error in non-standalone builds
Now using `requiredCount` from level select data
Changed MenuStage.Move(dir) logic
Now looks for the planet that's closest to the target direction
Menu stage layout now loaded from LevelSelectData
A more complex example level select layout
Updated level select example file
Added LevelSelectData
Merge branch 'master' of SpaceUsurperUnity
LevelSelectData hotloading
Example level select json file
Changed how overall score is calculated
Updated Facepunch.Steamworks
Added HighscoreManager, now calculates overall rank for players
Added `throwIfNotFound` param to StageID.Get(typeName)
Started working on being able to see how many unread comments are on a replay
Merge branch 'master' of SpaceUsurperUnity
Added persistence to read comments count
Leaderboard UI now displays comment counts
Fixed emoticon codepoints getting truncated
Fixed crosshair / trail RectLines sometimes looking weird
Placeholder loading screen tweaks
Using steam build number instead of jenkins build
Now sends build info on rcon connect
Possible fix for sometimes getting stuck after dying / winning
Fixed possible DirectoryNotFoundException
PauseMenuUI now always hides when changing scene
Can now watch replays selected in a web browser
Added replay events to analytic data
Startup replay now downloads comments
Changed steam protocol link for watching replays
Fixed possible cause of build failure
Added sharing URL buttons to recent runs, can now launch the game into a replay
Merge branch 'master' of SpaceUsurperUnity
Invalidated all older replays
Possible fix for alt fire desync
Disabled replay UI in the scene
Added time tooltip when hovering over the timeline
Added replay events, which add markers to playback timeline
Temp fix for bug when damaging forms as they spawn in
Fixed case where RecentRuns UI wouldn't hide when changing stage
CommentAuthor now supports having no avatar
Merge branch 'master' of SpaceUsurperUnity
Fixed pixels that haven't spawned counting as progress
Fixed non-player comments with the same text causing an exception
Added progress to analytic data in recent runs
Added example usage of the comment system in gameplay, to show your last run's progress
Fixed octopus turrets not being a requirement to win
Score is now submitted even when not completing a level, leaderboard shows completion %
Moved victory checking to Stage_Scoring
Added Unit.RequiredForVictory, now used when deciding if a stage is complete
Merge branch 'master' of SpaceUsurperUnity
Fixed property that got overwritten in a merge
Leaderboard entries from old versions of the game now show up as red