userJames Kingcancel
repoSpaceUsurperUnitycancel

3,468 Commits over 2,710 Days - 0.05cph!

4 Years Ago
ProcessObject refactor Leaner code gen where possible Skip populating ActionList if baked / cached
4 Years Ago
Fixed invalid codegen in !redux build
4 Years Ago
Reduce default PerformancePrintPeriod
4 Years Ago
Disable TMP warnings
4 Years Ago
Changed default test replay Added ECS packages, upgraded asset pipeline version Fixed error on reading #includes in new Newtonsoft.Json version Pxc_Animation.SetFrame() optimization DenseIntDict<T> enumerator Fixed some readonly ProfilerCategories Subroutine codegen with explicit parameters Can now call baked subroutines with parameters Handling passing explicit parameters to called ScriptFuncs Code gen refactor to support parameter capture in called subroutines Fixed subroutine CodeGenFlags Optimizations in generated methods Fixed bad scope of generated locals in SetValue Fixed SetValue / return value of CallMethod sometimes being discarded Fixed possible divergence caused by SetValue / CallMethod returns Fixed loading json data from absolute paths Got rid of some test code Merge branch 'bullet-perf'
4 Years Ago
Fixed possible divergence caused by SetValue / CallMethod returns
4 Years Ago
Fixed SetValue / return value of CallMethod sometimes being discarded
4 Years Ago
Fixed bad scope of generated locals in SetValue
4 Years Ago
Optimizations in generated methods
4 Years Ago
Fixed subroutine CodeGenFlags
4 Years Ago
Subroutine codegen with explicit parameters Can now call baked subroutines with parameters Handling passing explicit parameters to called ScriptFuncs Code gen refactor to support parameter capture in called subroutines
4 Years Ago
Pxc_Animation.SetFrame() optimization DenseIntDict<T> enumerator Fixed some readonly ProfilerCategories
4 Years Ago
Started playing around with converting quad / diamond rendering to ECS
4 Years Ago
Fixed error on reading #includes in new Newtonsoft.Json version
4 Years Ago
hard fuse new attacks hard trench attacks hard onion new attacks hard hunter new attacks hard claw new attacks hard frame new attacks hard laser new attacks hard storm new attacks Allow AllLevelsUnlocked in switch release builds Trying out a native plugin on Switch GetDeltaPixels profiling Merge branch 'bullet-perf' hard invasion extra attacks tutorial tweaks reworked octopus turrets !redux build fix !redux Merge branch 'master' of SpaceUsurperUnity !redux !redux octopus balancing added spread to double gun broadside powerup tweaks new broadside icon more octopus balance Changed default test replay Added ECS packages, upgraded asset pipeline version
4 Years Ago
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4 Years Ago
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4 Years Ago
Allow AllLevelsUnlocked in switch release builds Trying out a native plugin on Switch GetDeltaPixels profiling Added MaxCatchupFrames toggle New floodfill implementation Persist ConnectionCache instances with anim frames Fixed divergence caused by new floodfill Allow AllLevelsUnlocked in switch release builds Trying out a native plugin on Switch GetDeltaPixels profiling Merge branch 'bullet-perf'
4 Years Ago
Fixed divergence caused by new floodfill
4 Years Ago
Persist ConnectionCache instances with anim frames
4 Years Ago
Added MaxCatchupFrames toggle New floodfill implementation
4 Years Ago
Allow AllLevelsUnlocked in switch release builds Trying out a native plugin on Switch GetDeltaPixels profiling
4 Years Ago
Fixed standalone build error
4 Years Ago
Added player update profiling Fixed expensive player camera target updates Some unit profiling Got rid of allocation in Pxc_Animation.SetFrame()
4 Years Ago
Changed shoot / activate default bindings for Switch Changed default deadzones on Switch Changed shoot-when-aiming behaviour, only shoot if near upper deadzone
4 Years Ago
Added "isSwitch" loading tip condition Fixed co-op in editor while targeting Switch Updated Facepunch.ExpressionStrings Match cached scriptfuncs by alias definitions too
4 Years Ago
Added "mergedTargetViewArea" to StageData Disable on-screen profiler info Added PROFILE_PLAYER_LOOP option Disable QUIT menu option on Switch Added "isDocked" alias
4 Years Ago
Default ShootWhenAiming to true on switch Some missing particle fixes
4 Years Ago
First draft of stage unlock animation
4 Years Ago
Enable debug options in non-debug !switch builds
4 Years Ago
Fixed running in-editor while targeting Switch
4 Years Ago
Removed unity analytics package !switch
4 Years Ago
Particles for stage unlock animation Fixed !switch build errors
4 Years Ago
Campaigns can now specify background tint Added "Always" unlock condition
4 Years Ago
Now using new lock icon, fixed highlighting locked items in campaign Made "INCOMPLETE" more faded Only show unlock condition if all prerequisite stages are also unlocked
4 Years Ago
Added progression flags that official stages can enable New stage unlock condition system Allow locked stage selection / navigation Locked stage style tweaks
4 Years Ago
Don't complain about null leaderboards when !ShouldSubmitScore !redux
4 Years Ago
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4 Years Ago
Updated Jenkinsfile !redux
4 Years Ago
Updated Jenkinsfile !redux
4 Years Ago
Updated Jenkinsfile !redux
4 Years Ago
Updated Jenkinsfile
4 Years Ago
Fixed late loading asset bundles for workshop stages !redux
4 Years Ago
Updated Jenkinsfile !redux
4 Years Ago
Trying to debug why assets are missing in Jenkins builds !redux
4 Years Ago
Fixed music sample files not being discovered in legacy workshop stages Legacy support for workshop PxcSourceData / PxcAnimData path discovery Legacy fix for precaching music sample files in workshop plugins Updated workshop-resources.txt !redux
4 Years Ago
Fixed workshop validation progress text Use workshop-resources.txt when making asset bundles Updated workshop-resources.txt StageID inspector is better organised GenerateWorkshopResourceList now works for subscribed plugins Updated workshop-resources.txt !redux
4 Years Ago
Nicer solution for split-screen clamping Generate a list of resources used by baked workshop plugins in custom/ Allow cancelling baking stage scripts Updated .gitignore
4 Years Ago
Post processing should be working again
4 Years Ago
Fixed sorting order of pixel particles