userJames Kingcancel
repoSpaceUsurperUnitycancel

3,468 Commits over 2,710 Days - 0.05cph!

6 Years Ago
Execution can now be divided into Initialization, Fixed and Dynamic Merge branch 'master' of SpaceUsurperUnity Fixed diagnostic fields not being initialized properly
6 Years Ago
Working on a way to whitelist fields set during stage load Bunch of possible divergence fixes Merge branch 'master' of SpaceUsurperUnity Even more divergence avoidance
6 Years Ago
Marked SfxManager.Play as dynamic Working through a bunch more divergence warnings Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Weaver refactor Added way to find out where deterministic fields are being set non-deterministically Fixed non-determinism warnings from Timer
6 Years Ago
Got rid of some AssertFixed's
6 Years Ago
Stripped out old divergence testing stuff Moving towards new annotation of fixed/dynamic stuff Added Fody From [jbruening/UnityFody] Working on diagnostic injection Diagnostic injection is now only performed if `[assembly:EnableDivergenceTesting]` is present More IL weaving Fixed bug with ModuleWeaver.GetStackDelta Code injection seems to be working! Diagnostic now only warns once per field per update Reorganising to help with diagnostics Diagnostics now respect IConditionallyDynamic implementing types Fixed weaved symbols Field access diagnostics seems to be working well! Some reorganisation First victim of the Magic Code Evaluator Fixed dynamic bullets not doing dynamic updates Some more fixed / dynamic separation Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Fixed dynamic bullets not doing dynamic updates Some more fixed / dynamic separation
6 Years Ago
Some reorganisation First victim of the Magic Code Evaluator
6 Years Ago
Field access diagnostics seems to be working well!
6 Years Ago
Fixed weaved symbols
6 Years Ago
Diagnostic now only warns once per field per update Reorganising to help with diagnostics Diagnostics now respect IConditionallyDynamic implementing types
6 Years Ago
Fixed bug with ModuleWeaver.GetStackDelta Code injection seems to be working!
6 Years Ago
More IL weaving
6 Years Ago
Working on diagnostic injection Diagnostic injection is now only performed if `[assembly:EnableDivergenceTesting]` is present
6 Years Ago
Moving towards new annotation of fixed/dynamic stuff Added Fody From [jbruening/UnityFody]
6 Years Ago
Stripped out old divergence testing stuff
6 Years Ago
SpatialBlend is now 1 by default, made sure SfxData uses default values when populating from json
6 Years Ago
Added "stereoBlend" float field (0 to 1, default 0) to SfxData
6 Years Ago
Added logging of replay ID on download Fixed break input value not being reset Merge branch 'divergence-fixes' Added "spatialBlend" float field (0 to 1, default 0) to SfxData
6 Years Ago
Fixed build error
6 Years Ago
CHIPPY-319: Downloading a replay now gets properly cancelled if you navigate away from the "downloading" prompt CHIPPY-319: Better leaderboard view state handling CHIPPY-319: Fixed navigation arrows displaying while downloading leaderboard entries etc
6 Years Ago
CHIPPY-320: Fixed progress bar animating when any setting changes
6 Years Ago
CHIPPY-316: Added example usage of random strings CHIPPY-316: Implemented random string selection
6 Years Ago
Now using default avatar in ghosts when no other avatar found
6 Years Ago
More powerup display tweaks
6 Years Ago
Tweaked powerup side items
6 Years Ago
Tweaks to powerup display / progress bar Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Testing out vertical progress bar + centred powerup display
6 Years Ago
Progress bar is visible in game over screen again, tweaked animation
6 Years Ago
Alternate solution for dynamic player invulnerability percent Merge branch 'master' of SpaceUsurperUnity Fixed progress bar notches being above ghosts CHIPPY-317: Added UI for toggling all individual HUD elements CHIPPY-317: Added persistence for HUD element hiding options CHIPPY-317: UI elements now show / hide, respecting the new options CHIPPY-317: Option to toggle ghosts is only visible if the progress bar is displayed Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Added a way to immediately test replays recorded in the editor Fixed divergence caused by player InvulnPercent being set in a dynamic timer Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Much better ghost data compression Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
Updated scene
6 Years Ago
Ghosts are now sorted properly
6 Years Ago
Added PB ghost Added ghosts for next person in global leaderboard / fastest friend
6 Years Ago
Now recording timestamps every ~5% of progress in leaderboard entries Started work on progress bar ghosts, next medal ghost is working
6 Years Ago
Only bullets using parallax are dynamic now
6 Years Ago
Fixed oversight when campaign scores have no medal info
6 Years Ago
Don't show time targets in replays CHIPPY-315: Added medal info to submitted campaign leaderboard entries CHIPPY-315: Added medal counts to campaign leaderboard entry UI
6 Years Ago
Added PB time target CHIPPY-311: Fixed being able to try to "watch" campaign leaderboard entries Fixed leaderboards sometimes showing for a fraction of a second immediately at game over
6 Years Ago
Replay UI now plays more nicely with the new UI, avoiding overlap etc Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Now show placeholder avatar while real avatar is still loading CHIPPY-313: Added delay before leaderboard appears on game over CHIPPY-314: Removed two causes of a long hang on death / victory
6 Years Ago
CHIPPY-309: Added medals to leaderboard entries Fixed case where campaign medal counts wouldn't display CHIPPY-300: Added countdown to next medal to the HUD Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
Re-fixed Pxc divergence fix from 4d847b93a2dd4c56b1d924ee96f76015b5ce8d76 Some more divergence fixes Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
Stopped pixel chunks from despawning during dynamic updates, which caused desyncs Fix for possible error while updating speech bubbles
6 Years Ago
Better error when a callmethod target is null Fixed replay corruption when switching powerup when none are equipped Fixed not being able to wrap backwards through powerups Fixed causes of divergences in Pxc Fixed causes of divergences in Laser Fixed missing fonts in replay UI Fixed player movement properties not being reset properly Misc replay diagnostic stuff
6 Years Ago
CHIPPY-303: Added new replay format that stores current selected powerup index CHIPPY-303: Reworked status effect switching to work with the new replay format Added SwitchOnPickup to OptionsData CHIPPY-303: Reworked how selectables are switched again, now using SwitchOnPickup option Added Switch On Pickup option to input menu Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
CHIPPY-299: Fixed HUD staying squashed if you exit a stage from the pause screen CHIPPY-295: Updated Facepunch.Steamworks, leaderboard total counts update when fetching
6 Years Ago
Revert "CHIPPY-306: Fixed campaign items getting re-created unnecessarily" This reverts commit e42740d75dbdcb2689cf8327fac3ba3e999dca61. CHIPPY-307: Fixed possible NRE on score fetch
6 Years Ago
CHIPPY-305: More rigourous fix CHIPPY-306: Fixed campaign items getting re-created unnecessarily CHIPPY-306: Cleanup of campaign items when destroyed Made a bunch of warnings editor-only
6 Years Ago
CHIPPY-305: Fixed possible NRE in RenderQuads Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity