userJames Kingcancel
repoSpaceUsurperUnitycancel

3,460 Commits over 2,527 Days - 0.06cph!

6 Years Ago
Updated Jenkinsfile
6 Years Ago
Fixed a divergence related to bullet pattern pooling
6 Years Ago
Fixed case where a timer is accessed when invalid
6 Years Ago
New TimerHandle system, trying to guarentee timers are recycled correctly
6 Years Ago
Fixed some cases where timers would get re-used
6 Years Ago
Added some navigation shortcuts in main menu
6 Years Ago
Switched button to browse campaign scores
6 Years Ago
Fixed case where pressing escape in the main menu won't toggle the corner menu Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Changed which action toggles corner menu in main menu Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Fixed a warning
6 Years Ago
Game over UI control tweaks
6 Years Ago
Fixed typo in onion boss json
6 Years Ago
Fixed NREs when unable to read json
6 Years Ago
Fixed json reading errors not being marked as errors Can navigate back to main menu on game over Can now restart stage on victory
6 Years Ago
Fixed being able to select hidden menu items during game over Stage no longer stays paused on victory
6 Years Ago
Better JsonReaderException logging Progress doesn't animate again when switching back to it while still paused
6 Years Ago
CHIPPY-188: Fixed lasers hanging around after their part dies
6 Years Ago
CHIPPY-188: Fixed lasers not rotating after last commit
6 Years Ago
CHIPPY-188: Fixed another possible case where laser lines might not be removed properly
6 Years Ago
Making extra sure laser rectlines aren't reused
6 Years Ago
Level select styling tweaks
6 Years Ago
Fixed some cases where pause / game over fadeing wasn't resetting
6 Years Ago
Added Planet.ToString() CHIPPY-163: Fixed planet links being wrong colour when first entering menu
6 Years Ago
CHIPPY-187: Fixed returning to last selected stage
6 Years Ago
CHIPPY-183: Game over UI is now in the centre of the screen
6 Years Ago
Stage_Fading can now support custom fading from multiple sources CHIPPY-185: Fixed not being able to use the restart button during game over
6 Years Ago
CHIPPY-184: Added sfx to progress bar
6 Years Ago
CHIPPY-182: Stage doesn't auto-restart on death CHIPPY-182: Fixed pressing enter to restart on death not working
6 Years Ago
Fixed a couple of exceptions when not connected to steam CHIPPY-175: Removed old progress notification thing CHIPPY-175: Removed death progress UI connector
6 Years Ago
CHIPPY-175: Fixed game over UI position
6 Years Ago
Fixed stages not resetting
6 Years Ago
CHIPPY-175: Progress bar appears on death CHIPPY-175: Working on death progress bar placement / styling
6 Years Ago
CHIPPY-175: Working on progress bar on pause / victory
6 Years Ago
CHIPPY-162: Moved victory UI to a prefab Added public ScoringHandler property to GameStage CHIPPY-173: Can now return to main menu from victory screen with one button press Removed old victory UI Added separate leaderboard corner menu icon CHIPPY-162: Started working on new gameover / victory UI CHIPPY-162: Basic new pause menu UI
6 Years Ago
CHIPPY-181: Added Stage_Scoring.HasCheated Replays / scores aren't submitted if cheated CHIPPY-181: Can now press L to instantly show victory screen
6 Years Ago
CHIPPY-180: Fixed another possible case Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
CHIPPY-180: Fixed sometimes using different paths for the same status effect key
6 Years Ago
Logging stage list for use on /watch page Logging file quotas Unit progress logging only for editor builds Merge branch 'master' of SpaceUsurperUnity CHIPPY-159: Some logging to investigate CHIPPY-159: Fixed not setting paramCollection in FsmSetValueAction.Prepare
6 Years Ago
CHIPPY-137: Progress / score is now calculated at the moment of death
6 Years Ago
CHIPPY-137: Added progress weighting properties CHIPPY-137: Basic form progress weighting working CHIPPY-137: Added custom progress scriptfunc to unit forms CHIPPY-137: Better weighting calculation for units required by others
6 Years Ago
CHIPPY-172: Updated Facepunch.ExpressionStrings CHIPPY-172: Can now access scripted properties of Units, Stages and the Player through `target.Get<Type>(name)`
6 Years Ago
CHIPPY-171: Updated Facepunch.ExpressionStrings
6 Years Ago
CHIPPY-170: Implemented "index" param for SetValue actions
6 Years Ago
CHIPPY-150: Added test for SetValue with an "index" CHIPPY-169: Updated Facepunch.ExpressionStrings
6 Years Ago
CHIPPY-151: Added example of array initialization Fixed replay testing being on for some reason CHIPPY-151: Added `length` property to custom property definitions CHIPPY-151: Can now initialize arrays with an array of values
6 Years Ago
CHIPPY-161: Added GameManager.AllLevelsUnlocked CHIPPY-161: Now doesn't show cheat button prompt if all levels are unlocked CHIPPY-161: Cheat level button press now disabled if all levels are unlocked CHIPPY-161: Added separate CanSkipLevels bool to GameManager
6 Years Ago
SetValue actions with a "target" now need a "type" Working on fixing broken resource paths Nicer stage names in inspector Fixed some missing properties when baking unit part scripts Fixed some more bad resource paths Fixed possible warning caused by "onProximity" baking
6 Years Ago
Fixed CHIPPY-154 Fixed campaign total score leaderboards not loading
6 Years Ago
Fixed CHIPPY-158 Better example campaign layouts Moved total scores UI to be per-campaign Camera position is now more biased towards the selected planet Campaigns can now use custom menu icons Lower tolerance for navigating in the main menu CHIPPY-156: Added a total score leaderboard for each campaign
6 Years Ago
Fixed leaderboard scrolling interfering with main menu scrolling Fixed CHIPPY-155 Merge branch 'master' of SpaceUsurperUnity