userJames Kingcancel
repoSpaceUsurperUnitycancel

3,463 Commits over 2,557 Days - 0.06cph!

6 Years Ago
Fixed CHIPPY-154 Fixed campaign total score leaderboards not loading
6 Years Ago
Fixed CHIPPY-158 Better example campaign layouts Moved total scores UI to be per-campaign Camera position is now more biased towards the selected planet Campaigns can now use custom menu icons Lower tolerance for navigating in the main menu CHIPPY-156: Added a total score leaderboard for each campaign
6 Years Ago
Fixed leaderboard scrolling interfering with main menu scrolling Fixed CHIPPY-155 Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Basic campaign menu mockup
6 Years Ago
Now only stages for the current campaign are shown
6 Years Ago
CHIPPY-136: Added example campaign json Moved new campaigns to one file CHIPPY-152: Added CampaginData / CampaignListData CHIPPY-152: Can now load stage menu icon layouts from new campaign files
6 Years Ago
Now replaces existing replay file for new leaderboard entries on a stage Now cleans up all unrecognised .spr files Hopeful fix for not being able to remove some archived replays
6 Years Ago
Hopefully fixed replay quotas not being enforced for some stages
6 Years Ago
Reduced per-stage replay archive quota to 20
6 Years Ago
Added logging of how many replays are stored for each stage
6 Years Ago
Planet UI now picks the best side based on planet links
6 Years Ago
Temporarily disabled the partially implemented campaign menu Fixed CHIPPY-144
6 Years Ago
Fixed CHIPPY-149 Fixed bad texture path
6 Years Ago
Fixed CHIPPY-147
6 Years Ago
Fixed CHIPPY-146
6 Years Ago
Working on CHIPPY-143 Tweaked default main menu scroll sensitivity Fixed CHIPPY-148 Merge branch 'master' of SpaceUsurperUnity Finished off new leaderboard mode buttons
6 Years Ago
Fixed CHIPPY-141
6 Years Ago
Fixed CHIPPY-145
6 Years Ago
Refactored Stage_BulletPatterns.ShootBulletPatterns Merge branch 'master' of SpaceUsurperUnity Implemented CHIPPY-142
6 Years Ago
Fixed inconsistent scaling of pause menu items Resetting menu icon easing rate when toggling pause menu Fixed starting position of pause menu when shown Fixed corner menu in menu stage wobbling if corner-most item is selected Merge branches 'master' and 'master' of SpaceUsurperUnity
6 Years Ago
Fixed planets positioned relative to the camera wobbling around Moved corner menu to right side, added bool to swap sides Merge branch 'master' of SpaceUsurperUnity Stage now fades out a bit while paused Fixed current stage planet being greyed out in pause menu if not completed
6 Years Ago
Working on CHIPPY-138 Fixed scripts module not loading Workaround for scripting error when changing stage type Menu planets are now relative to the camera, can be ordered with json Finished basics of CHIPPY-135 Fixed entering the options menu
6 Years Ago
Workaround for scripting error when changing stage type Menu planets are now relative to the camera, can be ordered with json Finished basics of CHIPPY-135
6 Years Ago
Fixed scripts module not loading
6 Years Ago
fixed satellite invuln and bullets stage.AffectBulletsInRadius bullet.AffectTouchingBullets Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Now only emitting a warning when attempting to Prepare a SetValue with an overridden target Fixed another issue with SetValue actions Added a ParameterPassthroughAttribute for CallMethod actions AffectTouchingBullets() etc now preserves parameters from caller bullet check if touching player, apply actions to player inner spiral pattern slow start pattern Some FSM state pooling Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity affect bullets test pattern properties and callbacks pattern fsm, slowStart3 pattern affect bullets issue Fixed BulletRecipe.ToString() Added assert to make sure dummy stages aren't pooled twice Fixed dummy stages sometimes getting pooled twice tweaked slow3 and player hitbox visuals tweaked player visuals some more fixed destroy field bullet Added example multi-resource json file grid pattern grid2 pattern player look direction in config trail pattern chasing patterns fixed bullet sprite lerping Some more json resource examples Now also searches from root of Resources directory for json files Now using "DataPath" instead of string for resource paths Added DataPathConverter curve pattern suction bullet New DataPath system mostly working bounce patterns OctopusStage is now fully working with the new DataPath system fixed rectwidthmods, slalom pattern Hotloaded data now loads from a JsonReader rather than a string Fixed unit shield / target patterns not being ResourceReferences maze bullet donut pattern laser patterns turn pattern die pattern surround pattern lines pattern spinning bullets powerup conveyor powerup random pattern Working on mutli-resource json files AffectPlayer parameter passthrough New DataSource system for loading json Can now use '.' prefix in data paths as a shorthand for resources in the same source file Implemented loading multiple resources from one json file DataSource caching Implemented loading resources from text assets again Added line info properties to HotloadedDataJsonReader Fixed non-editor compilation error Re-implemented live refreshing tweaked conveyor effect Merge branch 'multijson' Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity merging frame pattern jsons combined rest of frame patterns combined octopus json files Added logging to show which paths were searched when failing to find a resource Changed how code gen reacts to not finding a file Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity moved onion and laser units to new folders got rid of UnitConfig and UnitFSM folders moved intro patterns combined fuse patterns and bullets combined laser patterns combined tentacle patterns combined invasion patterns combined twin patterns combined track patterns combined armor patterns combined edifice patterns combined edifice patterns move player patterns moved default patterns New way of finding all StageData paths Better implementation of HotloadedData.Get(), added comments HotloadedData.Get() supports loading from resources again Fixed standalone build error Improved relative subpath shorthand logic moved powerup patterns, better error reporting for pattern json moved the rest of BulletPatterns and Bullets Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity StageData.GetAllResourcePaths() now looks for files named `stage.json` Displayed stage name is now loaded from stage config (from "title" field) Merge branch 'master' of SpaceUsurperUnity removed PlayerGunConfig folder, etc removed FuncParams folder Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity removed StageFSM folder got rid of StatusConfig folder removed Subroutines folder cleaned up intro boss removed CoreConfig folder Implemented DataPath serialization Fixed fetching StageMenuData for custom stages Unit parts now use "spritePath" property for animated sprites donut2 pattern donut3 pattern donut3 grid pattern Added DataPath.FindAllSearchDirectories() Fixed FuncParams resources not being precached Json cache is now cleared before running ScriptFuncCodeGen Fixed incorrect explosion pattern path Fixed incorrect attribute resource type for ExplosionPattern DataPath now takes type args for the referenced data type, got rid of ResourceReferenceAttribute Updated Facepunch.ExpressionStrings bullet loopNum, renamed some properties Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fixed corelayer divide by zero-scale new form of twin boss new twin first form fixed rotation issue on pixelchunks load sprite anim if no core or sprite is specified; fixes fuse trigger tweaked player physics renamed twin stage to claw tweaked grid appearance cover out of bounds area with black stage border clamps to arena bounds if smaller than cam bounds some player gun tweaks stage bg color func grid color func can change grid properties can set letterbox color can change size of arena claw boss position fixed rotation force calculation, added some patterns to levels orb grid pattern polished grid pattern Fixed StageID.UrlSafeName Replay files not associated with an existing stage are now deleted on startup Merge branch 'master' of SpaceUsurperUnity Elevated some warnings to errors Added support for `..` in resource paths Added `target` property to CallSubroutine Now supporting relative paths for CoreLayer textures Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity orb form 0 patterns orb form 1 patterns orb form 2 patterns Fixed possible exception when not providing a target for CallSubroutine storm form 0 patterns Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity added grid+laser pattern to orb Added method to load Texture2D from a DataPath Merge branch 'master' of SpaceUsurperUnity fixed pattern.despawnWhenAnchorInactive storm 2nd form storm 3rd form patterns satellite patterns fixed border warning for stages smaller than camera bounds claw form 0 patterns finished claw patterns offscreen req parts show border warning when protected part is shot edifice patterns rename mapEase to map bullet partDamageFactor Working on purging all cases strings are used for data paths Merge branches 'master' and 'master' of SpaceUsurperUnity invasion patterns Updated Facepunch.ExpressionStrings Added Array and List<> to whitelist Merge branch 'master' into multijson Updated Facepunch.ExpressionStrings Can now convert strings to DataPath<T>s in ScriptFuncs Updated Facepunch.ExpressionStrings Fixed pattern FuncParams path type Fixed relative DataPath<T>s in FsmValue method calls Working on CHIPPY-138
6 Years Ago
Working on purging all cases strings are used for data paths Merge branches 'master' and 'master' of SpaceUsurperUnity Merge branch 'master' into multijson Updated Facepunch.ExpressionStrings Can now convert strings to DataPath<T>s in ScriptFuncs Updated Facepunch.ExpressionStrings Fixed pattern FuncParams path type Fixed relative DataPath<T>s in FsmValue method calls
6 Years Ago
rename mapEase to map bullet partDamageFactor invasion patterns Updated Facepunch.ExpressionStrings Added Array and List<> to whitelist Merge branch 'master' into multijson Updated Facepunch.ExpressionStrings Can now convert strings to DataPath<T>s in ScriptFuncs Updated Facepunch.ExpressionStrings Fixed pattern FuncParams path type
6 Years Ago
Updated Facepunch.ExpressionStrings Added Array and List<> to whitelist
6 Years Ago
tweaked slow3 and player hitbox visuals tweaked player visuals some more fixed destroy field bullet grid pattern grid2 pattern player look direction in config trail pattern chasing patterns fixed bullet sprite lerping curve pattern suction bullet bounce patterns fixed rectwidthmods, slalom pattern maze bullet donut pattern laser patterns turn pattern die pattern surround pattern lines pattern spinning bullets powerup conveyor powerup random pattern AffectPlayer parameter passthrough tweaked conveyor effect Merge branch 'multijson' Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity merging frame pattern jsons combined rest of frame patterns combined octopus json files Added logging to show which paths were searched when failing to find a resource Changed how code gen reacts to not finding a file Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity moved onion and laser units to new folders got rid of UnitConfig and UnitFSM folders moved intro patterns combined fuse patterns and bullets combined laser patterns combined tentacle patterns combined invasion patterns combined twin patterns combined track patterns combined armor patterns combined edifice patterns combined edifice patterns move player patterns moved default patterns New way of finding all StageData paths Better implementation of HotloadedData.Get(), added comments HotloadedData.Get() supports loading from resources again Fixed standalone build error Improved relative subpath shorthand logic moved powerup patterns, better error reporting for pattern json moved the rest of BulletPatterns and Bullets Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity StageData.GetAllResourcePaths() now looks for files named `stage.json` Displayed stage name is now loaded from stage config (from "title" field) Merge branch 'master' of SpaceUsurperUnity removed PlayerGunConfig folder, etc removed FuncParams folder Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity removed StageFSM folder got rid of StatusConfig folder removed Subroutines folder cleaned up intro boss removed CoreConfig folder Implemented DataPath serialization Fixed fetching StageMenuData for custom stages Unit parts now use "spritePath" property for animated sprites donut2 pattern donut3 pattern donut3 grid pattern Added DataPath.FindAllSearchDirectories() Fixed FuncParams resources not being precached Json cache is now cleared before running ScriptFuncCodeGen Fixed incorrect explosion pattern path Fixed incorrect attribute resource type for ExplosionPattern DataPath now takes type args for the referenced data type, got rid of ResourceReferenceAttribute Updated Facepunch.ExpressionStrings bullet loopNum, renamed some properties Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fixed corelayer divide by zero-scale new form of twin boss new twin first form fixed rotation issue on pixelchunks load sprite anim if no core or sprite is specified; fixes fuse trigger tweaked player physics renamed twin stage to claw tweaked grid appearance cover out of bounds area with black stage border clamps to arena bounds if smaller than cam bounds some player gun tweaks stage bg color func grid color func can change grid properties can set letterbox color can change size of arena claw boss position fixed rotation force calculation, added some patterns to levels orb grid pattern polished grid pattern Fixed StageID.UrlSafeName Replay files not associated with an existing stage are now deleted on startup Merge branch 'master' of SpaceUsurperUnity Elevated some warnings to errors Added support for `..` in resource paths Added `target` property to CallSubroutine Now supporting relative paths for CoreLayer textures Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity orb form 0 patterns orb form 1 patterns orb form 2 patterns Fixed possible exception when not providing a target for CallSubroutine storm form 0 patterns Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity added grid+laser pattern to orb Added method to load Texture2D from a DataPath Merge branch 'master' of SpaceUsurperUnity fixed pattern.despawnWhenAnchorInactive storm 2nd form storm 3rd form patterns satellite patterns fixed border warning for stages smaller than camera bounds claw form 0 patterns finished claw patterns offscreen req parts show border warning when protected part is shot edifice patterns Working on purging all cases strings are used for data paths Merge branches 'master' and 'master' of SpaceUsurperUnity
6 Years Ago
Added method to load Texture2D from a DataPath Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Fixed possible exception when not providing a target for CallSubroutine
6 Years Ago
Now supporting relative paths for CoreLayer textures
6 Years Ago
Elevated some warnings to errors Added support for `..` in resource paths Added `target` property to CallSubroutine
6 Years Ago
Fixed StageID.UrlSafeName Replay files not associated with an existing stage are now deleted on startup Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Updated Facepunch.ExpressionStrings
6 Years Ago
DataPath now takes type args for the referenced data type, got rid of ResourceReferenceAttribute
6 Years Ago
Added DataPath.FindAllSearchDirectories() Fixed FuncParams resources not being precached Json cache is now cleared before running ScriptFuncCodeGen Fixed incorrect explosion pattern path Fixed incorrect attribute resource type for ExplosionPattern
6 Years Ago
Unit parts now use "spritePath" property for animated sprites
6 Years Ago
Implemented DataPath serialization Fixed fetching StageMenuData for custom stages
6 Years Ago
StageData.GetAllResourcePaths() now looks for files named `stage.json` Displayed stage name is now loaded from stage config (from "title" field) Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Improved relative subpath shorthand logic
6 Years Ago
Fixed standalone build error
6 Years Ago
HotloadedData.Get() supports loading from resources again
6 Years Ago
Better implementation of HotloadedData.Get(), added comments
6 Years Ago
New way of finding all StageData paths
6 Years Ago
Added logging to show which paths were searched when failing to find a resource Changed how code gen reacts to not finding a file Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Added example multi-resource json file Some more json resource examples Now also searches from root of Resources directory for json files Now using "DataPath" instead of string for resource paths Added DataPathConverter New DataPath system mostly working OctopusStage is now fully working with the new DataPath system Hotloaded data now loads from a JsonReader rather than a string Fixed unit shield / target patterns not being ResourceReferences Working on mutli-resource json files New DataSource system for loading json Can now use '.' prefix in data paths as a shorthand for resources in the same source file Implemented loading multiple resources from one json file DataSource caching Implemented loading resources from text assets again Added line info properties to HotloadedDataJsonReader Fixed non-editor compilation error Re-implemented live refreshing Merge branch 'multijson'
6 Years Ago
Re-implemented live refreshing
6 Years Ago
Fixed non-editor compilation error
6 Years Ago
Added line info properties to HotloadedDataJsonReader