3,468 Commits over 2,710 Days - 0.05cph!
Fixed possible ident clash in ForEachMethodCallGenerator
Added Player.ForEachActiveEffect and Player.ForEachSelectableEffect
Fixed visual bug at end of loading screen
Fixed possible exception when loading a stage twice
Some more workshop menu fixes when updating
Updated Facepunch.Steamworks
Workshop menu updates live when a plugin update is detected
Some WIP workshop updating fixes
Fixed workshop upload complete message not showing
Fixed some resources not being baked correctly !clean
Fixed possible NRE on campaign menu
Use only legacy save path on !switch !release
Updated Jenkinsfile !switch !release
Fixed build error !switch
Fixed play button sometimes not showing when offline !switch
Fixed possible exception when loading workshop stages
Fixed core graphics sometimes getting corrupted !switch
Fixed very wide speech bubble movement !switch
Fixes for core layer graphics
Fixed case where baked workshop stage scripts wouldn't load
Use same atlas for UI and world core layers
Fixed .workshopid file not getting created
Fixed workshop upload progress not updating
Reverted testing colour for easy campaign category
Updated .gitignore
Fix particle performance regression on Switch
Logging tweak on !switch
Reverted change to intro stage
Fixed baking getting stuck !switch
SpriteArray shader for UI core layers
Status effect icon max size
Fixed Core shader fading in text embeds !switch
One more cause of a null texture being accessed in text embeds
Fixed unloaded textures still being referenced !switch
Import overrides for a bunch of sprites on Switch
Fix core graphics sometimes becoming white between stages !switch
Fixed text embedded sprites not using atlases being invisible
Fixed TMP log spam for embedded sprites
Added easy way to switch stage in the editor during play mode
Fixed Standalone build error
Allow separate medal times for co-op
Added binding for toggling co-op for DualShock controllers
Make sure assets get unloaded on the main thread !switch
Disabled sprite import mode for bundled textures
Asset bundle merging rules tweak
Default texture import settings tweak
Ensure more stuff gets unloaded between stages
Make sure dynamic textures for units are unloaded
Removed broken com.unity.timeline package
Some SpriteAtlas unloading tweaks
Reduced resolution of some textures on Switch
Updated Facepunch.ExpressionStrings
Possible fix for campaigns sometimes being invisible !switch !release
Fixed workshop completion sorting
Fixed some display issues in ScrollTables
Updated NativeInputDeviceProfileList and UnityInputDeviceProfileList
Pause menu stage subtitle !release
Updated NexPlugin
Updated com.unity.nuget.newtonsoft-json package !switch !release
Fixed damage numbers on newer workshop stages
Upgrade to Unity 2020.3.33f1
Fixed workshop author names sometimes not appearing
Doesn't look like we get useful download progress from steamworks
Playtime tracking for workshop stages
Added stage subtitle / mode to loading screen
Stage subtitle on game over / victory screen
Fixed workshop stage playtime tracking
Workshop explore table ranks by trend again