userJames Kingcancel

7,945 Commits over 3,745 Days - 0.09cph!

6 Months Ago
Refactor game status / timer display
6 Months Ago
BombDefusalScenario, round end conditions
6 Months Ago
Bomb listener interfaces, explosion does damage
6 Months Ago
A little safety for calling ResumeGame() mutliple times
6 Months Ago
Make game loop into a resumable state machine
6 Months Ago
Pause Game Start dev command
6 Months Ago
PlayerInventory.CanTakeWeapon(WeaponData) Limit to one per slot (except grenades) SpecialWeaponAllocator, use to give bomb to one player on T side
6 Months Ago
Slot property in WeaponData
6 Months Ago
Fix weapon references in bomb_defusal game mode
6 Months Ago
Bomb sites specify explosion damage range So it can be tuned per map Use bomb defuse gamemode in de_garry Zone component, used by bombsite
6 Months Ago
BombSite component, update BombSite_A.prefab
6 Months Ago
Increase team limit
6 Months Ago
Put spectators on a team at round end WIP try to avoid double-assigning weapons
6 Months Ago
Fix hotloading SingletonComponents Fix networking player respawning / team assignment
6 Months Ago
Some reorganizing of game rules
6 Months Ago
Some super basic effects on C4 plant / explode
6 Months Ago
Basic planted C4
6 Months Ago
Player.RemoveWeapon() PlantFunction for C4 Just removes when planted atm
6 Months Ago
C4 weapon resource
6 Months Ago
Fix missing prefab in Game_setup.prefab
6 Months Ago
Don't give default equipment if player already has weapons
6 Months Ago
Start with a USP in round_based_test gamemode
6 Months Ago
Default weapons are controlled by game mode Just include fps_testing game mode in the scene
6 Months Ago
Add scene for testing round-based gamemode
6 Months Ago
Add weapon_test gamemode
6 Months Ago
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6 Months Ago
More spawn points
6 Months Ago
Cleanup / documenting
6 Months Ago
Fixed round timer not being networked Rework Respawn() a bit
6 Months Ago
Add gizmo to TeamSpawnPoint Don't auto-respawn during rounds NextRoundDelay, TeamEliminated Some docs
6 Months Ago
Rename test game mode WaitForPlayers
6 Months Ago
Freeze players in freeze time
6 Months Ago
Refactor game loop, basic round status HUD element
6 Months Ago
Split up game mode events into pre / on / post
6 Months Ago
GameMode boilerplate / simple rules Added basic .editorconfig Testing game mode prefab, add spawn points to fps_testing.scene
6 Months Ago
Cache ActionGraphs per PrefabFile
6 Months Ago
Add to cache on deserialize
6 Months Ago
6 Months Ago
Check cache even when deserializing full graphs
6 Months Ago
6 Months Ago
Expose parts of ActionGraphCache
6 Months Ago
6 Months Ago
Ghosts fade out over time Get rid of logging in Projectile
6 Months Ago
Fixed escape sound from triggering at the start of the next level
6 Months Ago
Possible fix for #7
6 Months Ago
Fixed #4 Fixed #2, #6
6 Months Ago
Try using Network.ClearInterpolation (#1)
6 Months Ago
Component inspector event toggle color / tooltip shows if actions are populated https://files.facepunch.com/ziks/2024-05-24/sbox-dev_DLz0WbVE9W.png Facepunch/sbox-issues#5563
6 Months Ago
Fixed WorldPanel.RayToLocalPosition when scaled Fixes Facepunch/sbox-issues#5558
6 Months Ago
Fixed WorldPanel gizmo scale Fix bounds for scaled WorldPanels Scaled up panels were getting culled while on-screen