userJarryd Campicancel

13,600 Commits over 2,710 Days - 0.21cph!

7 Years Ago
Fix passengers geting left on ship after a route change
7 Years Ago
Fixed wander + more fixes Sparks effect when maintenance repairs a prop
7 Years Ago
Fix for NRE when deleting a prop that's in use Fixed passenger disembark not triggering UI update Better conditions on fit out contract
7 Years Ago
Added a pulse to the contract button
7 Years Ago
Fixed condition stuff
7 Years Ago
Contracts UI tweaks Multiline notifications Fixed soft lock on cancelling route edit In progress text updates for contracts Fixes Crowd SFX fix Don't dispose steam Pasengers walk to their interaction point Maybe better wandering logic?
7 Years Ago
Fixed whats new scrollbar
7 Years Ago
Ship upgrade contract Delete UI tweaks Time fixes Fleet expansion contract Added some highlights to buttons needed for contracts New prop - Bar What's new Better wall placement snapping
7 Years Ago
UI tweaks + more entitlements
7 Years Ago
Contract complete UI
7 Years Ago
More contract stuff
7 Years Ago
Entitlement system Tweaked map camera settings
7 Years Ago
New cursor config system
7 Years Ago
Moved Power and Weight displays
7 Years Ago
Display some suggested terminals when making a route
7 Years Ago
WIP route hints
7 Years Ago
Pulse make route button
7 Years Ago
Fixed Required By Blackboard Building filter option not checking resources
7 Years Ago
Fixed spit requiring construction
7 Years Ago
Fixed shonky hut requiring 27 grass to construct a turf roof Fixed building upgrades triggering the building complete activity
7 Years Ago
Fixed time not unpausing when exiting a tabbed window
7 Years Ago
Balance tweaks and tightening up intial route creation
7 Years Ago
Front facing contract stuff More contract stuff Staff contract Reworking satisfaction calc
7 Years Ago
WIP Contract/tutorial system
7 Years Ago
Updated doorways
7 Years Ago
More build stuff
7 Years Ago
Optimisations Typo fix WIP new wall/build system
7 Years Ago
Quick save/load funcitonality with f6/f7
7 Years Ago
Tweaked some curves to try and prevent the basket pick up/drop loop
7 Years Ago
Fixed a container nre in TargetFilterUtility Added Units to the player building placement collision mask - spawning buildings on top of units is pushing the units down onto lower ground layers
7 Years Ago
Item Spawner now positions items above the ground, should fix some spawners spawning items clipping into the ground and falling below it Moved a rock spawner closer to the camp
7 Years Ago
Possession component persistance
7 Years Ago
Facepunch key + passenger ai load balancing
7 Years Ago
Unsaved changes
7 Years Ago
Balance tweaks More staff stuff and fixes Can now build while a ship is travelling
7 Years Ago
Added an IgnoreEmptyDispensers option to target filters Switched the cook module filters back to first candidate mode and made them ignore empty dispensers
7 Years Ago
Switched a few cooking dispenser filters to all candidate mode, needs to evaluate multiple dispensers because the first dispenser could be empty
7 Years Ago
Possessions now stores a list of current possessions Added actions/abilities and conditions for adding/removing and querying the current possessions Item Management will no longer drop items that are in the possessions list
7 Years Ago
Staff names + more tooltip stuff Nearby rubbish hurts Luxury
7 Years Ago
Some UI tweaks Passenger status tooltip Staff tooltip
7 Years Ago
Fixed sleep time speed not triggering Fixed sleep speed not triggering if a unit in the group is dead
7 Years Ago
Fixed ActiveRole not getting updated after disabling a role Fixed role widget not updating correctly after clearing a unit's role
7 Years Ago
Added cook module to cook role Typo fix Fixed active role field not being set properly on a load, also fixes role UI not being correct after load
7 Years Ago
Fixed activity notifications on low severity lingering forever
7 Years Ago
Big entity tracking change + job priorities Maintenance staff now repair props Particle effect if prop destroyed
7 Years Ago
More fire stuff Electrical props can now start fires if their durability < 30% Fires spread and damage other props Maintenace staff can put out fires
7 Years Ago
Fixed NRE in decay panel Fixed sticks coming from a sapling not getting a view prefab data assigned and failing to be picked up (TreeParameters now has a ViewPrefabData that gets assigned to trunk view)
7 Years Ago
Unsaved changes
7 Years Ago
Added a Chop Trunks into Logs plan to woodcutter module
7 Years Ago
Added a Go Home method to GameCamera Triggers via H key, has an exposed method on GameCamera to get hooked up to UI Looks for first building in players group, falls back to unit average position if no buildings are built