userJarryd Campicancel

15,123 Commits over 2,649 Days - 0.24cph!

7 Years Ago
Code review: Move currentPlayer to a shared entity ref that is saved and loaded to better support going in and out of network range
7 Years Ago
Fixed busy flag being set to false incorrectly
7 Years Ago
Code review: Use GetConnectionsWithin instead of subscribers to reduce potential traffic
7 Years Ago
Fixed custom skins not applying to new water purifier (not ready for merge though, will need an art update)
7 Years Ago
R/W purifier gibs Update purifier IO socket locations Update purifier icon
7 Years Ago
Merge from main
7 Years Ago
Codegen
7 Years Ago
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7 Years Ago
Code review: check calling player in RPC's and use Busy flag
7 Years Ago
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7 Years Ago
Don't show third person handset while in first person now that we have a viewmodel Adjust wire position when using player is in first person
7 Years Ago
Fixed error when placing fluid switch (was just a missing sfx so it was harmless)
7 Years Ago
Compile fix
7 Years Ago
Code review changes: Converted various on/playing bools to a flag to fix issues when going in/out of range Fixed voice range replicated var not marked as static (woops) Cassette max storage amount is now stored in megabytes, not bytes
7 Years Ago
Separate waterlevel and environmentwetness in PlayerMetaboilism, instead treat sprinklers as just another source of wetness like rain or snow
7 Years Ago
Nest some if statements
7 Years Ago
Fixed water drain amounts not updating when disconnecting hoses
7 Years Ago
Fix water purifier not showing power consumption in inventory
7 Years Ago
Added Graphics.vm_fov_scale convar to switch back to old vm behaviour
7 Years Ago
Tweaked crafting costs Water pump and powered water purifier are no longer default blueprints
7 Years Ago
Possible client NRE fixes in SimpleFlare and MiniCopter
7 Years Ago
Scale offset viewmodel based on fov
7 Years Ago
Code review: clamp wetness value so it can't go above 1
7 Years Ago
Merge from main
7 Years Ago
Temp icon and more prefab setup for powered water purifier Fixed double kill warning when destroying powered water purifier
7 Years Ago
Code review: place on water mode now uses water mask raycast instead of a plane
7 Years Ago
Realigned colliders and IO sockets on new water purifier model Code review: Don't run CreateWater invoke if power input is 0
7 Years Ago
Code review: Don't invoke create water on water pump unless input is greater than 0
7 Years Ago
Fixed invokes happening after benchmark ends
7 Years Ago
Added a gibs benchmark scene to test performance = "GibbableBenchmark"
7 Years Ago
Remove some more allocations Update GibPrefab
7 Years Ago
Added a new custom Gibbable component editor inspector Added the ability to override the collider per gib-piece to a box collider Includes an Auto-size button to quickly snap a box collider to a mesh
7 Years Ago
Trying out pooling gibs
7 Years Ago
Water pump renderer LOD setup, gibs Lowered water pump health to 250
7 Years Ago
Updated water pump io slots
7 Years Ago
Radio wip
7 Years Ago
Add AllowInternetStreams convar to disable streams and replace with copyright safe content for streams
7 Years Ago
Updated plumber default inventory config with new items
7 Years Ago
Fixed incorrect source item on water pump
7 Years Ago
Water pump icon, adjust IO socket locations, set up animator
7 Years Ago
Merge from farming2/pump
7 Years Ago
Fixed fresh water getting pushed into salt water container of water purifier and being deleted
7 Years Ago
Destroy powered water purifier if ground is missing
7 Years Ago
Fixed being able to connect a water purifier to itself Fixed powered water purifier not loading child entity properly Update manifest
7 Years Ago
Fixed pickup/repair on combiner and purifier Standardised prefab names for water pump and fluid combiner
7 Years Ago
Comments
7 Years Ago
Mark WaterPump as a gravity source
7 Years Ago
Fixed pickup/repair items on water pump Increase water storage on pump from 500 -> 2000
7 Years Ago
Cache MaterialSwap instead of GetComponent every frame in LookAtIOEnt
7 Years Ago
Set Reserved4 to true if input 3 is enabled on combiner Revert construction changes that are no longer needed Various cleanup