1,362 Commits over 638 Days - 0.09cph!
Fixed food stats not getting piped into purchaseable details for rooms
Make a new dining able for use outside of restaurants
Remove deprecated PreferenceItem
Various warning cleanup and replacing some obsolete stuff
Store in a save file if cheats have been used
Remove old airlines type
New kitchens sub category, remove basic suffix from restaurants
Diner rename to bring into line with other restaurants
Rescaled some food props to push restaurant usage
Fixed tooltip on smartobject widget and header font sizing
Serialise interaction points, WIP MealEatPoint variant
New ItemDeliverySystem to allocate destinations to items
Item Factories can now produce multiple items
FIlled in plural descriptors
Can change production on item factories via inspector
Pipe need replenishment from item to replenisher
UI support for changing input/output
Better item slot prefab and tooltip
New meal categories, delivery points can have multiple inputs
Apply effects and satisfaction for meals consumed
Price and satisfaction displays on tooltip
Starting to fill in meal content
Added support for locked meals
Show item info on tech unlocks
Merge branch 'master' into meals
Fixed preview sprite accessor on entity item
Food categories, surface categories in purchaseable menu
Advanced kitchen to cook international dishes
Merge branch 'master' into meals
Merge stuff?
More merge stuff
Store food chains in category, update stoves to produce chains
Merge branch 'master' into meals
Hook up item factory controls onto smartobject widget
Show food category colour on item icons
Show food category on item tooltip
Show status effects on food tooltip
Update satisfaction info when receiving a meal
Basic vegetarian restaurant
Basic steakhouse
Custom shop banners
Diner setup
Restaurants category
Show input items on smartobject widget
Merge branch 'master' into meals
Better string display on generic slider for item consumers
Fixed NRE when moving meals
Lots of meal delivery fixes
Stove positions and custom click configs per food category
Added a trail and nicer move logic
Food test debug scenes
Merge branch 'master' into meals
Fill in mexican, thai and italian foods
Hooked up advanced kitchen with new food options
GPU Instance some food props
Instance stove
Food blend
Unsaved
Merge branch 'master' into meals
Italian restaurant
Mexican restaurant
Removed exterior windows on Steak and Veg restaurants
Move source art into Flotel-Art repo
Status effects for first tier food varieties
Status effects for advanced foods
Hooked up status effects to props, extrapolated lvl 2 and 3 effects
Initial tech setup
Potential tech reorder
Clean up debug food stuff
Tech tree costs are now increased per family
Some diner work
Italian restaurant visuals
Codegen
Red checkerboard table cloths for the italian restaurant
Vegetarian Counter
Barrel prop
Some streamers for mexican restaurant
Room fixes
Preview thumbnails for new restaurants
Set prices for restaurants
Merge branch 'meals'
Red checkerboard table cloths for the italian restaurant
Vegetarian Counter
Barrel prop
Some streamers for mexican restaurant
Room fixes
Preview thumbnails for new restaurants
Set prices for restaurants
Initial tech setup
Potential tech reorder
Clean up debug food stuff
Tech tree costs are now increased per family
Some diner work
Italian restaurant visuals
Codegen
WIP new models for ships
Bluegill model
Add exterior archways and make deck areas walkable
WIP ship deck prop with some smokey chimneys
Unsaved stuff
Can override location of ship deck for specific floors
More unsaved
First pass on exterior ship transit rooms
Hook up bluegill deck
Haddock WIP
Allow external rooms to be placed in prebuilt space
Mackerel WIP
Hook up deck on mackerel
Merge branch 'new_ships'
Rear doorway for small oval
Rear doors for guppy
Merge branch 'master' into meals
Italian restaurant
Mexican restaurant
Removed exterior windows on Steak and Veg restaurants
Move source art into Flotel-Art repo
Status effects for first tier food varieties
Status effects for advanced foods
Hooked up status effects to props, extrapolated lvl 2 and 3 effects
WIP new models for ships
Bluegill model
Add exterior archways and make deck areas walkable
WIP ship deck prop with some smokey chimneys
Unsaved stuff
Can override location of ship deck for specific floors
More unsaved
First pass on exterior ship transit rooms
Hook up bluegill deck
Haddock WIP
Allow external rooms to be placed in prebuilt space
Mackerel WIP
Hook up deck on mackerel
Merge branch 'new_ships'
Rear doorway for small oval
Rear doors for guppy
Add exterior archways and make deck areas walkable
WIP ship deck prop with some smokey chimneys
Unsaved stuff
Can override location of ship deck for specific floors
More unsaved
First pass on exterior ship transit rooms
Hook up bluegill deck
Haddock WIP
Allow external rooms to be placed in prebuilt space
Mackerel WIP
Hook up deck on mackerel
WIP new models for ships
Bluegill model
Fixed some incorrectly sized space blockers on rooms
Better string display on generic slider for item consumers
Fixed NRE when moving meals
Lots of meal delivery fixes
Stove positions and custom click configs per food category
Added a trail and nicer move logic
Food test debug scenes
Merge branch 'master' into meals
Fill in mexican, thai and italian foods
Hooked up advanced kitchen with new food options
GPU Instance some food props
Instance stove
Food blend
Unsaved
Show some recommended purchases when hovering over satisfaction
Show recommended state in purchase screen
Fixed some incorrectly sized space blockers on rooms
Fixed painting walls and floors on higher floors
Show some recommended purchases when hovering over satisfaction
Show recommended state in purchase screen
Update satisfaction info when receiving a meal
Basic vegetarian restaurant
Basic steakhouse
Custom shop banners
Diner setup
Restaurants category
Show input items on smartobject widget
Merge branch 'master' into meals
Fixed painting walls and floors on higher floors
Fixed some negative collider sizes in room colliders
WIll need this as well
Fixed missing entrance collider on fancy economy cabin
Click rooms over props inside rooms
SmartObject widget in room inspector
TMPro room area details, better selection cursor location
Fixed selection NRE
WIP new room selector
More room selection stuff
Show passenger slots on smartobject inspector
Added support for expandable content to smartobject widget
Remove erroring colour picker component
Fix room bounds generation issue
Merge branch 'selection_rework'
Merge branch 'master' into meals
Hook up item factory controls onto smartobject widget
Show food category colour on item icons
Show food category on item tooltip
Show status effects on food tooltip
Fixed some negative collider sizes in room colliders
WIll need this as well
Fixed missing entrance collider on fancy economy cabin
Click rooms over props inside rooms
SmartObject widget in room inspector
TMPro room area details, better selection cursor location
Fixed selection NRE
WIP new room selector
More room selection stuff
Show passenger slots on smartobject inspector
Added support for expandable content to smartobject widget
Remove erroring colour picker component
Fix room bounds generation issue
Merge branch 'selection_rework'
Added a prompt on quit to give feedback
Auto build placement guides for rooms
Build space blockers automatically
Updated medium scenario with proper floor
Fixed rooms on high floors not loading properly in scenarios
New room entrance blocker type
Soda clipping
Soda clipping
Some steam branding stuff
Merge branch 'room_automation'
Merge branch 'master' into meals
Merge stuff?
More merge stuff
Store food chains in category, update stoves to produce chains
Auto build placement guides for rooms
Build space blockers automatically
New room entrance blocker type
Soda clipping
Some steam branding stuff
Merge branch 'room_automation'
Fixed rooms on high floors not loading properly in scenarios
Updated medium scenario with proper floor
Added a prompt on quit to give feedback
Better styling on tech tree element buttons
clear_passengers no longer clears staff, added staff-only command
Fixed case where staff room could be filled with deleted staff
Fixed resource line connections not working on floors
Better item slot prefab and tooltip
New meal categories, delivery points can have multiple inputs
Apply effects and satisfaction for meals consumed
Price and satisfaction displays on tooltip
Starting to fill in meal content
Added support for locked meals
Show item info on tech unlocks
Merge branch 'master' into meals
Fixed preview sprite accessor on entity item
Food categories, surface categories in purchaseable menu
Advanced kitchen to cook international dishes
Better styling on tech tree element buttons
clear_passengers no longer clears staff, added staff-only command
Fixed case where staff room could be filled with deleted staff
Fixed resource line connections not working on floors
Serialise interaction points, WIP MealEatPoint variant
New ItemDeliverySystem to allocate destinations to items
Item Factories can now produce multiple items
FIlled in plural descriptors
Can change production on item factories via inspector
Pipe need replenishment from item to replenisher
UI support for changing input/output
Better hold position for newspapers
Added mesh togglers to all of the alert indicators
Lowered volume of radio retune sfx
Showers can now apply a squeaky clean buff that increases happiness
TMPro status effect tooltip
Fixed the oval expansion throwing errors during a save
Don't show preview walls that are in blocked locations
Reordered some techs, floors are now in the first 3 upgrades
Fixed end of month panel throwing an exception
Fixed current cash being blurred while in tech panel
Ship placement is now cancelled after placing the first expansion
Show walls during room placement
Re-enable hazards, fix passengers not returning to normal after fleeing
Fixed exception when trying to save with no save name
Fixed being able to eyedrop paints that haven't been unlocked yet
Fixed leak native arrays in hazard systems
Fixed snack stand being unlocked too early
Readded baby head company logo
Wall fixes for exterior rooms
Doubled time between hazards
Fixed delete mode not working after building floors
Fixed some visual weirdness when zooming out of a ship with floors
Temporarily disabled hazards
Hook up soda can model
Hooked up newspaper model
Fixed stove and poker tables not clipping properly
Pool area now only contains a pool - no deck chairs
New food and utility exterior rooms
Some ship transit fixes
Fixed missing exterior doors for luxury cabins
Fixed transit rooms left on in starter oval
Fixed warning sign clipping material
Better contrast on hazard progress widgets
Better contrast on financial charts
Pinball machine glass clipping
Can now modify clipping height on screenshot camera
Potentially fixed passengers getting stuck while fleeing
Simplified how ship transit rooms affect navigation
Fix financial row error on smartobject inspector
Fixed various floor clipping material issues
Even more clipping stuff
Pool clipping
Fixed has room above check not working consistently
Made multiple colour fade opaque
Basic skydome
Disable hud popups during any placement, not just rooms
Increased bin radius by 50% and removed line of sight check
Fix passengers getting stuck disembarking though load/save
Fixed sick passengers vomiting while disembarking from a ship
Disable timed fires
Putting out a fire via clicking will now put out fires in a small radius
Increased duration of turbulence + thunderstorms
Fix turbulence applying sea sickness to the whole ship at once
Status effects are now displayed in the happiness summary tooltip
Staff entity NRE check
Make some effects run in unscaled time
Starting a fire now scatters several fire instances rather than just one
Tweak sick effect duration and vomit spawn rates
Some NRE fixes
Fix fires not starting in builds
Set sub category for ship transit room
Fixed several placement controllers processing rotations and failing
Fixed eyedropper working over multiple floors
Icon for floor upgrades
Replace with sick puddle with a standard cutout quad
Fixed some food props making people sick
Fixed gyroscope unlocking on game start
Fixed fires and water leaks not working in builds
Cleanup some room stuff
Remove old change ship logic
Fixed rooms getting parented to wrong floor on load
More room cleanup
Rider update
Added a tutorial prompt for changing floors via mouse wheel
Loading screen hints
Fixed weird wall placement on level 3 of oval ship
Rename some ships
Floor layouts for small bubble
Added floor count and size info to purchase info
Fixed exception when placing first expansion
Added ship transit rooms for other 2 expansions
Floor work for small oval ship
Fixed misaligned collider on premium cabin - fancy
WIP new exterior single doorway
Move door controls out to a new, non-entity derived class
Fixed standalone prop placement on higher floors
Fixed wall caps not updating after deleting standalone walls
Ocean tweaks
Hooked up luxury cabin sprite